Defense of the Goblin II - A new version, a new world!
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Defense of the Goblin II - A new version, a new world!
I am currently working on another DotX MP-scenario I will call Defence of the Goblin. The difference to other DotX scenarios is that you don't get a tough 1000hp unit to defend but a weak level 0 goblin. You can not only purchase upgrades for yourself but also for you gobby. Furthermore you can buy cavewall hexs around him and better defensive terrain (I plan to let him start in water) and open secret passages or teleporting hexes to your opponents goblin.
I think that I can to most of the WML myself (and copy it from existing DotXs) but I have been trying to create a map I like without success the whole afternoon. So please, don't let me down! Where are your ideas for the map? If you try to help me you should know other DotX maps and try to expose the starting positions of the gobby a bit so there is enough room to built walls.
I think that I can to most of the WML myself (and copy it from existing DotXs) but I have been trying to create a map I like without success the whole afternoon. So please, don't let me down! Where are your ideas for the map? If you try to help me you should know other DotX maps and try to expose the starting positions of the gobby a bit so there is enough room to built walls.
Last edited by Baufo on May 13th, 2007, 7:09 pm, edited 28 times in total.
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
To Dave_N3T: That was a pretty neat map you have just shown me at the MP server. But I forgot to save the game and you left so fast that I could not ask you to host it again. So, please, post it here! I really liked it!
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
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- Elvish_Pillager
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AFAIK, no good for your purposes. You'd be better off writing a WML event to generate the map randomly.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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You can use pseudorandom.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
It seems like a heavy task for WML. Maybe you'd be better off extending the map generator code.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
A reminder: Pseudorandom won't work before turn 2....Elvish Pillager wrote:You can use pseudorandom.
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A more important reminder: You should read the description on the PseudoRandom page before using (or possibly even making statements about) the pseudorandom macro.server wrote:A reminder: Pseudorandom won't work before turn 2....Elvish Pillager wrote:You can use pseudorandom.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
The first version (without maze) is now ready.
I'm going to test it on the MP server soon.
Note: Prices are not balanced yet, bugs might occur. If you are going to try it you please tell me your experiences.
PS: I hope I have not stolen too much WML, let me know if you want me to rewrite the copied parts
I'm going to test it on the MP server soon.
Note: Prices are not balanced yet, bugs might occur. If you are going to try it you please tell me your experiences.
PS: I hope I have not stolen too much WML, let me know if you want me to rewrite the copied parts
Last edited by Baufo on August 18th, 2006, 8:24 am, edited 1 time in total.
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
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to me this sounds like a possible case of too many game elements all at once. Wesnoth is complicated as it is...
In my experience giving someone a ton of options and choice like this leads to a few problems. It can lead to choice paralysis unbalance and a watered down importance of any individual element (should I get my goblin a double hp bonus or double terrain bonus, who cares its the same thing)
not that i care, odo whatever wyou want obviously, just something to consider
have a good day
In my experience giving someone a ton of options and choice like this leads to a few problems. It can lead to choice paralysis unbalance and a watered down importance of any individual element (should I get my goblin a double hp bonus or double terrain bonus, who cares its the same thing)
not that i care, odo whatever wyou want obviously, just something to consider
have a good day
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
Well, If I want a balanced competition I play an official map with default factions. If I want to have just some crazy fun I want to play a MP-scenario.Becephalus wrote:to me this sounds like a possible case of too many game elements all at once. Wesnoth is complicated as it is...
In my experience giving someone a ton of options and choice like this leads to a few problems. It can lead to choice paralysis unbalance and a watered down importance of any individual element (should I get my goblin a double hp bonus or double terrain bonus, who cares its the same thing)
not that i care, odo whatever wyou want obviously, just something to consider
have a good day
That's it.
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
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