Wesnoth 0.9.3

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderators: Forum Moderators, Developers

isaac
Inactive Developer
Posts: 173
Joined: January 15th, 2004, 5:09 pm
Location: Zaragoza, Spain
Contact:

Wesnoth 0.9.3

Post by isaac » June 29th, 2005, 11:43 pm

Wesnoth 0.9.3 is out!

This release features lots of balancing changes, new graphics for units, terrains and villages, and two new units, the Orcish Slurbow and the Dark Sorceror.

As usual, there has been lots of bugfixes and translations have been updated.

You can check details at http://changelog.wesnoth.org.

Downloads:

http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

Wesnoth-lite will be no longer provided as it's just being used by a very small number of people. To replace we will provide xdelta files to patch
the previous source tarball to the new one. That way users with low speed
lines can download the whole game once and get small updates for new releases. You can get it here (2.2Mb):

http://prdownloads.sourceforge.net/wesn ... a?download
http://prdownloads.sourceforge.net/wesn ... 5?download

Note that xdelta is available for both Unix-like systems and Windows.

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

server.wesnoth.org will soon be running 0.9.3 and can be used for multiplayer games.

Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs

Mandrakelinux, Mac OS X and BeOS packagers have been informed.

Debian and Windows packages are already built.

You can get Debian packages adding:

Code: Select all

deb http://people.debian.org/~isaac/upload/ ./
in your /etc/apt/sources.list. It will be included in Sid tonight. If you run amd64 you need fixed zipios packages to be able to run the game, you can find them in http://logrus.no-ip.org/.

Windows binaries are also available in Sourceforge:
http://prdownloads.sourceforge.net/wesn ... e?download
Last edited by isaac on July 22nd, 2005, 2:23 pm, edited 1 time in total.

iKe
Posts: 28
Joined: June 23rd, 2005, 3:19 am

Post by iKe » June 30th, 2005, 12:17 am

LONG LIVE THE QUEEEN!!!!!

lol First to post :) downloading it now.. thanks to dave for the fast windows download..

Assasin
Posts: 956
Joined: March 15th, 2005, 3:51 am
Location: Where ever my mind takes me
Contact:

Post by Assasin » June 30th, 2005, 1:22 am

How come the download file is Wesnoth 0.9.2? It even says 0.9.2 in the Main Menu screen?

Funny, it did the same thing to me with version 0.9.2.
I speak what's on my mind.

Which is why nothing I say makes sense.

User avatar
Ankka
Posts: 594
Joined: January 2nd, 2005, 2:40 pm
Location: Finland

Post by Ankka » June 30th, 2005, 8:07 am

Assasin wrote:How come the download file is Wesnoth 0.9.2? It even says 0.9.2 in the Main Menu screen?

Funny, it did the same thing to me with version 0.9.2.
Because it is 0.9.2.

Mac version hasn't been compiled yet, and it shows the newest version on the downloads page... kinda misleading, though.

Insinuator
Posts: 706
Joined: January 6th, 2004, 10:42 pm
Location: Portland, OR

Xdelta files

Post by Insinuator » June 30th, 2005, 8:10 am

Wow, I came on just in time; you just updated. I downloaded the xdelta files from the previous version (0.9.2) and then downloaded the Xdelta program, but my computer (Windows XP) doesn't recognize the Xdelta program, nor, needless to say, the file extension for the patch. This is an excellent way to continue updates, but I'm not sure what patching the previous source tarball means, or, for that matter, anything about Xdelta files.

User avatar
ivanovic
Lord of Translations
Posts: 1146
Joined: September 28th, 2004, 10:10 pm
Location: Germany

Post by ivanovic » June 30th, 2005, 8:20 am

Just to clarify things: ATM there is only a X-Delta patch for the sources, not for the Windows or the (not yet existing) Mac release. Maybe there will be such a patch in one or two days for the windows version.

docjonez
Posts: 5
Joined: May 10th, 2005, 9:32 am

Post by docjonez » June 30th, 2005, 12:36 pm

When will the mp server be updated?

ott
Inactive Developer
Posts: 838
Joined: September 28th, 2004, 10:20 am

Post by ott » June 30th, 2005, 3:26 pm

Many of the user campaigns on the server are currently broken, please refer to the summary http://www.wesnoth.org/forum/viewtopic.php?t=6463 for details (and if you are a campaign author, some pointers to what you need to do to fix the errors in your campaigns). This list is being updated continuously as campaigns are added or revised.
This quote is not attributable to Antoine de Saint-Exupéry.

isaac
Inactive Developer
Posts: 173
Joined: January 15th, 2004, 5:09 pm
Location: Zaragoza, Spain
Contact:

Re: Xdelta files

Post by isaac » June 30th, 2005, 4:17 pm

Hi, Insinuator. As Ivanovic said, the xdelta file was only for the sources, I will upload a xdelta file between Windows version in some minutes.
Erm, I've just destroyed my previous post :P

I've uploaded to sourceforge the xdelta between the Windows 0.9.2 and Windows 0.9.3 binaries.

You can get it here:
http://prdownloads.sourceforge.net/wesn ... a?download

To apply it you need XDelta for Windows:
http://evanjones.ca/software/xdelta-win32.html
Last edited by isaac on June 30th, 2005, 4:44 pm, edited 2 times in total.

User avatar
neofutur
Posts: 8
Joined: May 18th, 2005, 10:42 am

0.9.3 MP server

Post by neofutur » June 30th, 2005, 4:27 pm

docjonez wrote:When will the mp server be updated?
wesnothfr.ww7.be server is now 0.9.3, join us ;)

js138
Posts: 145
Joined: February 23rd, 2005, 7:45 pm
Location: Cambridge
Contact:

SuSE 9.2 rpms

Post by js138 » June 30th, 2005, 6:52 pm

SuSE 9.2 RPMS for 0.9.3 available at:

http://www.eng.cam.ac.uk/~js138/wesnoth.html

Share and enjoy.

User avatar
Konrad II
Posts: 296
Joined: December 21st, 2004, 1:03 am

Post by Konrad II » June 30th, 2005, 9:17 pm

I'd like to know when(if it wasn't already) will be released the Mac Version of Wesnoth please.

*impatiently refreshing the forums* :D :P

User avatar
Elvish_Pillager
Posts: 8129
Joined: May 28th, 2004, 10:21 am
Location: Everywhere you think, nowhere you can possibly imagine.
Contact:

Post by Elvish_Pillager » June 30th, 2005, 9:21 pm

Konrad II wrote:I'd like to know when(if it wasn't already) will be released the Mac Version of Wesnoth please.
So would we all. IIRWIIR, as in that Sithrandel isn't running a G6 and doesn't see the announcement instantly and sometimes has other things to do. :wink:
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.

User avatar
Konrad II
Posts: 296
Joined: December 21st, 2004, 1:03 am

Post by Konrad II » June 30th, 2005, 9:55 pm

Okay, let's wait then ^^

User avatar
Ankka
Posts: 594
Joined: January 2nd, 2005, 2:40 pm
Location: Finland

Post by Ankka » July 1st, 2005, 8:14 am

Elvish Pillager wrote:
Konrad II wrote:I'd like to know when(if it wasn't already) will be released the Mac Version of Wesnoth please.
So would we all. IIRWIIR, as in that Sithrandel isn't running a G6 and doesn't see the announcement instantly and sometimes has other things to do. :wink:
Or then he's wrestling with Xcode 2.x to get it to compile Wesnoth..

Post Reply