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Wesnoth Units database

Guardian of the Sun

(image)

Extremely talented warriors who come to the barracks are instead taken to the monasteries of Eltire, where they are learned the secrets of efective fighting and especially defense. After that they are accepted to the council guard and equiped with the best armors available to the Eltirean people.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.

Advances from: Knight of the Sun
Advances to:
Cost: 42
HP: 80
Movement: 5
XP: 140
Level: 3
Alignment: lawful
IDsunguard
Abilities: steadfast
(image)hammer
impact
14 - 3
melee
(image)lightburst
impact
13 - 3
melee
Resistances:
blade20%
pierce0%
impact30%
fire20%
cold20%
arcane0%
TerrainMovement CostDefence
Cave240%
Cave Wall9940%
Chasm9920%
Deep Water9920%
Forest250%
Grassland140%
Hills250%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Snow320%
Swamp320%
Village160%