Tamers
From Wesnoth
Contents |
Tamers
Description
The Dragon Tamers, or just Tamers, got their start during the events chronicled in Northern Rebirth; as the Northern Alliance drew orcish attention and resources, other groups of slaves took the opportunity to escape. Many were brutally slaughtered, but one small group managed to escape and, with the companions they found along the way, begin a new way of life.
Tamer society is now largely tribal, with several tribes now well-established. Each tribe consists of both humans and dragons, and though wisps are not really part of the tribe, they never seem to be far, often serving as messengers for the seers which lead most tribes.
Version Information
This is currently displaying information from 0.3.1.
Stuff with just a title is done but not yet in the wiki.
Unit tree
Level 0 -> Level 1 -> Level 2 -> Level 3 -> Level 4 -> Level 5
Trainee? Hunter -> Tamer -> Dragon Tamer (^ campaign unit) -> something here might be nice
Recruit? Warrior -> Veteran -> Great Spear (^ campaign unit) -> something here would definitely be good -> or possibly another whole warrior tree with a different weapon
Acolyte? Medic -> Healer -> Seer (^ campaign unit) -> Witch -> War Witch
Noble Hatchling Hatchling -> Young Dragon -> Dragon -> Great Dragon -> Ancient Dragon -> Legendary Dragon -> Young Hydra -> Hydra -> Monstrous Hydra
Wisp -> Greater Wisp
Units
Hunter line
Hunter
- Hunter
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 16 hitpoints: 30 |
name: Hunter race: human |
The primary characteristic of a Tamer Hunter is bravery. Strength is useful, and a tough body is helpful, but only those brave to the point of foolishness would consider their line of work intentionally. |
Tamer
- Hunter
- Tamer
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 28 hitpoints: 40 |
name: Tamer race: human |
Tamers have passed the primary test of their earlier training: they survived. Now they test their limits, hunting and taming more dangerous creatures. |
Dragon Tamer
- Hunter
- Tamer
- Dragon Tamer
- Tamer
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 35 hitpoints: 65 |
name: race: human |
The final test of a Tamer is to tame an adult dragon alone; those who succeed are held in the greatest respect. |
Warrior Line
Warrior
- Warrior
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 16 hitpoints: 40 |
name: Warrior race: human |
Tamer Warriors are much more straitforward than their Hunter counterparts: if it moves, stab it until it stops. Hunters go find trouble and tame it; Warriors kill the trouble the Hunters can't handle. |
Veteran
- Warrior
- Veteran
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 32 hitpoints: 60 |
name: Veteran race: human |
Tamer Veterans have struck down many foes in service to their people. |
Great Spear
- Warrior
- Veteran
- Great Spear
- Veteran
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 48 hitpoints: 80 |
name: Great Spear race: human |
The Great Spear is a true champion of his people. |
Medic Line
Medic
- Medic
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 20 hitpoints: 32 |
name: Medic race: human |
A Tamer Medic binds the wounds of man and beast alike. |
Healer
- Medic
- Healer
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 40 hitpoints: 46 |
name: Healer race: human |
A Tamer Healer binds the wounds of man and beast alike. Many a 'wild' creature would gratefully lay down their life in defense of the local healer. |
Seer
- Medic
- Healer
- Seer
- Healer
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 50 hitpoints: 60 |
name: Seer race: human |
A Tamer Seer no longer binds wounds... they simply close on their own in her presence. Her touch can draw the life from a foe, and an intent stare can disrupt the mind. Others instinctively follow the wisdom of a seer. |
Witch
- Medic
- Witch
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 40 hitpoints: 46 |
name: Witch race: human |
A Tamer Witch has strayed from the path of healing and dabbled in the path of pain. They still help their friends, but they have come to the belief that a dead foe before a wounded friend is better than healing the wounded friend after the fact. |
War Witch
- Medic
- Witch
- War Witch
- Witch
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 50 hitpoints: 62 |
name: War Witch race: human |
A Tamer War Witch puts everything they have into the destruction of their foe. |
Hatchling Line
Hatchling
- Hatchling
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 8 hitpoints: 14 |
name: Hatchling race: dragon |
Dragon Hatchlings are easy pickings for experienced hunters... if they can successfully pin them down, that is. |
Noble Hatchling
- Noble Hatchling
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 25 hitpoints: 12 |
name: Noble Hatchling race: dragonparagon |
Noble Dragon Hatchlings are the future kings and queens of their race, gifted and superior to their lesser kin in almost every way. Note: this is exactly the same as the regular Hatchling EXCEPT for the race... which means getting the Paragon trait, which is essentially ALL the traits available to the Hatchling in one trait, AND, since it's a trait, it will carry forward to the next levels. |
Young Dragon
- Hatchling
- Young Dragon
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 26 hitpoints: 32 |
name: Young Dragon race: dragon |
Young Dragons are still more than a match for a grown man. |
Dragon
- Hatchling
- Young Dragon
- Dragon
- Young Dragon
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 52 hitpoints: 60 |
