The Battle for Wesnoth
The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both single-player, and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures... more »
Download Wesnoth 1.8.3 (stable):
Wesnoth on the iPhone:
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FAQ
A compilation of the most frequently asked questions about this game and the project behind it.
Reviews
There were many reviews by print and web magazines. Don't hesitate to have a look at them.
News
Wesnoth 1.8.3: Maintenance Release
Monday, July 5 2010
Wesnoth 1.8.3 has been released. This is a bugfix release for the stable 1.8 branch. This release does mainly consist of smaller fixes and changes. For information about further changes in this release, have a look at this forum thread.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
Wesnoth 1.8.2: Maintenance Release
Wednesday, June 2 2010
Wesnoth 1.8.2 has been released. This is a bugfix release for the stable 1.8 branch. This release does mainly consist of smaller fixes and changes. For information about further changes in this release, have a look at this forum thread.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
Wesnoth 1.8.1: Maintenance Release
Sunday, May 2 2010
Wesnoth 1.8.1 has been released. This is a bugfix release for the stable 1.8 branch. The main change does affect multiplayer users by reintroducing the old lobby as (default) option. If you want to use the new lobby, you do have to change the corresponding preference entry. Some other important multiplayer related errors (eg. "Missing WML Child") were fixed, too. For information about further changes in this release, have a look at this forum thread.
We offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
Wesnoth 1.8
Thursday, April 1 2010
More than one year has gone by since we released Wesnoth 1.6. To thank you for almost 4 million downloads via sourceforge.net, we now proudly present Wesnoth 1.8. You can look at the (translated) release notes to get an idea about what has changed since 1.6. For those who just want to play, the new release is available for download. This stable release is compatible with the last two releases in the 1.7.x stream. If you have any comments, we would be happy to hear them in the forum thread dedicated to this release. We hope there are no bugs left, but if you find one, please report it.
We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the forum or visit us in the IRC channel #wesnoth-dev on irc.freenode.net.
Accepted in Google Summer of Code 2010
Friday, March 19 2010
We have been accepted into Summer of Code 2010. If you don't know what Summer of Code is, have a look at the official Summer of Code FAQ. It is an option for a student to work with an open source project as summer job.
If you are interested in participating in Summer of Code 2010 as a developer for Wesnoth, you can find all information required in our wiki. You should carefully read this page and also make sure to join our IRC channel #wesnoth-dev on irc.freenode.net.


