Wesnoth 1.1.5

Get help with compiling or installing the game, and discuss announcements of new official releases.

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isaac
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Wesnoth 1.1.5

Post by isaac »

Wesnoth 1.1.5 is out!

Lots of bugs have been squashed in the last days, so this release should be much nicer to play than the previous ones.

In addition, there are a big number of new attack icons, and lots of other little improvements.

This release marks a "soft" string freeze, meaning that only changes to fix typos are allowed in strings, so translators can start working hard to get complete translations for 1.2.

Your bug reports are more needed than ever, so be sure to carefully report the bugs you find.

You can check details at the changelog.

Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

You can get the XDelta between 1.1.4 and 1.1.5 source code:
http://prdownloads.sourceforge.net/wesn ... rce.xdelta

Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

devsrv.wesnoth.org:14999 will soon be ready to be used for multiplayer games

Instructions for bug reporting can be found -
http://www.wesnoth.org/wiki/ReportingBugs

Debian packages are ready. The rest of the packages will be available soon.
Last edited by isaac on June 24th, 2006, 1:47 pm, edited 2 times in total.
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JW
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Post by JW »

Awesome! But the link to the changelog is broken for me.
Disto
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Post by Disto »

JW wrote:Awesome! But the link to the changelog is broken for me.
Changelog
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isaac
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Post by isaac »

JW wrote:Awesome! But the link to the changelog is broken for me.
Should be fixed now.
scott
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Post by scott »

Does 1.1.5 include rev 11983 and lower?

Edit: it looks like 11978 was the cutoff. Curses!
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Wesnoth acronym guide.
Mana
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Post by Mana »

Yeh congrats! :D

eehm .. windows build? *g*
scott
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Post by scott »

Mana wrote:Yeh congrats! :D

eehm .. windows build? *g*
Ok, Torangan, it looks like you win the pot. What was your time? 2 hours?
Hope springs eternal.
Wesnoth acronym guide.
Mana
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Post by Mana »

:P nasty developers beting about poor users cravings. Honestly my fingers tickle to try out the new version. And belive it our not but i use Linux 90% of the time, but can't download anything due to silly wlan driver :cry:

so please excuse me asking ;))
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JW
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Post by JW »

patience
kiet
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Post by kiet »

Hehehe,a new version!
Just hope it´s just not as buggy as the 1.1.4,but I guess not. :)
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Kestenvarn
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Post by Kestenvarn »

Sooner than I expected.

:o

Figure I should make a torrent come next stable release?
toy
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Post by toy »

I guess the compiled binaries will take a while to come out? Below is the link to my first attempt at compiling it for a mac. I couldn't get universal binary because my SDL libraries are PPC only.

http://toyl.gotdns.org/wesnoth/wesnoth-1.1.5_ppc.dmg

Tested it with one multiplayer game... seems to run ok, only a bit slow...
Yogibear
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Post by Yogibear »

windows binaries available:

http://prdownloads.sourceforge.net/wesn ... e?download

Because of performance checking we tried to use two different compilers to see which one does the better job. Unfortunately one of them still seems to cause some "anomalies". I will update you if it is available.
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JW
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Post by JW »

Yogi Bear wrote:windows binaries available:

http://prdownloads.sourceforge.net/wesn ... e?download
*bows*
Haimar
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Post by Haimar »

[quote="Yogi Bear"]windows binaries available:

http://prdownloads.sourceforge.net/wesn ... e?download

[/quote]

Wow, very fast - thx alot. Lets try it :-)
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