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Maybe you can make a HDR-Photo out of your scanned images. You simply scan once with setting dark and once with setting bright. Then you have to merge them together with gimp (dont ask me how google for HDR image ).
Thanks for the tip, this is basically the same problem. There is a
GIMP plugin to extend dynamic range by merging a light and dark exposed version. It works, but not good enough for me, and there are too few parametres to change. I tried to blend on my own, by simply overlaying the darker version on the lighter one with the darken filter and 50% opacity. The result (image below) is better than my latest attempt with scanner, but not as good yet as the photo.
Mathematically, it should be a weighted average of the two luminosity values, with the weight factor determined by per pixel basis: closer to the darker value in the lighter (above midgray) areas, and closer to the lighter one in the darker areas. If I can't figure out a way to do this with the standard filters, I'm going to have to write my own plugin (I've made a GIMP plugin before in Python, it's not terribly difficult).
Another solution would be to not use white paper. I have a hunch that the poor graytone resolution in the lighter end is because the white paper just scatters too much light back and drowns the light grey signal. I bought some gray paper, and according to my first trial it seems I'm right. The scan looks pretty much like the real thing. I still get the full tonal range by using a white pencil (out of a colour pencil set) to make the highligts. The drawback is that on the grey paper the texture of the paper becomes more visible.
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Wheter I could see the pores of the paper or I lost the shading.
The problems of porous or granular material can be alleviated by scanning first in higher resolution, applying a small Gaussian blur, and then scaling down to the desired resolution.