What is Wesnoth?

General feedback and discussion of the game.

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I mostly think of Wesnoth as a

Turn Based Strategy
118
94%
Role Playing Game
7
6%
 
Total votes: 125

Glowing Fish
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What is Wesnoth?

Post by Glowing Fish » January 24th, 2005, 10:37 pm

Its an oversimplification, but I think of Wesnoth as a :

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turin
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Post by turin » January 24th, 2005, 10:38 pm

Well, since it IS a TBS, i think of it as a TBS. Also, my conception of a RPG is like what I did (tried to do?) with Captured, which is NOT typical of Wesnoth.
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Post by Draconio » January 24th, 2005, 10:52 pm

I agree, it is a turn based strategy game, albeit with some elements reminiscent of an RPG.

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Post by Glowing Fish » January 24th, 2005, 11:21 pm

turin wrote:Well, since it IS a TBS, i think of it as a TBS. Also, my conception of a RPG is like what I did (tried to do?) with Captured, which is NOT typical of Wesnoth.
It was actually after playing Captured that I devised this poll. It was really interesting, although honestly mostly because of its uniqueness. I don't know if the engine was designed for this type of thing.

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Post by Mkgego » January 24th, 2005, 11:26 pm

I mostly think of Wesnoth as a
:arrow: Turn Based Strategy
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Post by scott » January 25th, 2005, 1:28 am

I would have to say TBS. If your hero tries to fight an enless series of identical enemies in Wesnoth, he'll get his ass kicked. In an RPG, he gains lots of levels.
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Post by ryn » January 25th, 2005, 5:38 am

scott: that depends on your hero and his enemies.
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Wesnoth as an RPG

Post by Glowing Fish » January 25th, 2005, 7:29 am

I seem to be the only person who voted for "RPG", although I think I voted that way because I knew it would be the less popular option.

But the thing is, Wesnoth is a TBS in my mind but an RPG in my heart. I am a constant save\loader, not because I couldn't win without losing some units, but because I can't bear to see my loyal troops die. I think: "oh no, Blent! You've been with me since I was in my father's castle!".

So, if it doesn't sound stupid, it is a "role playing game" because I do get into the role I am playing. When I am playing Civ, I don't think of myself as personally living in my Civilization, but when I play Wesnoth, I do imagine that I am Haldric, or Konrad, or sometimes the Lady Jessica :)

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Post by pravin » January 25th, 2005, 9:34 am

I think of it as a turn based strategy (with certain RPG elements. esp in campaigns)
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Re: Wesnoth as an RPG

Post by Star Gazer » January 25th, 2005, 1:32 pm

Glowing Fish wrote:...when I play Wesnoth, I do imagine that I am Haldric, or Konrad, or sometimes the Lady Jessica :)
...yyyyeeessssss...... :shock:

No, seriously, I do find that I hate losing a unit that has steadily progressed from an early scenario to be a really effective unit.

But it' still a TBS

Still worried about Glowing Fish and Lady Jessica, tho'... :wink:

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Post by martenzo » January 25th, 2005, 3:17 pm

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.
This is the exact term of wesnoth in the 'home' page and I agree with it.
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Post by Ankka » January 25th, 2005, 7:46 pm

I would say it like many marketers (uhh... is that a word?) say when publishing new games: a turn-based strategy game with RPG elements...

After all, the units do level, and in the campaigns the heroes have characters...

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Post by Burnsaber » January 26th, 2005, 3:52 pm

I think that having units that level up with wxperience doesn`t make a game RPG. So wesnoth is more like stragedy-game.

Man, i hate it when i hear someone calling Diablo 2 the greatest RPG ever. Diablo hasn`t ever seen a real RPG. The short comes from Role-playing-game(RPG) not hack-and-slash-you-way-through-endless-horde-of-monsters-without-any-alternative-methods-of-achieving-your-goals (hasywtehomwaamoayg for short :roll: )
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Post by General Ludd » February 4th, 2005, 2:55 pm

I think of it as a roleplaying game. Actually, for a TBS to be good, i think it has to be a roleplaying game aswell.

All of the TBS games that I like, involve a great deal of roleplaying - in Civilization, you are roleplaying a nation. In Space empires you are roleplaying an alien species, in Dominions, you are roleplaying a faction in a fantasy world, and so on... Granted, Wesnoth doesn't have the same amount of depth in playing your role like those games do (well, dominions is arguable) but it still has an element of roleplay, and that small element is what makes the game interesting to play. Without that element it would be lifeless and uninteresting - no different than any other number-crunching strategy game.

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Post by turin » February 4th, 2005, 9:59 pm

In Freeciv (which i've heard is a lot like civ), little to no roleplaying is involved. You just create a nation, there is no plot, etc.


Wesnoth, OTOH, has a detailed story in each campaign, and a detailed fantasy world the game takes place in.


Am I missing something here? Is Civ really that different from FreeCiv?
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And I hate stupid people.
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