Fixing the Weapon Names

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Turuk
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Re: Fixing the Weapon Names

Post by Turuk »

*shrugs*

I have been in a few arms museums that have defined it as such, but the internet prevails.
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melinath
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Re: Fixing the Weapon Names

Post by melinath »

I have to admit, for me it's just a matter of preferring the word morning star to the word flail. I think it would be good to be consistent within Wesnoth. The only question is: consistent in what direction?
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Re: Fixing the Weapon Names

Post by Turuk »

melinath wrote:I have to admit, for me it's just a matter of preferring the word morning star to the word flail. I think it would be good to be consistent within Wesnoth. The only question is: consistent in what direction?
Give a good reason for picking a standard, and I'll make it consistent across all the units. Do we want to distinguish between the three weapons or just leave it to two?
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A-Red
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Re: Fixing the Weapon Names

Post by A-Red »

The distinction between a morningstar and mace seems pretty hazy to me. I've generally thought of a morningstar as not having a head--Kitty's female outlaw portrait has *exactly* what I imagined it to be--but Wikipedia doesn't agree with me on this. Sources do seem to agree that a flail is only called a morningstar out of fallacy, though. I'd be perfectly happy if you made the distinction between flail and mace, and ignored morningstar.
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Aethaeryn
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Re: Fixing the Weapon Names

Post by Aethaeryn »

I think the term "morning star" fits the Mage of Light's theme particularly well, whether intentional or not. If the definition is debatable, why change it for the MoL?
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Re: Fixing the Weapon Names

Post by thespaceinvader »

For myself: I wouldn't mind seeing anything with a chain called a flail, except for the MoL's which for the reasons Aethaeryn suggested, would be good to stay called a morning star, and everything without a chain to be called a mace if it has some form of head, or a club if not (i'd count the female outlaw's for instance, as a bace, because i has a distinct head portion, even though it's not really separate from the handle)...
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Re: Fixing the Weapon Names

Post by AI »

I'd prefer if the footpad and thug lines have their weapons be called clubs and reserve 'mace' for HI and the like, though TSI's proposal sounds good too.
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Re: Fixing the Weapon Names

Post by thespaceinvader »

The difficulty with that is that the sprites and some of the portraits done so far for those lines definitely DO have maces of one sort or another...
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Re: Fixing the Weapon Names

Post by melinath »

I would definitely not call what the footpad has a mace. It's a club. A reinforced club, but still a club.
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Re: Fixing the Weapon Names

Post by Turuk »

Finalized and committed per the idea posted by TSI.
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Re: Fixing the Weapon Names

Post by thespaceinvader »

melinath wrote:I would definitely not call what the footpad has a mace. It's a club. A reinforced club, but still a club.
Checked out the male Outlaw portrait's one?
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Re: Fixing the Weapon Names

Post by Turuk »

I was basing my thoughts on weapon names/changes on what the unit has in the sprite, as this will be what the player sees the most to reference the weapon name that appears for an attack.
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melinath
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Re: Fixing the Weapon Names

Post by melinath »

thespaceinvader wrote:Checked out the male Outlaw portrait's one?
And that is what I'd call a mace.
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Re: Fixing the Weapon Names

Post by Jetrel »

These are sensible changes:
Skrim wrote:Merman Hoplite: Trident -> Spear or Pike

Merman Triton: Trident -> Halberd/Poleaxe thingy

Longbowman/Master Bowman: Bow -> Longbow

Royal Guard/General/Grand Marshal/Grand Knight/Cavalier: Sword -> Longsword


These following ones are crappy fantasyisms. An elven bow is just a bow. The paladin's sword is not special, you're just seeing it in "heroic pose" in the icon. It's the user that makes it arcane, not the sword.
Skrim wrote:Paladin: Sword -> Empowered Sword or Arcane Sword

Elves: Sword -> Backsword or Elven Sword

Elves(except for Marksman/Sharpshooter): Bow -> Elven Bow

Elvish Marksman/Sharpshooter: Longbow -> Elven Longbow
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Skrim
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Re: Fixing the Weapon Names

Post by Skrim »

It's the user that makes it arcane, not the sword.
Really? Neat. I thought the Paladins were just using fancy swords and had no magical ability in themselves.

In hindsight, the Elven thingies were crappy fantasyisms, I agree.
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