Wesnoth 1.1.3

Get help with compiling or installing the game, and discuss announcements of new official releases.

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isaac
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Wesnoth 1.1.3

Post by isaac » May 24th, 2006, 8:35 pm

Wesnoth 1.1.3 is out!

Wesnoth is heading towards a new stable release (1.2) and this version is just
a preview of what you will get on the upcoming stable release. We need your
feedback and your bug reports to help us making a great Wesnoth 1.2.

Wesnoth 1.1.3 features graphics improvements, like a new impassable
terrain, brand new attack icons and several new animations.

The campaigns have got several fixes and there are new multiplayer maps.
In addition, there are several new sounds and tons of the existing ones have
been improved too.

This version also includes some rebalancing and the usual translation updates.

You can check details at the changelog.

Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... m?download

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

devsrv.wesnoth.org:14999 will soon be ready to be used for multiplayer games

Instructions for bug reporting can be found -
http://www.wesnoth.org/wiki/ReportingBugs

Debian packages are ready and will be available at mirrors tomorrow. The rest of the packages
will be available soon.
Last edited by isaac on May 30th, 2006, 10:14 am, edited 1 time in total.

Disto
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Post by Disto » May 24th, 2006, 8:47 pm

Score! Finally a new release with all the funky graphics. All we need is some Binaries.
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Food or Wesnoth? I'll have Wesnoth

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Cuyo Quiz
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Post by Cuyo Quiz » May 24th, 2006, 11:26 pm

LOVE YOU LOVE YOU LOVE YOU LOVE YOU LOVE YOU LOVE YOU LOVE YOU LOVE YOU LOVE YOU LOVE YOU LOVE YOU LOVE YOU .

OTOH, time for me to copy Wesnoth's image folder should i feel like changing some of the images back. That shouldn't cause problems, as long as the names are correct, right?.

EDIT: Sucky typos corrected. Welcome back, release announcement thread.
Cuyo Quiz,where madness meets me :D
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

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JW
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Post by JW » May 24th, 2006, 11:39 pm

<3 <3 <3 <3

Just waiting for the Windows release now. :wink:

quartex
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Post by quartex » May 25th, 2006, 3:03 am

Congratulations! I'm really glad to see a new version released.

returntoreality
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file size incorrect

Post by returntoreality » May 25th, 2006, 1:59 pm

It may be unimportant but the filesize of the source is about 70MB, but on the start page stands 60MB

mjs-de
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Post by mjs-de » May 25th, 2006, 2:05 pm

gentoo ebuild are ready.

you can find portage overlays at:
http://www.blackhole.de.ms/gentoo/wesnoth-dev.tbz for development version including 1.1.3
http://www.blackhole.de.ms/gentoo/wesnoth-svn.tbz for actual svn builds

have fun playing

scott
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Post by scott » May 25th, 2006, 2:23 pm

mjs-de wrote:gentoo ebuild are ready.

you can find portage overlays at:
http://www.blackhole.de.ms/gentoo/wesnoth-dev.tbz for development version including 1.1.3
http://www.blackhole.de.ms/gentoo/wesnoth-svn.tbz for actual svn builds

have fun playing
Make sure http://www.wesnoth.org/wiki/WesnothBinariesLinux#Gentoo is how you want it. Thanks!
Hope springs eternal.
Wesnoth acronym guide.

bero
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Ark Linux packages updated

Post by bero » May 25th, 2006, 3:35 pm

Updated (1.1.3) Ark Linux packages are available -- Ark Linux users "apt-get update; apt-get install wesnoth", users of similar distributions can try downloading the rpms at http://arklinux.osuosl.org/dockyard-devel/.[/url]

bioman
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Post by bioman » May 25th, 2006, 6:57 pm

I take it that the incensement of just under 10MB is all those yummy new pictures?

Anyway, I'm (very slowly) experimenting with compiling the devil myself...

Skizzaltix
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Post by Skizzaltix » May 25th, 2006, 8:34 pm

How long until the Mac OSX release is out? My SDL isn't working so I can't compile the SVN, sadly.

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Cuyo Quiz
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Post by Cuyo Quiz » May 25th, 2006, 9:45 pm

*Cuyo rots waiting for a Windows release*

Windows is always at the tail of this things.
Skizzaltix's signature wrote:For the longest time I thought RIPLIB stood for 'Rest In Peace, Live In Boston.'
Oh my. Worse thing is, i can actually see EP winding up that kind of acronym.
Cuyo Quiz,where madness meets me :D
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

StVeSa
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Location: Michigan

Post by StVeSa » May 25th, 2006, 11:25 pm

Love this game, and I'm very happy to hear about progress.
A complaint; the art isn't very consistent in style.

Skizzaltix
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Post by Skizzaltix » May 26th, 2006, 12:30 am

Cuyo Quiz wrote:
Skizzaltix's signature wrote:For the longest time I thought RIPLIB stood for 'Rest In Peace, Live In Boston.'
Oh my. Worse thing is, i can actually see EP winding up that kind of acronym.
Well, obviously he did. Or at least somebody did =]

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JW
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Post by JW » May 26th, 2006, 1:53 am

StVeSa wrote:A complaint; the art isn't very consistent in style.
Well, with open-source that's likely to happen when you have many contributers.

If you could create enough higher-quality art to replace all of the existing pieces I'm sure the crew would appreciate the contribution as well as the artistic upgrade and uniformity, if that's your aim.

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