Voi wrote:
I use 1.2.4... The zip (by Kernigh) works well.. but ANL from add-ons didnt work the day before yesterday... Wesnoth just stoped responding when I wanted either join the server or start my own game. And when I removed it from the camapaigns the problem vanished.
I did this experiment.
I created two Unix home directories (initially with no Wesnoth add-ons) and ran Wesnoth in both directories to set up my preferences (accelerated games, no full screen). Then, I downloaded 0.9.0a from the add-ons server into one directory. Into the other directory, I manually installed patch k4. Thus, by starting a multiplayer game (I used the "Hotseat game" option), I could cause Wesnoth to generate its multiplayer cache.
The "main_menu_new.ogg" song is 51 seconds long. It took a few more seconds, or about 54 seconds, to generate the multiplayer cache with patch k4. In the other directory, it took about 10 more seconds, or about 61 seconds, to generate the multiplayer cache with 0.9.0a. The difference was only about 7 seconds.
Yes, 0.9.0a uses a few more macros than patch k4, but it expands to about the same amount of WML. The exception is that 0.9.0a includes one more map (the "default test" map), so that involves some extra macro substitutions and generated WML.