The Battle for Wesnoth

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures... more »

The development team is proud to release version 1.10 of The Battle for Wesnoth. We really hope you enjoy Wesnoth 1.10 as much as we enjoyed creating it. You can learn more and read the in-depth, translated release notes »

Download Wesnoth 1.10.2 (stable):

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News

Wesnoth 1.10.2: Maintenance Release

Sunday, April 8 2012

A small easter present to everyone out there from the Wesnoth developers: Wesnoth 1.10.2. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit this forum thread.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) complete changelog with (almost) all the details, which might make your head spin due to the technical terms used every now and then...
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it to help us fix them in following releases.

Accepted in Google Summer of Code 2012

Sunday, March 18 2012

We have been accepted into Summer of Code 2012. If you don't know what Summer of Code is, have a look at the official Summer of Code FAQ. It is an option for a student to work with an open source project as summer job.
If you are interested in participating in Summer of Code 2012 as a developer for Wesnoth, you can find all information required in our wiki. You should carefully read this page and also join our IRC channel #wesnoth-dev on irc.freenode.net.

GSoC 2012 FAQ

Vote Wesnoth for SourceForge's April Project of the Month!

Monday, March 5 2012

The Battle for Wesnoth has been selected as one of several registered SourceForge.net projects that can become April's Project of the Month! However, in order for it to win, we'll need your help, faithful users. We need you to vote for us in SourceForge.net's Twitter poll and spread the word so that everyone you know can help!
  • Vote here!
  • Retweet this!
  • More information (including the other candidates)
The Project of the Month will get top billing on the SourceForge.net front page for the entire month of April, a blog post and podcast, additional promotion on Twitter and Facebook, and of course, more users and potential contributors!
You can discuss this announcement in our forum topic.

Wesnoth 1.10.1: Maintenance Release

Sunday, February 26 2012

Wesnoth 1.10.1 has been released. This is a bugfix release for the stable 1.10 series. For information about further changes in this release, please visit this forum thread.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) complete changelog with (almost) all the details, which might make your head spin due to the technical terms used every now and then...
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it to help us fix them in following releases.

Wesnoth 1.10

Sunday, January 29 2012

Almost two years have gone by since we released Wesnoth 1.8. To thank you for more than 5 million downloads via sourceforge.net, we now proudly present Wesnoth 1.10. You can look at the (translated) release notes to get an idea about what has changed since 1.8. For those who just want to play, the new release is available for download. This stable release is compatible with the last two releases from the 1.9.x series. If you have any comments, we would be happy to hear them in the forum thread dedicated to this release. We hope there are no bugs left, but if you find some, please report them to help us fix them in following releases.
We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the in-game help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the forum or visit us in the IRC channel #wesnoth-dev on irc.freenode.net.

Wesnoth 1.10-rc1 (aka 1.9.14): Development Release, and Upcoming Forum/MP Server Cleanup

Monday, January 9 2012

Finally the first release candidate for 1.10 is ready. We are confident that we are really close to the start of the stable 1.10 series now. For more some details about this release candidate and celebrating it please visit this forum thread.
Forum users and players with registered accounts for the primary MP server must read the separate announcement explaining the upcoming changes and unused accounts purge.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) complete changelog with (almost) all the details, which might make your head spin due to the technical terms used every now and then...
At the moment the Windows, Mac OS X and OpenPandora packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it to help us fix them in following releases.

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