Multiplayer Activity Report - 2020

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderator: Forum Moderators

User avatar
jb
Multiplayer Contributor
Posts: 499
Joined: February 17th, 2006, 6:26 pm
Location: Chicago

Re: Multiplayer Activity Report - 2020

Post by jb »

Cool stats.

In May, of the 22,281 games, 1,941 were jb (and friends) inspired.

About 1 in 11 games. Pretty cool to see.
My MP campaigns
Gobowars
The Altaz Mariners - with Bob the Mighty
User avatar
Pentarctagon
Project Manager
Posts: 4508
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Multiplayer Activity Report - 2020

Post by Pentarctagon »

June has now been added - user count/game count has continued to decline, inline with the count of simultaneous users online. So at this point things are more or less where they stood before the March spike.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
User avatar
Pentarctagon
Project Manager
Posts: 4508
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Multiplayer Activity Report - 2020

Post by Pentarctagon »

July has now been added - not much to say about it, other than it continues the trend of things being essentially the same as before the spike earlier in the year.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
User avatar
Pentarctagon
Project Manager
Posts: 4508
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: Multiplayer Activity Report - 2020

Post by Pentarctagon »

August has now been added to the second post - the report now contains additional sheets for breaking out add-ons by versions as well, however this is currently mostly empty as the version information will only provided starting with the 1.14.14 client which will not be released until about two weeks from now.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
Post Reply