| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
TODO
Special Notes: Due to this unit's relationship with its entity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. This unit can fly over the terrain and over any impediments such as the snow, chasms and sand... Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
| Advances from: | |
|---|---|
| Advances to: | Roc |
| Cost: | 23 |
| HP: | 35 |
| Movement: | 7 |
| XP: | 50 |
| Level: | 1 |
| Alignment: | chaotic |
| ID | Eagle_Giant |
| Abilities: | divine health, skirmisher |
![]() | beak pierce | 12 - 1 melee | charge |
![]() | prey crush impact | 10 - 2 melee |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | -10% |
| impact | 10% |
| fire | -10% |
| cold | 10% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 50% |
| Cave Wall | 99 | 30% |
| Chasm | 1 | 30% |
| Deep Water | 1 | 10% |
| Forest | 1 | 60% |
| Grassland | 1 | 40% |
| Hills | 1 | 50% |
| Mountains | 1 | 60% |
| Mushroom Grove | 1 | 40% |
| Sand | 1 | 30% |
| Shallow Water | 1 | 20% |
| Snow | 1 | 30% |
| Swamp | 1 | 20% |
| Village | 1 | 50% |