Scenario Following Code
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- Retired Developer
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Scenario Following Code
I have developed a little perl script to help me navigate through the campaign files which others might find useful for themselves or for making templates for a strategy guide or whatever. Basically you pass it a wesnoth directory and it parses the files in data/scenarios/ to produce a web page that you can use to see which scenarios lead to which other scenarios and then look at the scenario file. For fun I list everything inside of [side] tags and print the images of units defined or recruitable in all non-human controlled sides. Note that surprises (like in the ford of Abez) are not displayed. It is pretty crude right now and isn't really a WML parser, so it certainly can be fooled, but since it meets my needs, i have no further plans for it. If anyone wants to mod it, as always, feel free to post mods here. if you aren't a perl programmer but would like some new features added, just post a request and I'll see what I can do.
to use it (in linux) run a command like:
./scenario_follower.pl /usr/local/share/wesnoth/ > test.html
to use it (in linux) run a command like:
./scenario_follower.pl /usr/local/share/wesnoth/ > test.html
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
I have made some updates to this code. It now is more robust against WMLisms and is capable of processing v0.8.1 and also has some pretty graphs made with graphviz (http://www.research.att.com/sw/tools/graphviz/). The graphs are currently not part of the page itself just linked to. The 0.8.1 v is available at http://gravity.psu.edu/~mcnabb/wesnoth/ ... 0.8.1.html although I don't know how long I will be able to maintain this page here.
A sample of the graph is included below.
Also an extra command line argument that enables you to enter something other than file://path has been included to make it better for making web pages.
The code was run with the command line:
./scenario_follower.pl wesnoth-0.8.1 http://gravity.psu.edu/~mcnabb/wesnoth/ > wesnoth-0.8.1.html
A sample of the graph is included below.
Also an extra command line argument that enables you to enter something other than file://path has been included to make it better for making web pages.
The code was run with the command line:
./scenario_follower.pl wesnoth-0.8.1 http://gravity.psu.edu/~mcnabb/wesnoth/ > wesnoth-0.8.1.html
any chance of a repost? forum crash deletion.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Here is a zip file with Darth Fool's original script, my trivial patch, and the patched script (called scenario_follower without the .pl suffix). Note that the patch does not fix the script to deal with post-0.8.1 WML changes.
- Attachments
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- scen.zip
- (6.56 KiB) Downloaded 522 times
Re: My God
um, are we doing a Jean Louis Gassé, or Guy Kawasaki impression here?Shade wrote:That just gave me w**d. Sweet!
I'll see if i can figure out whats happening if there are any bugs. (key word being see. its not likely i will be able to. )ott wrote:Here is a zip file with Darth Fool's original script, my trivial patch, and the patched script (called scenario_follower without the .pl suffix). Note that the patch does not fix the script to deal with post-0.8.1 WML changes.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
OK, it seemed to work basically correct... this is the output i get... the only thing is it doesn't have the images, which i guess results from the error message at the top.
Code: Select all
joe@slapstick:~/Scen_Fol_Cod$ ./scenario_follower.pl ~/wesnoth/wesnoth/ > test.html
main::units_in_side() called too early to check prototype at ./scenario_follower.pl line 312.
An_Island has only one node
BrokenBridge has only one node
High_King_at_Sea has only one node
forest_fear has only one node
multiplayer_Blitz has only one node
multiplayer_Charge has only one node
multiplayer_battleworld has only one node
multiplayer_castles has only one node
multiplayer_test has only one node
wesbowl has only one node
weslin_bridge has only one node
A_New_Chance
tutorial-2
Brother_Against_Brother
A_Summer_of_Storms
Skull_Agarash
The_Fall
Mages_And_Elves
A_Harrowing_Escape
Inside_The_Tower
The_Midlands
The_River_Road
Crelanus_Book
The_Oldwood
Confrontation
Temple_in_the_Deep
Underground_Pool
Return_to_Oldwood
An_Island
Clearwater_Port
BrokenBridge
Fallen_Lich_Point
End_Of_Peace
Sewer
Toward_Mountains_of_Haag
Southbay_in_Winter
The_Siege_Of_Barag_Gor
A_Final_Spring
To_the_harbour_of_Tirigaz
Peoples_in_Decline
Black_Flag
Rough_Landing
Desert_Of_Death
A_New_Land
Silent_Forest
Elf_Lords
Shan_Taum_The_Smug
A_Beach
The_Dragon
Troll_Hole
Cursed_Isle
A_Spy_in_the_Woods
Saving_Inarix
The_Vanguard
Clash_of_armies
Return_of_the_Fleet
High_King_at_Sea
The_Plan
The_Elves_Besieged
Rise_of_Wesnoth
Blackwater_Port
Epilogue
The_Isle_of_Anduin
The_Outpost
The_Bay_of_Pearls
Escape_Tunnel
Isle_of_the_Damned
Muff_Malals_Peninsula
Unexpected_Appearance
The_Siege_of_Elensefar
Undead_Border_Patrol
Elven_Alliance
Crossroads
Mal-Ravanals_Capital
Northern_Outpost
The_Princess_of_Wesnoth
Two_Paths
The_Valley_of_Death-The_Princesss_Revenge
Undead_Crossing
Crossing
Gryphon_Mountain
Ogre
The_Ford_of_Abez
Tribe
Northern_Winter
Lake
Mountain_Pass
Captured
The_Dwarven_Doors
Evacuation
Plunging_into_the_Darkness
The_Drowned_Plains
The_Lost_General
Approaching_Weldyn
Hasty_Alliance
Throne
Sceptre
Weldyn_Attack
A_Choice_Must_Be_Made
Duel
Reject
Snow_Plains
Swamp_Of_Dread
forest_fear
multiplayer_Blitz
North_Elves
multiplayer_Charge
multiplayer_battleworld
Elven_Council
multiplayer_castles
multiplayer_test
valley_statue
tutorial
wesbowl
return_to_wesnoth
weslin_bridge
trial_clans
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead