The game is a 3D RPG with a hybrid real time, turn based system.
The game is currently available only as source code, with it set up to compile on Linux. To run the game you will likely need a reasonable quality Nvidia video card.
If anyone would like to compile and produce binaries for Windows or OSX that would be very welcome!
I will soon be looking for developers to help develop the game. Artists (both 2D and 3D), programmers, storyline developers, map designers, musicians, and so forth will all be welcome.
I have provided a very simple adventure with the prototype, but I have not decided on a 'setting' or world for the game yet. It could be in the same world as Wesnoth, but it could be different. I would be interested in contributors who would like to spend a lot of effort in creating a background world for Silver Tree -- the adventure is fantasy based, but I'm open to other ideas also.
[edit] added newer links
Google Code Repository
Discussion Group
Extremely Primitive Web Page
[/edit]
The source tarball is here: http://www.wesnoth.org/tmp/silver-tree.tar.gz
The README file contains compilation and playing instructions, but they are also below.
A screenshot is here:
README:
To build: run the command in build.sh
To run:
./game
(from the game's main directory)
To play:
main map controls:
cursor keys move around the map
space rests
to control the camera:
z/x zoom in/out
<> tilt camera left/right
pl tilt camera up/down
mousing over a party will show you the party's stats.
battle controls:
'm' to move, then click the hex to move to. If you move next to an enemy you can then click on the enemy to attack it.
'a' to attack, will light up adjacent enemies
when you attack an enemy a slider will appear. The white bar will move across the slider. Pressing a button will halt the bar. Getting it in the green area is a 'fumble', the yellow is a normal hit, and the red area is a critical hit.
