Legend of Wesmere
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Legend of Wesmere
The purpose of this thread is to discuss the development of the mainline campaign "The Legend of Wesmere".
Please check the version of Wesnoth you are using before posting.
Comments on the 1.7 and 1.8 versions are meant to go there:
Version 1.8 Development Thread
There are feedback threads for each scenario in the campaign available:
Mainline Campaign Feedback -- The Legend of Wesmere
Comments and discussion regarding the multiplayer port of the campaign go to:
Legend of Wesmere - Multiplayer Campaign Port
Please check the version of Wesnoth you are using before posting.
Comments on the 1.7 and 1.8 versions are meant to go there:
Version 1.8 Development Thread
There are feedback threads for each scenario in the campaign available:
Mainline Campaign Feedback -- The Legend of Wesmere
Comments and discussion regarding the multiplayer port of the campaign go to:
Legend of Wesmere - Multiplayer Campaign Port
Re: [1.9.x/1.10.x] Legend of Wesmere
Several changes to the campaign will make it to the 1.9.1 development version.
They are in particular:
Separate keeps for each leader (except Cleodil).
Map updates regarding the new terrain types and graphics.
Cleodil, Olurf and Landar got more speech.
Scenario 1:
In that scenario the player(s) can only recruit "Elvish Archer" and "Elvish Fighter".
The objectives changed from reaching a signpost to defeat a random leader chosen by the player(s).
Scenario 2:
Still the recall list of the player(s) only consist of "Elvish Archer" and "Elvish Fighter".
Scenario 3:
Renamed some of the locations.
From this scenario on, Kalenz and Landar are able to recruit "Elvish Scouts" as well.
Galdrid and El'Isometir can recruit the full range of elvish units.
Scenario 4:
At the point Cleodil and her party is freed the player(s) are able to recruit the "Elvish Shaman".
Scenario 5:
Removed the tomato surprise treasury guard and adjusted the ai to hunt down the gold carrier instead.
Scenario 6:
No changes.
Scenario 7:
Player can chose between two different start locations for Olurf.
Orcs are fleeing if their numbers went low to shorten the boring end-phase.
Renamed some of the locations.
Scenario 8:
Story only.
Chapter One ends after this scenario.
Multiplayers have to continue with the separate "LoW Chapter two" campaign.
Scenario 9:
This scenario is the first of the second Chapter.
The campaign can be started in multiplayer mode from here
Scenario 10:
Scenario 11:
Scenario 12:
Scenario 13:
Scenario 14:
Scenario 15:
Scenario 16:
Scenario 17:
Scenario 18:
Scenario 19:
Scenario 20:
Scenario 21:
Scenario 22:
Scenario 23:
Scenario 24:
They are in particular:
Separate keeps for each leader (except Cleodil).
Map updates regarding the new terrain types and graphics.
Cleodil, Olurf and Landar got more speech.
Scenario 1:
In that scenario the player(s) can only recruit "Elvish Archer" and "Elvish Fighter".
The objectives changed from reaching a signpost to defeat a random leader chosen by the player(s).
Scenario 2:
Still the recall list of the player(s) only consist of "Elvish Archer" and "Elvish Fighter".
Scenario 3:
Renamed some of the locations.
From this scenario on, Kalenz and Landar are able to recruit "Elvish Scouts" as well.
Galdrid and El'Isometir can recruit the full range of elvish units.
Scenario 4:
At the point Cleodil and her party is freed the player(s) are able to recruit the "Elvish Shaman".
Scenario 5:
Removed the tomato surprise treasury guard and adjusted the ai to hunt down the gold carrier instead.
Scenario 6:
No changes.
Scenario 7:
Player can chose between two different start locations for Olurf.
Orcs are fleeing if their numbers went low to shorten the boring end-phase.
Renamed some of the locations.
Scenario 8:
Story only.
Chapter One ends after this scenario.
Multiplayers have to continue with the separate "LoW Chapter two" campaign.
Scenario 9:
This scenario is the first of the second Chapter.
The campaign can be started in multiplayer mode from here
Scenario 10:
Scenario 11:
Scenario 12:
Scenario 13:
Scenario 14:
Scenario 15:
Scenario 16:
Scenario 17:
Scenario 18:
Scenario 19:
Scenario 20:
Scenario 21:
Scenario 22:
Scenario 23:
Scenario 24:
-
- Posts: 74
- Joined: February 18th, 2007, 7:46 pm
Re: [1.9.x/1.10.x] Legend of Wesmere
(BfW 1.9.4, single player, normal)
First of all, I have to say I really really like this campaign. It is one of my all time favourites, mainly for those things which are criticized so much by others
It's really sad to hear the former focus on shaman levelups is being toned down somewhat, because it seems to take some of the special feeling away. But I have yet to play it through in its current form; maybe everything harmonizes well in the long run. Last time I played, some units were going through some really strange mogrifications (disappearing, reappearing, duplicating, changing type and level randomly).
