Retire Command
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Retire Command
one thing i noticed was sometimes units just arent up to the tasks of fighting the enemy units.. maybe you miss clicked or Simply was new to the Unit.. well the Retirement command would allow you to Sell back the unit for a % of money which allows you to retain something to rebuild your tactics. this happen to me once where i had units that would just get killed off and waste my money so basically it turned into a butcher fest
Sorry for yet again another R command.. it think its becoming a Fetish but it seemed to fit perfectly atleast in my opinion
Sorry for yet again another R command.. it think its becoming a Fetish but it seemed to fit perfectly atleast in my opinion
The short answer is that the lack of this feature is intentional. It's not necessarily a bad idea, but after thinking about it I think they decided to make you live with the consequences of your recruiting decisions.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
I'd be even harder on the user: it would be "Dismiss Unit", and then that unit is gone, with all the gold that he has cost up to this point, and is also not on the recall list. I.e. you can send a unit away permanently, but not call the charging horseman back off the field for another day.
But maybe I'm just mean.
But maybe I'm just mean.
Don't you mean flee the battle, i personally feel, if he is out of range of any enemy units he may be garrisoned to the recall list, and should cost however much the % of the damage is of their overall cost.lwa wrote:But he remain avaiable for the next scenario, isn't he ?
Otherwise, just let he be killed by some enemy.
This command may be named "fly the battlefield" and the unit may lose some experience.
If this was implemented, I'd always dismiss my 1 HP unit, that would be killed anyway, thus negating the XP for it and frustrating the enemy.
Although sometimes units really would become useless and are just costing upkeep. A solution might be that the units could only retire (flee) if they reach the edge of the map.
Although sometimes units really would become useless and are just costing upkeep. A solution might be that the units could only retire (flee) if they reach the edge of the map.
This is my awnser to this question.Disto wrote:Don't you mean flee the battle, i personally feel, if he is out of range of any enemy units he may be garrisoned to the recall list, and should cost however much the % of the damage is of their overall cost.lwa wrote:But he remain avaiable for the next scenario, isn't he ?
Otherwise, just let he be killed by some enemy.
This command may be named "fly the battlefield" and the unit may lose some experience.
"Although sometimes units really would become useless and are just costing upkeep. A solution might be that the units could only retire (flee) if they reach the edge of the map."
Lets put aside the "1hp units fleeing from combat scene".
I sometimes get units in scenarios that I dont want to handle because they
basically suck. Some level 1 horsemen come to my mind here, i much prefer elves ;)
Would be cool if that unit could just be scrapped/removed from combat.
Lets put aside the "1hp units fleeing from combat scene".
I sometimes get units in scenarios that I dont want to handle because they
basically suck. Some level 1 horsemen come to my mind here, i much prefer elves ;)
Would be cool if that unit could just be scrapped/removed from combat.
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Being able to retire units to the recall list is definitely not a good idea.squasher wrote:I like the idea in a (slightly) modified version:
one can recruit or recall units and retire them to your recall list when you don't need them anymore. This will not give money back, but it helps your upkeep
You can send your experienced troops to dangerous missions,
retire them just before they are about to be slaughtered and then recruit
them again in the same game with full hit points.
Being able to retire units to the recall list is definitely not a good idea.
You can send your experienced troops to dangerous missions,
retire them just before they are about to be slaughtered and then recruit
them again in the same game with full hit points.[/quote]
I agree that the idea of dismissing completely a unit just to save upkeep, much less getting gold back, somewhat goes against the logistics of the game which is as much about managing limited resources as anything else. However retiring a unit to the recall list might be practical if
A) the unit being retired had to first return to a keep, and
B) there was an actual cost involved based on the unit's current damage rather then a percentage return.
and perhaps,
C) the unit could not, in fact, be recalled for the current scenario or at a minimum not within a set number of turns.
This would be more like evacuating a unit to the rear for long term medical treatment then retirement, and I would envision it being used only for valuable units, not worthless ones.
You can send your experienced troops to dangerous missions,
retire them just before they are about to be slaughtered and then recruit
them again in the same game with full hit points.[/quote]
I agree that the idea of dismissing completely a unit just to save upkeep, much less getting gold back, somewhat goes against the logistics of the game which is as much about managing limited resources as anything else. However retiring a unit to the recall list might be practical if
A) the unit being retired had to first return to a keep, and
B) there was an actual cost involved based on the unit's current damage rather then a percentage return.
and perhaps,
C) the unit could not, in fact, be recalled for the current scenario or at a minimum not within a set number of turns.
This would be more like evacuating a unit to the rear for long term medical treatment then retirement, and I would envision it being used only for valuable units, not worthless ones.
fix: only units with full hp can be retired to recall listPers wrote:Being able to retire units to the recall list is definitely not a good idea.
You can send your experienced troops to dangerous missions,
retire them just before they are about to be slaughtered and then recruit
them again in the same game with full hit points.
maybe retiring a unit to the recall list would cost 10 gold or so? Then you have to choice between giving the enemy some XP or spending some goldChowGuy wrote:I agree that the idea of dismissing completely a unit just to save upkeep, much less getting gold back, somewhat goes against the logistics of the game which is as much about managing limited resources as anything else.
It wont be a problem if a unit was recalled, retired and recalled again. that is pretty much gold inefficient (2x 20 gold + a possible 10 gold)
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I had in mind something more like 1g per level, per 10hp damage or fraction thereof, which is in effect the same amount it would cost to leave that unit sitting on a village until it was fully healed.maybe retiring a unit to the recall list would cost 10 gold or so? Then you have to choice between giving the enemy some XP or spending some gold
It wont be a problem if a unit was recalled, retired and recalled again. that is pretty much gold inefficient (2x 20 gold + a possible 10 gold)
I considered a fixed cost, which is certainly more KISS, but that still means you could, for example "retire" a badly injured L3 down 60HP and effectively "buy" immediate full healing for only 2g more then the upkeep cost of the time it would take them to heal. At that rate, even with a 10g fixed overhead it could well be worth it to gain the extra six days service time.
Even with a pro-rated cost though, you could still get that "immediate healing" feature for 20g, which I'm not sure is right. That's why it might be good to add a "one-turn per 10HP on the disabled list" as well, but that would probably require enough code changes in how the recall list is maintained, not to mention descriptor variables to keep track of availability times, that it would be well beyond KISS.
Non-recallability within the same scenario would be easier to implement, but make the option mainly of interest in campaigns, since it would amount to dismissal in single scenarios. Then again, any discussion of "recall list" is pretty meaningless outside campaigns, so....