Son of the Black Eye portraits: COMPLETE

Contribute art for mainline Wesnoth.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
Girgistian
Art Contributor
Posts: 668
Joined: April 5th, 2008, 8:23 pm
Location: The lands of perkele

Re: Son of the Black Eye portraits - in progress: Al'Brock

Post by Girgistian »

Looking good.

The fingernails could be a bit cleaner (like, more symmetric, not 'undirty'), and I agree about the cloak's colour, it's a bit bright. Combined to the fact that he's wearing a blue armour, it gives a very royal image. Personally I imagined more of a woodsman sort (dark green/gray cloak, rugged brown leather armor) but have it your way, this doesn't look bad either.
For the dark gods!
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits - in progress: Al'Brock

Post by thespaceinvader »

The blue armour is supposed to be dyed leather - as I mentioned when I did Flar'Tar, because those are their team colours - and the cloak colour is to match with kapou'e's overall control of the player-friendly forces.

I'll actually brighten most of the colours a touch anyway - looking at it this morning, I can barely see the majority of the body against the black, and the bright bits (the metal and the fur) look really glaring.

EDIT: preliminarily finished.
Attachments
Al-Brock205.png
Al-Brock205.png (49.38 KiB) Viewed 4954 times
Al-Brock.png
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Girgistian
Art Contributor
Posts: 668
Joined: April 5th, 2008, 8:23 pm
Location: The lands of perkele

Re: Son of the Black Eye portraits - in progress: Al'Brock

Post by Girgistian »

I don't think the outline that's going between the sharpened and nonsharpened part of the blade is necessary. might look better without it. Also, the tip of the index finger seems way too thick.
And I still think the hilt's of the swords are formed kind of... strangely, but since all of the others share similar handgrips, there's probably no use changing it with this one. Other than that, it looks ready to go.
For the dark gods!
User avatar
Sapient
Inactive Developer
Posts: 4453
Joined: November 26th, 2005, 7:41 am
Contact:

Re: Son of the Black Eye portraits - in progress: Al'Brock

Post by Sapient »

that sword looks very un-swordish.
it looks round like a tube or a sack.
and the strange hilt angle is making the droopy sword effect worse.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits - in progress: Al'Brock

Post by thespaceinvader »

Etc. It needed some sort of delineation in the blade, but it looks better this way. i call this done.
Attachments
Al-Brock205.png
Al-Brock205.png (49.27 KiB) Viewed 5331 times
Al-Brock.png
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Divine Crusader
Posts: 57
Joined: September 13th, 2008, 10:49 am

Re: Son of the Black Eye portraits

Post by Divine Crusader »

I say not bad at all.It is really great and i love it.It should be added.
You will never escape from justice if you committed a sin that many won't forgive.
Hide all you want but you can't escape from me.
~Divine Crusader~
User avatar
beetlenaut
Developer
Posts: 2499
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Son of the Black Eye portraits

Post by beetlenaut »

Awesome! That's just how I pictured him, too. It would be good, though, if you could re-darken some of the line work in his face. It looks faded in the small version, and his face lacks the definition that it has in the large one.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits

Post by thespaceinvader »

Howgarth. I was aiming for a slightly wild look, a bruiser rather than a thinker. Originally I was going for leather armour, but it didn't quite fit the character, so he got steel. His face is based on my own, but with a beard. It looks wierdly like my dad o_O I'm pleased with the northern alliance insignia, however.

I'll not be optimising the pics for the smaller versions, I'm afraid, since the larger ones are those planned for future use. The smaller ones will be obsoleted relatively soon.

This being (preliminarily) complete finishes the project. I'm going to be difficult to contact for a while regarding improvements anyway, since I'm working via thumb drive from a university computer...
Attachments
Howgarth205.png
Howgarth205.png (41.68 KiB) Viewed 4063 times
Howgarth.png
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Sgt. Groovy
Art Contributor
Posts: 1471
Joined: May 22nd, 2006, 9:15 pm
Location: Helsinki

Re: Son of the Black Eye portraits

Post by Sgt. Groovy »

Howgarth is pretty good, only the arm looks a bit short. See the attached image, in that position the elbow would be clearly lower. It would be possible to have the elbow higher, but it would require it being taken farther back. In that position the foreshortening of the arm sections would look different (the forearm would be pointing much more clearly away from the viewer) and that kind of position is not as relaxed and natural as the present one.

Also, the whites of the eyes look a bit too white. They don't emit light, therefore they follow the normal rules of shading: the shadow side eye should be darker, and the shadow side of the each eye should also be darker than the light side (the surface of the eye is spherical, remeber?)
Attachments
Howgarth.jpg
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits

Post by thespaceinvader »

I think I naffed up the foreshortening - the pose I picked wasn't quite right. I'll fix it it to be similar to the pose you provide. And I agree with your comment about luminous eyeballs, too. I need a slightly darker base colour. I don't usually shade my eyeballs to any great extent. perhaps I should do.

I'll come back with an updated version (hopefully) tomorrow.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Mica
Posts: 577
Joined: December 4th, 2007, 5:18 pm

Re: Son of the Black Eye portraits

Post by Mica »

Great job!

The human you recently drew sort of reminds me of a Spanish conquistador or something. That's not really a bad thing, it's just it resembles how they would look somewhat. It's actually what we're studying in my history class right now. xD
Mica says one who cheats, cheats himself.

You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
Blarumyrran
Art Contributor
Posts: 1700
Joined: December 7th, 2006, 8:08 pm

Re: Son of the Black Eye portraits

Post by Blarumyrran »

the glove's fingers look really great.

but in my (unqualified on portrait stuff) opinion, the face is a step backwards. i think you should do less but bolder lines, for kittyesque look.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits

Post by thespaceinvader »

I HAVE INTERNET BACK!!

Also, updated howgarth. Fixed the issues Groovy raised. Tried to sort out the face - i've seen how kitty does eyes, for instance, but I'm finding the effect tough to imitate. This will do for SotBE, if only to get it out of the way. Also added a couple more lines to the face, as he actually looked a little young.
Attachments
Howgarth.png
Howgarth205.png
Howgarth205.png (42.02 KiB) Viewed 3666 times
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Son of the Black Eye portraits

Post by zookeeper »

Awesome. So SotBE is finally done? Wow, quite amazing. Good job. :D
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Son of the Black Eye portraits

Post by thespaceinvader »

Yep, I believe so. Adding Howgarth to the first page.

EDIT: just don't forget to put the big versions in resources =P
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Post Reply