name: Dragon race: dragon |
Adult dragons are mighty beasts to behold, blessed with great agility, scaly skin that rivals the best armor, and natural weapons for every situation. |
Great Dragon
- Hatchling
- Young Dragon
- Dragon
- Great Dragon
- Dragon
- Young Dragon
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 78 hitpoints: 85 |
name: Great Dragon race: dragon |
Great Dragons are everything their were when they attained adulthood, and more. When they are hungry, it is wise to be somewhere they are not. |
Ancient Dragon
- Hatchling
- Young Dragon
- Dragon
- Great Dragon
- Ancient Dragon
- Great Dragon
- Dragon
- Young Dragon
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 104 hitpoints: 100 |
name: Ancient Dragon race: dragon |
Ancient Dragons are believed by most to be the pinacle of dragon form and power. Fortunately, these monarchs of flame and flight have usually gained wisdom and patience with their years. |
Legendary Dragon
- Hatchling
- Young Dragon
- Dragon
- Great Dragon
- Ancient Dragon
- Legendary Dragon
- Ancient Dragon
- Great Dragon
- Dragon
- Young Dragon
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 130 hitpoints: 150 |
name: Legendary Dragon race: dragon |
Truly stuff of legends, such a rare beast as this has lived long and slain many a foe. They are often so far above mortal view that even attacking them might simply make them chuckle at your impotence. Their rage, if one manages to actually provoke them, needs a description no language yet known can muster. |
Young Hydra
- Hatchling
- Young Hydra
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 26 hitpoints: 40 |
name: Young Hydra race: dragon |
When hatchlings shed their skin and grow, some of them are suddenly found to have an additional head instead of wings - this often comes as quite a shock to the hatchling's friends, who have to adjust to conversation in stereo. |
Hydra
- Hatchling
- Young Hydra
- Hydra
- Young Hydra
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 52 hitpoints: 70 |
name: Hydra race: dragon |
Adult hydras have three heads... and three stomachs. Three hungry stomachs. You look like food. |
Monstrous Hydra
- Hatchling
- Young Hydra
- Hydra
- Monstrous Hydra
- Hydra
- Young Hydra
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 78 hitpoints: 90 |
name: Monstrous Hydra race: dragon |
Monstrous hydras have added yet another head, making four now... yes, the occasional hydra quartet singer is quite entertaining. |
Wisp Line
Wisp
- wisp
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 20 hitpoints: 8 |
name: Wisp race: wisp |
Wisps have a fondness for Tamer Seers, and are occasionally found in the company of other tamers as well. Though highly useful as messengers and scouts, it does take some extra effort to keep their attention. [upkeep=2] |
Greater Wisp
- Wisp
- Greater Wisp
| Battle Stats | Unit Info | Other Info |
|---|---|---|
|
cost: 30 hitpoints: 12 |
name: Greater Wisp race: wisp |
Greater Wisps have found a taste for battle. |
Abilities
Glowing
This unit is only visible at night.
Life Aura
This unit and all adjacent allies are healed 8 or have their poison cured.
Weapon Specials
Aura
100% hit rate on defense.
Cunning
80% hit rate on offense.
Inevitable
99% hit rate
Skillful
+10% to hit.
Sniper
Multiple opponent chance-to-hit by .75
Take Cover
On defense, attacker and defender both do 1/3 less damage.
Races
Dragon
2 traits, normal list plus:
- Evasive
- Tough
- Vicious
- Volley
Dragon Paragon
2 traits, always the following 2:
- Loyal
- Dragon Paragon
Wisp
Not alive, 1 trait from this list:
- Deadly
- Flighty
- Persistent
Traits
Deadly
Double melee and ranged attacks.
Dragon Paragon
Bonuses to freaking everything.
Evasive
+5% defense on all terrains.
Flighty
+50% movement.
Persistent
+100% HP.
Tough
+5% all resistances, +5% HP.
Vicious
+1 melee attack, +1 HP.
Volley
+1 ranged attacks.
AMLAs
Another Head
The hydra gains another head, which means another bite attack and 2 more breath attacks.
Brute
Adds 10% to HP, plus 5 HP
Cunning Claw
Adds Cunning weapon special to claw attacks
Leadership
Switching the Hatchling over to the Dragon Leader line of unit advancements instead of the normal line
Nigh Invulnerable
+5% all resistances, requires Stronger Scales.
Poison Bite
Bite attack becomes poisonous.
Skillful Claw
Adds Skillful weapon special to claw attacks
Sniper Breath
Adds Sniper weapon special to fire breath attacks; also adds 1 attack to fire breath attacks
Strong Scales
+5% all resistances.
Stronger Scales
+5% all resistances, requires Strong Scales.
Swallow Whole
Gain a melee impact attack with berserk - does half the damage of the Bite attack.
Swift 1,2,3
+1 speed, requires lower number.
Move Types
tamerfoot
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warriorfoot
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wisp
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dragonhatchling
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dragonyoung
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dragonadult
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dragongreat
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dragonancient
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dragonlegendary
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hydrayoung
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hydraadult
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hydramonstrous
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Links
- Help on Editing Faction Info