[edit]
[edit]
First of all, I have to say I really really like this campaign. It is one of my all time favourites, mainly for those things which are criticized so much by others
It's really sad to hear the former focus on shaman levelups is being toned down somewhat, because it seems to take some of the special feeling away. But I have yet to play it through in its current form; maybe everything harmonizes well in the long run. Last time I played, some units were going through some really strange mogrifications (disappearing, reappearing, duplicating, changing type and level randomly).
[edit]
Scenario 4
Scenario 7
Scenario 9
Re: [1.9.x/1.10.x] Legend of Wesmere
I'm playing wesnoth 1.9.3. I can say that Cleodil does not have normal leadership. From what WML says, she should give leadership to Kalenz only(!), regardless his level!:I don't understand Cleodils traits. Even after reading the description several times, I'm not sure I know exactly what they mean. She has normal leadership, normal heal, plus she can heal Kalenz 12HP???
Code: Select all
[leadership]
affect_self=no
cumulative=no
#textdomain wesnoth-low
description=_"Elated Kalenz:..."
female_name="female^Elated Kalenz"
id="elates_kalenz"
name="_ Elated Kalenz"
value=25
[affect_adjacent]
adjacent="n,ne,se,s,sw,nw"
[filter]
id="Kalenz"
[/filter]
[/affect_adjacent]
[/leadership]
I confirm she can not cure. Can anyone provide some reasoning why?Anyway, it came as a bitter surprise that she cannot cure. Maybe there should be some special message mentioning that?
Thanks.
Re: [1.9.x/1.10.x] Legend of Wesmere
OK. I've done some checks on Wesnoth 1.9.3.
Cleodil:
1. Can heal +8 everyone, but not cure
2. Always gives leadership to Kalenz (even when he is level 3)
3. Can cure Kalenz
4. Can heal Kalenz +8
This is very nice, but I do not understand what exactly "heals Kalenz +4" ability does except of curing - she still heals him to +8 only, but description says:
"If a shyde has developed a special bond to a person her healing abilities increase for him. This allows Cleodil to give Kalenz extra points of healing at the beginning of our turn."
From description I would understand that she would heal Kalenz +12.
fabi, can you please clarify what is intended behavior of Cleodil regarding Kalenz?
Thanks!
Cleodil:
1. Can heal +8 everyone, but not cure
2. Always gives leadership to Kalenz (even when he is level 3)
3. Can cure Kalenz
4. Can heal Kalenz +8
This is very nice, but I do not understand what exactly "heals Kalenz +4" ability does except of curing - she still heals him to +8 only, but description says:
"If a shyde has developed a special bond to a person her healing abilities increase for him. This allows Cleodil to give Kalenz extra points of healing at the beginning of our turn."
From description I would understand that she would heal Kalenz +12.
fabi, can you please clarify what is intended behavior of Cleodil regarding Kalenz?
Thanks!
Re: [1.9.x/1.10.x] Legend of Wesmere
I have fixed all of the mentioned issues.friar tuck wrote:(BfW 1.9.4, single player, normal)
First of all, I have to say I really really like this campaign. It is one of my all time favourites, mainly for those things which are criticized so much by others
It's really sad to hear the former focus on shaman levelups is being toned down somewhat, because it seems to take some of the special feeling away. But I have yet to play it through in its current form; maybe everything harmonizes well in the long run. Last time I played, some units were going through some really strange mogrifications (disappearing, reappearing, duplicating, changing type and level randomly).
[edit]
Scenario 4[edit]Scenario 7
Scenario 9
Thank you for the report.
Re: [1.9.x/1.10.x] Legend of Wesmere
fabi, can you please answer my question above regarding Cleodil skills?
Thanks.
Thanks.
Re: [1.9.x/1.10.x] Legend of Wesmere
It was planned that Cleodil would heal the normal 8 to a unit and extra 4 to Kalenz.haizaar wrote:OK. I've done some checks on Wesnoth 1.9.3.
Cleodil:
1. Can heal +8 everyone, but not cure
2. Always gives leadership to Kalenz (even when he is level 3)
3. Can cure Kalenz
4. Can heal Kalenz +8
This is very nice, but I do not understand what exactly "heals Kalenz +4" ability does except of curing - she still heals him to +8 only, but description says:
"If a shyde has developed a special bond to a person her healing abilities increase for him. This allows Cleodil to give Kalenz extra points of healing at the beginning of our turn."
From description I would understand that she would heal Kalenz +12.
fabi, can you please clarify what is intended behavior of Cleodil regarding Kalenz?
Thanks!
But I guess we come to that limit that denies more than 8hp healed per character.
