Wesnoth 1.3.14

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Wesnoth 1.3.14

Postby ivanovic » January 14th, 2008, 10:02 pm

Wesnoth 1.3.14 is out!

Here it is, Wesnoth 1.3.14. But this version is not "only" 1.3.14, it is also the first beta release for the upcoming 1.4 stable series. This release is basically feature complete. For the next weeks, hmm, better say months, there will only be bugfixes, translation updates, maybe some graphics updates and many more bugfixes. From now on Wesnoth trunk is under feature and string freeze. This means that new features will not be added (some fellow devs did even consider closing the 'Ideas' forum... :wink: ), strings will not be changed. If you find a spelling mistake please add it to the list in the wiki. Those mistakes will be fixed in a huge batch right before the start of the RC time.

Some nice new features of this release are the addition of the font needed for the Chinese translation (so players using it will have an easier life), new and great descriptions for all the major races (for the moment the minor races do not have descriptions and will not get any until 1.4 is out) as well as the addition of a slider to control the number of autosaves to keep. The slider defaults to 10 saves, but you can adjust it anywhere between 1 and 60. The setting 'infinite' is possible, too.

For this release many bugs related to multiplayer campaigns were fixed. Beside this the annoying "this savegame is corrupt"-bug as well as the asynchronous animations were fixed. The savegames that Wesnoth said they were corrupt are most likely working now. Just try to load them and it should work in 99% of all cases (the other 1% are the really broken saves, sometimes those do exist, too).

Another bonus of the start of the beta phase is that all content that works with 1.3.14 should also work with 1.4.x, so content creators can already start working on making sure that their stuff will work nicely in the upcoming stable branch. For this a new add-on server will be started, it will be up in a few days and once it is online, you can reach it the usual way from within the game. It is not up yet, so you will likely end with an error message when trying to connect to it.

What else was changed? Some updated graphics, translations and probably a lot more that I am too lazy to mention now. For a more complete list (not 100% complete, some devs tend to forget adding entries) have a look at the changelog. A changelog with the changes that might be visible to most users (and only includes these) is the players_changelog.

Downloads
Sources:
http://downloads.sourceforge.net/wesnoth/wesnoth-1.3.14.tar.bz2?download (113.7 MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnoth/wesnoth-1.3.13.tar-wesnoth-1.3.14.tar.xdelta?download (1.3.13 to 1.3.14, 5.8 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows binary is already available. You can find it on the download page.

The MacOSX binary is not available yet. Once it is you can find it on the download page.

The OpenSolaris binary is not available yet. Once it is you can find it on the download page.

Looks like there are almost no binaries ready, but all the known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.

Soon we will shutdown the 1.3.13 multiplayer server because we want to focus on getting 1.3.14 tested. 1.3.13 and 1.3.14 are not compatible due to some balancing changes. The server for 1.3.14 is already up and running. So consider doing an update as soon as possible. We want to wait with shutting down the old server until the MacOSX and the Windows binary are ready but once they are out we will shut down the old server.

Currently the add-on server dedicated to 1.3.14 is not running yet. We will be using a completely clean server for this release and it will be the one that will be used for 1.4.x, too. So please do only upload content that does work with 1.3.14 since it might still lie on the server when the new 1.4 stable series eventually comes out.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS:
Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just disturb the developers and packagers and don't do any good, so better not ask them...
And bugreports in the forums tend to be forgotten. So better do follow the guidelines and report them in the bugtracker.
Last edited by ivanovic on January 29th, 2008, 2:50 pm, edited 1 time in total.
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Postby Yogibear » January 14th, 2008, 11:37 pm

The windows binaries should come with python support out of the box now (this is important for anyone dealing with python AI's).

It would be nice to have someone check that, so i am sure it works (i got python installed so it works for me anyway and i don't want to get rid of it). So if you did not install python in any way and the python AI works for you please drop a short note here.
If it does not work - i don't want to know :evil: . Well, ok, drop a note here, too, and i see what i can do about it :wink: .

Have fun.
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missing dll file

Postby jb » January 15th, 2008, 12:38 am

1.3.14 windows was missing a .dll file for me.

libintl3.dll

I've found it in version 1.3.13. and will paste it here as well. Simply unzip it into your main Wesnoth folder.
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Postby rchandra » January 15th, 2008, 3:25 am

That's an insanely fast release of windows binary Mr. Bear. Thank you very much, I'd been looking forward to the updates of this and 1.3.13.
And thank you to other contributors/devs also, I don't say that enough! Releasing a free (both senses) game is nice, making it good is better, but continuing to improve it this much is fantastic.
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Re: missing dll file

Postby Yogibear » January 15th, 2008, 5:13 am

jb wrote:1.3.14 windows was missing a .dll file for me.

libintl3.dll

I've found it in version 1.3.13. and will paste it here as well. Simply unzip it into your main Wesnoth folder.


Grr, this one slipped through, sorry :? .

It is enough, actually to rename intl.dll into libintl3.dll, it is the correct DLL, just the name is not for some reason (i thought i compiled against intl.dll, but obviously i did not).
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Postby paris » January 15th, 2008, 5:26 am

its ok!renaming works,thx Yogi Bear
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Postby SkeletonCrew » January 15th, 2008, 8:15 pm

The addon server is also up and running now.
This is a new server and has no addons at the moment; all authors should reupload their content.
Make sure you run wmllint on your content before uploading.
If you want to have your content automatically send to the wescamp server for translation have a look here [1].

The old server is still available, just enter (without the quotes) 'campaigns.wesnoth.org:15003' in the add-on connection dialog.

[1] http://www.wesnoth.org/forum/viewtopic. ... 842#262842
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Postby Sombra » January 15th, 2008, 8:27 pm

Thx for the new version. Unfortunately the Multiplayerserver is not up yet? "could not connect to host"
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Postby Bob_The_Mighty » January 15th, 2008, 11:25 pm

The new WML features in this version are great!

In particular: being able to restrict messages to specific sides, disallowing obsevers from sides and, best of all, the text inputting! I will have a lot of fun with that. :)

Wanted to say thank you, that's all really.
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Postby Aethaeryn » January 16th, 2008, 12:04 am

Windmills no longer being villages makes me a really sad mapper, took me a while to figure out what was wrong and it does ruin part of the uniqueness of my map.

I do like mountains and forests being allowed in borders though. That makes much more sense.
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Postby Yogibear » January 16th, 2008, 12:14 am

Update windows binaries (this works without renaming intl.dll) are to be found here:

http://downloads.sourceforge.net/wesnot ... e?download
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Postby Darth Jordius » January 16th, 2008, 2:30 am

Great, thanks Yogi.
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Postby Darth Jordius » January 16th, 2008, 2:52 am

Oh, and why did the Human vs. AI option get removed from the MP menu?
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Postby grzywacz » January 16th, 2008, 2:58 pm

It was removed quite a few versions ago, because it was essentially the same as human vs human, with only difference being a choice of default side controller.
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The undead have arcane type attacks now???

Postby benajamin » January 17th, 2008, 6:56 am

The undead have arcane type attacks now???

Was this discussed somewhere? (I searched but can't find find such a thread.) Was it just to get around the frustration of undead V undead battles?
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