Nickname's maps

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Elvish_Pillager
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Post by Elvish_Pillager »

Baufo wrote:What about a recruit event that modfies the movement cost of chasm to 99 for every unit? :wink:
That would work. Remember to do it for leaders as well.
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Nickname
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Post by Nickname »

Elvish Pillager wrote:Use deep water. That way flyers are fairly balanced with water guys (I think...)
Just so you know, I actually liked this, and have deep water in the actual map now.
Nickname
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Post by Nickname »

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JW
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Post by JW »

That's a unique way to give P1 less of a startign advantage!!! :shock: :shock: :shock:
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Baufo
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Post by Baufo »

JW wrote:That's a unique way to give P1 less of a startign advantage!!! :shock: :shock: :shock:
But a really cool way! I like it. I actually love it! Great idea :!:
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
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Sapient
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Post by Sapient »

It's a nice idea but it doesn't add up. If we assume that P1 has an advantage at grabbing central position/villages, this countermeasure is not enough of a penalty. But if P1 does *not* have an advantage at grabbing central position/villages, then this measure is an unnecessary hindrance benefiting P2.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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