Wesnoth 1.1.1

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Wesnoth 1.1.1

Postby isaac » February 7th, 2006, 5:23 pm

Wesnoth 1.1.1 is out!

It includes tons of cool new features, and should be stable enough to enjoy it.

You're welcome to start stress testing 1.1.1 and to report all the bugs you find. If this release happens to be too unstable for multiplayer games just switch back to the 1.0.x branch, which should be rock solid.

A new campaign has been added to mainline ("A Tale of Two Brothers", intended for beginners), The Heir to the Throne has got some improvements and The Dark Hordes has been included again.

Underground maps have got a boost, featuring a new cool terrain (Mushroom grove), a new schedule (deep underground) and some
terrain graphics enhancements.

With regard to graphics, there are new awesome castle tiles.

Besides these features, there are lots of balancing changes, new multiplayer scenarios and enhancements to the old ones, as well as WML improvements and updated translations.

You can check details at the changelog.

Downloads:
http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.1.1.tar.gz?download
http://prdownloads.sourceforge.net/wesnoth/wesnoth-1.1.1.tar.gz.md5?download

You can get the XDelta between 1.1 and 1.1.1 source code:
http://prdownloads.sourceforge.net/wesnoth/wesnoth-source-110to111.xdelta?download

Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

devsrv.wesnoth.org can already be used for multiplayer games.

Instructions for bug reporting can be found -
http://www.wesnoth.org/wiki/ReportingBugs

Debian packages have already been uploaded and will be available soon. You can get them in the meanwhile from:
deb http://people.debian.org/~isaac/wesnoth/ ./

MacOS X, Mandrakelinux, Windows and BeOS packagers have also been informed.
Last edited by isaac on March 21st, 2006, 8:45 pm, edited 1 time in total.
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Postby JW » February 7th, 2006, 6:24 pm

Wow, the changes listed sound awesome. Can't wait for the Windows version to be ready!
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Postby Lunar2 » February 7th, 2006, 8:20 pm

Unit balances and random_leader sounds great. I hate to see old components go away, though, means a lot of updating of map files in the near future...
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Postby turin » February 7th, 2006, 9:25 pm

Has any WML actually been obsoleted yet (as in, it won't do anything if you insert it into a scenario, and might crash the game), or does the old WML still work, we're just encouraged to use the new?
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Postby Lunar2 » February 7th, 2006, 9:32 pm

From what I heard, short/long won't work anymore, just melee/ranged. And they took out some old units, one of which I had put to use in a scenario. Other than that, it doesn't look like it.
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Postby Boucman » February 7th, 2006, 11:18 pm

please note the new "help wesnoth" button in the main menu... it allows the game to send us logs of what you did in single player games, and thus helps us balance single players campaigns

see [url]stats.wesnoth.org[/url]
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Postby turin » February 7th, 2006, 11:41 pm

Boucman wrote:please note the new "help wesnoth" button in the main menu... it allows the game to send us logs of what you did in single player games, and thus helps us balance single players campaigns

see [url]stats.wesnoth.org[/url]

Uh... What exactly will be the benefit of these logs? For example, if there are a bunch of logs of people playing Eastern Invasion, what data do I, the author of EI, get from them, aside from viewing all their replays?


Also, could the logs be used for the balancing of non-official campaigns (you send an email to the author with balancing data, or something?)
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Postby Ranger M » February 7th, 2006, 11:55 pm

turin wrote:
Boucman wrote:please note the new "help wesnoth" button in the main menu... it allows the game to send us logs of what you did in single player games, and thus helps us balance single players campaigns

see [url]stats.wesnoth.org[/url]


Also, could the logs be used for the balancing of non-official campaigns (you send an email to the author with balancing data, or something?)


I would like to see this implimented, even if this isn't what happens at the moment. I have no idea what skill level I am (one minute I can beat a load of levels with ease on medium, then next I get stuck on easy) so I find balencing my campaign very hard, but despiete my requests for balencing help in my campaign development topic, nobody gives stat reports of what happened, and how easy it was (well almost nobody, but they more people would be needed to do porper balencing).

with this they could just send off their data, it gets processed (or I watch it manually as a replay) and then I balence my campaign accordingly.
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Postby Dave » February 8th, 2006, 12:25 am

turin wrote:
Boucman wrote:please note the new "help wesnoth" button in the main menu... it allows the game to send us logs of what you did in single player games, and thus helps us balance single players campaigns

see [url]stats.wesnoth.org[/url]

Uh... What exactly will be the benefit of these logs? For example, if there are a bunch of logs of people playing Eastern Invasion, what data do I, the author of EI, get from them, aside from viewing all their replays?


See http://stats.wesnoth.org/. (Since this feature has only just been added, there is very little data).

It contains charts of how players do in campaigns. For instance, we could say "the average player has 500 gold pieces at the start of Siege of Elensefar". Hopefully this kind of information will be reasonably valuable in balancing.

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Postby Soliton » February 8th, 2006, 12:28 am

Looking at the stats page you can easily see that it also includes user made campaigns. To fully utilise this page you need a svg capable browser.
Suggestions on what specific stats should be collected are of course welcome.
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Postby Cuyo Quiz » February 8th, 2006, 3:10 am

Is attack/defense_weight definible by WML?, because i'm not sure from what i read in the changelog.
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Postby Noyga » February 8th, 2006, 3:19 am

Yes, into the [attack] part of a unit.
Those settings are not new, they already existed in 1.0. The only change is it can now disable the attack on attack/defense.
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Postby appleide » February 8th, 2006, 6:11 am

How do you do that??
is it "defensive_weight=8.0" or something like that? Or am I like... wrong?
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Postby Viliam » February 8th, 2006, 1:53 pm

Boucman wrote:please note the new "help wesnoth" button in the main menu... it allows the game to send us logs of what you did in single player games, and thus helps us balance single players campaigns


Please, in future versions also include info in which language the game is played. I would like to have some feedback on how many people use my translation.
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Postby lwa » February 8th, 2006, 2:48 pm

Here is a Mac OS X build for PPC with python included.

Full version with editor (65Mb)
http://prdownloads.sourceforge.net/wesn ... g?download

Lite version without big image and musics (46Mb)
http://prdownloads.sourceforge.net/wesn ... g?download

Sorry, this build is not yet ready to use for Intel versions of Mac OS X.
It should work on 10.3 and 10.4.
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