| Campaign |
|---|
| AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
| Era |
| AoH D - D(AM) |
| Language |
| C |
These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth. Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them. Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water._ This unit is able to move through solid stone walls.
| Advances from: | Ethereal Ghost |
|---|---|
| Advances to: | Ethereal Spectre |
| Cost: | 38 |
| HP: | 25 |
| Movement: | 7 |
| XP: | 100 |
| Level: | 2 |
| Alignment: | chaotic |
| ID | EWraith |
| Abilities: |
![]() | baneblade arcane | 6 - 4 melee | drains |
![]() | wail cold | 4 - 3 ranged |
| Resistances: | |
|---|---|
| blade | 50% |
| pierce | 50% |
| impact | 50% |
| fire | 10% |
| cold | 70% |
| arcane | -10% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 1 | 50% |
| Coastal Reef | 2 | 50% |
| Deep Water | 2 | 50% |
| Flat | 1 | 50% |
| Forest | 1 | 50% |
| Frozen | 1 | 50% |
| Hills | 1 | 50% |
| Impassable | 1 | 50% |
| Mountains | 1 | 50% |
| Mushroom Grove | 1 | 50% |
| Sand | 1 | 50% |
| Shallow Water | 2 | 50% |
| Swamp | 1 | 50% |
| Unwalkable | 1 | 50% |