Line art for New Kalenz Portrait

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
Zebulon
Art Developer
Posts: 298
Joined: September 7th, 2005, 11:30 pm
Location: Wyoming

Post by Zebulon »

He looks great, Jetryl. :)
pacho
Posts: 72
Joined: February 7th, 2005, 7:42 pm
Location: Oviedo (Asturias), Spain

Post by pacho »

It's great Jetryl, it's better than the current portrait ;)
Signature dropped due to use of img tag
quartex
Inactive Developer
Posts: 2258
Joined: December 22nd, 2003, 4:17 am
Location: Boston, MA

Post by quartex »

I realize that Jetryl is very busy. But I hope that this Kalenz portrait is added before 1.0 is released. The current one does, but this image seems more graceful and I love the long hair and curves. I think it compliments the style of the new Li'sar portrait better than the older one does.
User avatar
Kestenvarn
Inactive Developer
Posts: 1307
Joined: August 19th, 2005, 7:30 pm
Contact:

Post by Kestenvarn »

quartex wrote:I realize that Jetryl is very busy. But I hope that this Kalenz portrait is added before 1.0 is released. The current one does, but this image seems more graceful and I love the long hair and curves. I think it compliments the style of the new Li'sar portrait better than the older one does.
I agree.

What the heck is up with the arms on Li'sar, though? The left seems to be missing and the right is awkward-looking...
User avatar
Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Post by Jetrel »

Kestenvarn wrote:
quartex wrote:I realize that Jetryl is very busy. But I hope that this Kalenz portrait is added before 1.0 is released. The current one does, but this image seems more graceful and I love the long hair and curves. I think it compliments the style of the new Li'sar portrait better than the older one does.
I agree.

What the heck is up with the arms on Li'sar, though? The left seems to be missing and the right is awkward-looking...
conflicting perspective/foreshortening errors - which have been fixed:
(this is what I've been up to recently, for those who've been wondering)
Image
User avatar
wayfarer
Art Contributor
Posts: 933
Joined: June 16th, 2005, 7:07 pm
Location: Following the Steps of Goethe
Contact:

Post by wayfarer »

Really nice.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields
Yogibear
Retired Developer
Posts: 1086
Joined: September 16th, 2005, 5:44 am
Location: Hamburg, Germany

Post by Yogibear »

Wow! Great work, Jetryl. I wish i'd have half your talent.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
scott
Posts: 5242
Joined: May 12th, 2004, 12:35 am
Location: Alexandria, VA

Post by scott »

THat is a piece of art. Really nice, Jetryl.
Hope springs eternal.
Wesnoth acronym guide.
unsung
Posts: 708
Joined: May 15th, 2005, 5:54 pm
Location: Raging somewhere..

Post by unsung »

that is nice.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
User avatar
Ankka
Posts: 594
Joined: January 2nd, 2005, 2:40 pm
Location: Finland

Post by Ankka »

Now that's cool. Awesome. 8)


The shape of the boots and the right leg part are a bit funny, though. Especially the right boot, but also the left one - are those the boots of a princess or a soldier?

The right boot looks like the one of a left foot. I mean, it turns outwards and is funnily long.

No offence, just something that hit my eye when I now first time saw this in full length, I mean the feet also, not only the upper body.
squasher
Posts: 55
Joined: July 27th, 2005, 9:20 am

Post by squasher »

Amazing portrait! Great work.
It's not exactly what i imagine when i think about a Battle Princess, she looks vaguely fragile. Well, maybe her main power is not her strenght but her charming look :P
nevertheless i hope she'll redress before engaging in combat. I guess she does, redressing is a womans job. ;) (j/k for anyone who thinks i really think that redressing is a womans job)
phpBB error: signature not found
torangan
Retired Developer
Posts: 1365
Joined: March 27th, 2004, 12:25 am
Location: Germany

Post by torangan »

She counters brute strength with superior skill?
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp

Translators for all languages required: contact me. No geek skills required!
User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Post by turin »

Since she's elusivefoot (i.e. very, very lightly armored, like the Fencer), it makes sense.

The costuming on that is awesome, as is the shading. I love how you managed to make the folds look realistic. I'm not a huge fan of the shading on the skin of her (extremely exposed!) leg, and her expression seems odd, but other than that this is by far your best completed work. ;)
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
User avatar
Kestenvarn
Inactive Developer
Posts: 1307
Joined: August 19th, 2005, 7:30 pm
Contact:

Post by Kestenvarn »

Fantastikupo!
scott
Posts: 5242
Joined: May 12th, 2004, 12:35 am
Location: Alexandria, VA

Post by scott »

Hmmm... the boot(s) is/are something of an optical illusion.

The arm and hand in the foreground are a triumph.
Hope springs eternal.
Wesnoth acronym guide.
Post Reply