Wesnoth 1.1.14 (aka Wesnoth 1.2rc4)

Get help with compiling or installing the game, and discuss announcements of new official releases.

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ivanovic
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Wesnoth 1.1.14 (aka Wesnoth 1.2rc4)

Post by ivanovic »

Wesnoth 1.1.14 is out!

1.1.14 is our fourth (and hopefully last) release candidate for the forthcoming 1.2 release.

1.1.14 has several important bugfixes for the crashes we had in the last version, some updated translations and lots of new graphics, especially in the area of terrain transitions.

You can check details at the changelog.

Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download


The XDelta between 1.1.13 and 1.1.14 source code is not ready yet now:
http://downloads.sourceforge.net/wesnot ... a?download

Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

devsrv.wesnoth.org:14999 is ready to be used for multiplayer games

Instructions for bug reporting can be found at
http://www.wesnoth.org/wiki/ReportingBugs

A Gentoo ebuild is ready, thanks to mjs-de:
http://www.dorf.cc/priv/markus/wesnoth-dev.tbz

Debian, MacOS X and Windows packager have already been notified, the binaries might be ready soon.

Enjoy!

EDIT: Added link to the xdelta.
Last edited by ivanovic on December 24th, 2006, 10:32 am, edited 4 times in total.
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Chris NS
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Post by Chris NS »

I don't know what's happened to the changelog, but I can't follow it any more. Any chance of one in the previous format.

Oh, and is there any chance of including gameplay06 in the Wesnoth 1.2?
torangan
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Post by torangan »

What differences do you see in the changelog? I don't see any...

Gameplay06 will be included if it gets completed soon enough otherwise it goes into 1.2.1. Quite simple actually. :D
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ivanovic
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Post by ivanovic »

Chris NS wrote:I don't know what's happened to the changelog, but I can't follow it any more. Any chance of one in the previous format.

Oh, and is there any chance of including gameplay06 in the Wesnoth 1.2?
Ups, pasted a wrong link. Fixed it already.

Regarding gameplay06: It won't be included before we have the okay from our musicians. So once it is completed it will be included but not before. We don't know if it will be ready before the release of 1.2.
Gus
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Post by Gus »

The changelog i used to read was presented in an easily readable form, with bulletpoints (is that the name?).
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Post by Oreb »

I just download the latest version, since I'm on holidays, I play for about 5 minutes, and the server tells me of the new release. Perfect Timing. :D
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Post by commanderkeen »

/me Eagerly awaits Compilations :D

Good to see the changelog filled with bugfixes even if it does mean there are bugs to be fixed.
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Post by lwa »

Mac OS X build, for ppc or intel Mac, and OS 10.3.9 and more.

Full version, with editor (72Mb)
http://downloads.sourceforge.net/wesnot ... 1.1.14.dmg

Lite version, withou large arts and music (43Mb)
http://downloads.sourceforge.net/wesnot ... 4_lite.dmg
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Temuchin Khan
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Post by Temuchin Khan »

lwa wrote:Mac OS X build, for ppc or intel Mac, and OS 10.3.9 and more.

Full version, with editor (72Mb)
http://downloads.sourceforge.net/wesnot ... 1.1.14.dmg

Lite version, withou large arts and music (43Mb)
http://downloads.sourceforge.net/wesnot ... 4_lite.dmg
I was playing Wesnoth 1.1.14 lite and loaded a game from 1.1.13 lite and it worked for a few turns but then froze up on me. I'm not sure if this is a bug or if it is the result of having loaded a game that used the old version of Blue Water Province, but I thought I should report it.
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Post by Yogibear »

I am sorry, but windows binaries will have to wait a little because i am terribly busy at the moment. I hope i will be able to provide them tomorrow evening (that is Monday, probably late evening GMT + 1).
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Wintermute
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no problem

Post by Wintermute »

Thanks for keeping us posted Yogi. I'll admit that I've been checking all day. :D

Thanks for your time!
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Chris7mas
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Post by Chris7mas »

I just downloaded the source and compiled it under Kubuntu. Will I be able to continue a saved game from the HttT campaign? I have a save from 1.1.13 and don't want to start over, when I load the campaign it says it's a different version, but proceeds. I just want to know if there will be problems in the future campaigns.
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Boucman
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Post by Boucman »

1.1.13 => 1.1.14 should be a flawless upgrade

troubles should arrive when 1.3.1 is out :twisted:
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Post by Yogibear »

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Post by rchandra »

After doing some searches I found out that I should uninstall before updating (Windows, "unstable"). Not what I wanted, but OK. I guess for each version I'll have to decide whether to finish campaign before updating, or restart. I had just restarted HttH anyway, so no big deal and the crashes of 1.1.13 made it an easy decision. I decided to keep my saves and see if they worked anyway, if not no worries. But I noticed that the uninstall left my userdata where it was, including saves. Should I delete everything from here? I'm wondering in general and for this update, as I gather from the website that the "unstable" is fairly stable right now (which is why I went with it over 1.0.2).

My apologies if this should have been a new topic.
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