Wesnoth 0.8.8
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- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
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Wesnoth 0.8.8
As you already know Miyo is no longer with us (don't worry, he is still alive), so I will craft releases from now on. As if Miyo's casualty weren't hard enough, our Mighty Rabbit Cedric has also resigned. My best wishes for them.
This release includes great new portraits for The Rise of Wesnoth campaign, updated translations, several scenario fixes and a new multiplayer scenario.
We have also worked in unit balancing and 6 new units are available too.
Of course, lots of bugs have been fixed and the code has been cleaned up.
You can check details at http://changelog.wesnoth.org.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
Wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
As a fallback you can also get files from http://savannah.nongnu.org/download/wesnoth/ and http://files.wesnoth.org/ - you should first try to get files through SourceForge or Savannah to help us save bandwidth.
devsrv.wesnoth.org is running 0.8.8 and can be used for multiplayer games.
Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux packages are already available and Mandrakelinux, Mac OS X, BeOS and Microsoft Windows packagers have been informed.
As this one has been my first release I've made some mistakes, I expect this release is good enough and I will do my best to make next release better.
Enjoy it.
Isaac
This release includes great new portraits for The Rise of Wesnoth campaign, updated translations, several scenario fixes and a new multiplayer scenario.
We have also worked in unit balancing and 6 new units are available too.
Of course, lots of bugs have been fixed and the code has been cleaned up.
You can check details at http://changelog.wesnoth.org.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
Wesnoth-lite should be fully working Wesnoth, it just lacks music and story images (making it smaller and therefore faster to download):
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
As a fallback you can also get files from http://savannah.nongnu.org/download/wesnoth/ and http://files.wesnoth.org/ - you should first try to get files through SourceForge or Savannah to help us save bandwidth.
devsrv.wesnoth.org is running 0.8.8 and can be used for multiplayer games.
Instructions for bug reporting can be found - http://wesnoth.slack.it/?ReportingBugs
Debian GNU/Linux packages are already available and Mandrakelinux, Mac OS X, BeOS and Microsoft Windows packagers have been informed.
As this one has been my first release I've made some mistakes, I expect this release is good enough and I will do my best to make next release better.
Enjoy it.
Isaac
How come Deathblades are not included in multiplayer?
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
I don't know. When asking for them to be included, I forgot to ask for them to be put into multiplayer. Obviously not every new unit gets put into a multiplayer faction. Personally, I think they'd be great in multiplayer, although I'm not sure if they would unbalance the undead faction. But perhaps they shouldn't be included until people who know faction balancing better than me can discuss faction balancing issues. I'd love to see them get included eventually.
This must be the third time Cedric has resigned. 
i suppose its permanent this time.
anyway, its cool TROW is portrait complete... i wish i could say the same for EI. *cough*Jetryl*cough*.

i suppose its permanent this time.

anyway, its cool TROW is portrait complete... i wish i could say the same for EI. *cough*Jetryl*cough*.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
yes, there's no ifdefs in the unit.cfg file.quartex wrote:But currently in multiplayer, if you level up a skeleton, you can make it into a deathblade?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- ArtillaryGoat
- Posts: 64
- Joined: November 26th, 2004, 7:00 pm
- Location: Somewhere in the Aussie sky...