If Cleodil is going to heal another unit with 8 hp she will still give 4 to Kalenz.
Curing was meant to be applied to Kalenz and another unit that is around.
I will see if I can code that somehow better.
Re: [1.9.x/1.10.x] Legend of Wesmere
Hi, fabi!
Thanks for the clarification. I've managed to implement your idea and here is the code:
1. Cleodil can cure and heal +8 everyone
2. Cleodil can cure and heal Kalenz +12
3. Cleodil can give leadership to Kalenz (I prefered to call it "Inspire Kalenz" instead of "Elated Kalenz", but its just my opinion)
4. Fixed syntax errors in descriptions
I hope you'll find it usefull.
Thanks for the clarification. I've managed to implement your idea and here is the code:
1. Cleodil can cure and heal +8 everyone
2. Cleodil can cure and heal Kalenz +12
3. Cleodil can give leadership to Kalenz (I prefered to call it "Inspire Kalenz" instead of "Elated Kalenz", but its just my opinion)
4. Fixed syntax errors in descriptions
I hope you'll find it usefull.
Code: Select all
[abilities]
[leadership]
affect_self=no
cumulative=no
#textdomain wesnoth-low
description=_"Inspire Kalenz:
If a shyde has developed a special bond to a person her near presence can make that person to act 25% better in battle."
female_name=_"female^Inspire Kalenz"
id="inspires_kalenz"
name=_"Inspire Kalenz"
value=25
[affect_adjacent]
adjacent="n,ne,se,s,sw,nw"
[filter]
id="Kalenz"
[/filter]
[/affect_adjacent]
[/leadership]
[heals]
affect_self=no
description=_"Heals Kalenz +12:
If a shyde has developed a special bond to a person her healing abilities increase for him. This allows Cleodil to give Kalenz extra points of healing at the beginning of our turn."
female_name=_"female^heals Kalenz +12"
id="heals_kalenz"
name=_"heals Kalenz +12"
poison="slowed"
value=12
[affect_adjacent]
adjacent="n,ne,se,s,sw,nw"
[filter]
id="Kalenz"
[/filter]
[/affect_adjacent]
[/heals]
[heals]
affect_allies=yes
affect_self=no
#textdomain wesnoth
description=_"Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
female_name=_"female^cures"
id="curing"
name=_"cures"
poison="cured"
[affect_adjacent]
adjacent="n,ne,se,s,sw,nw"
[/affect_adjacent]
[/heals]
[heals]
affect_allies=yes
affect_self=no
#textdomain wesnoth
description=_"Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.
A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
female_name=_"female^heals +8"
id="healing"
name=_"heals +8"
poison="slowed"
value=8
[affect_adjacent]
adjacent="n,ne,se,s,sw,nw"
[/affect_adjacent]
[/heals]
[/abilities]
- Pewskeepski
- Posts: 378
- Joined: November 17th, 2010, 6:24 pm
- Location: An icy dungeon beneath Antarctica
Re: [1.9.x/1.10.x] Legend of Wesmere
I noticed that this campaign has a difficulty labeled "Hard," but no other mainline campaigns have that. They all use "Challenging" and "Difficult." Is this something that should be changed or is it another difficulty that is between those two?
"Everything is better with penguins."
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Re: [1.9.x/1.10.x] Legend of Wesmere
Right, I will correct it.Pewskeepski wrote:I noticed that this campaign has a difficulty labeled "Hard," but no other mainline campaigns have that. They all use "Challenging" and "Difficult." Is this something that should be changed or is it another difficulty that is between those two?
Re: [1.9.x/1.10.x] Legend of Wesmere
In the notes above, you say that by turn 3, Kaelenz can recruit scouts -- I'm not seeing that option in 1.9.6.
Re: [1.9.x/1.10.x] Legend of Wesmere
Right, the list at the beginning of the thread is out of date. I will update it soon.varlokkur wrote:In the notes above, you say that by turn 3, Kaelenz can recruit scouts -- I'm not seeing that option in 1.9.6.
- Lord-Knightmare
- Discord Moderator
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- Contact:
Re: [1.9.x/1.10.x] Legend of Wesmere
I propose you all to take a look at the scenarios Costly Revenge and Northern Battle. The scenarios are the 'most bugged' in the game.
I posted the problem in this thread, but received no reply, so I posted it here.
I posted the problem in this thread, but received no reply, so I posted it here.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: [1.9.x/1.10.x] Legend of Wesmere
I'm re-running through this campaign on 1.9.12 - the changes are interesting and manageable so far. In "Ka'alian Under Attack", though, I can still only recruit Fighters/Archers, and I ran into a LUA error about 'urudin' not found. I have the stderr bug info, but this doesn't seem the right place to post that - or is it? Reading the various stickies hasn't help me find the right place to post . . .