Wesnoth 1.2.4
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Wesnoth 1.2.4
Wesnoth 1.2.4 is out!
This is a bugfix release for 1.2 and it is compatible with the other 1.2 versions.
1.2.4 has several important bug fixes especially in the area of savegames, replays and recall lists. Though they are not listed in the changelog, they are really included. Some other smaller things have changed, including implementation of safe Python.
You can check details at the changelog.
Downloads:
http://prdownloads.sourceforge.net/wesn ... 2?download (65.4MB) md5sum
The (very tiny) xdelta is available already:
http://downloads.sourceforge.net/wesnot ... a?download (1.2MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.
The Windows binary is ready, too:
http://downloads.sourceforge.net/wesnot ... e?download (59.8MB)
And last but not least, the MacOSX binary, keep in mind that OSX 10.3+ is required:
http://downloads.sourceforge.net/wesnot ... g?download (full version, 80.2MB)
http://downloads.sourceforge.net/wesnot ... g?download (lite version (no artwork and music), 48.3MB)
As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.
server.wesnoth.org is ready to be used for multiplayer games.
If you have any problems, follow the instructions given in this thread before reporting it as a bug. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs
The Debian packages (that can also used with *ubuntu) are ready and available at the usual place (according to issac).
The OpenBSD, OpenSUSE, ArkLinux and Gentoo packagers have been notified, too. These are all in my list of packagers to be notified, I hope their packages are ready soon.
Enjoy!
This is a bugfix release for 1.2 and it is compatible with the other 1.2 versions.
1.2.4 has several important bug fixes especially in the area of savegames, replays and recall lists. Though they are not listed in the changelog, they are really included. Some other smaller things have changed, including implementation of safe Python.
You can check details at the changelog.
Downloads:
http://prdownloads.sourceforge.net/wesn ... 2?download (65.4MB) md5sum
The (very tiny) xdelta is available already:
http://downloads.sourceforge.net/wesnot ... a?download (1.2MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.
The Windows binary is ready, too:
http://downloads.sourceforge.net/wesnot ... e?download (59.8MB)
And last but not least, the MacOSX binary, keep in mind that OSX 10.3+ is required:
http://downloads.sourceforge.net/wesnot ... g?download (full version, 80.2MB)
http://downloads.sourceforge.net/wesnot ... g?download (lite version (no artwork and music), 48.3MB)
As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth.
server.wesnoth.org is ready to be used for multiplayer games.
If you have any problems, follow the instructions given in this thread before reporting it as a bug. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs
The Debian packages (that can also used with *ubuntu) are ready and available at the usual place (according to issac).
The OpenBSD, OpenSUSE, ArkLinux and Gentoo packagers have been notified, too. These are all in my list of packagers to be notified, I hope their packages are ready soon.
Enjoy!
Last edited by ivanovic on June 15th, 2007, 8:41 pm, edited 1 time in total.
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
As always, it depends on the number and kind of bugs which might remain in 1.2.XChris NS wrote:Is this the last in the 1.2.x branch or will there be more?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Thank You!
I think Wesnoth is a great and high quality game.
Now that I know I can continue my saved games again, I am afraid of what I might do.
Thank you for all of your hard work!
I am so glad this was just a bug. After the last release, I thought all of my saved games were borked, and I stopped playing Wesnoth. The timing was good, because I really haven't had time to play Wesnoth anyway.fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
Now that I know I can continue my saved games again, I am afraid of what I might do.
Thank you for all of your hard work!
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Unless windows is radically different from Os X and Linux (in this particular) all you do is install the game and all your old 1.2.x saves should be recognized.garak wrote:sorry i am not realy fit with the computer can i use the saved games from wesnoth 1.2.3. and how to do? i use windows XP thx
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- Viliam
- Translator
- Posts: 1341
- Joined: January 30th, 2004, 11:07 am
- Location: Bratislava, Slovakia
- Contact:
Sometimes it is important to first uninstall the old version, and then install the new one. This is if some files were removed (I do not know if it happened between 1.2.3 and 1.2.4), because over-installing would leave the old files there, which could possibly cause problems.Eleazar wrote:all you do is install the game and all your old 1.2.x saves should be recognized.
It is a good idea to backup your saved games before you try this. And if you are in the middle of a single-player campaign, it may be safer to finish this campaign on the old version.
For those with bandwitch problems
here is 1.2.x to 1.2.4 patch for windows(6mb)
here is 1.2.x to 1.2.4 patch for windows(6mb)
Some campaigns didn't work without those changes anymore and they fixed real bugs. Very unfortunate that they creeped into 1.2.x but it happened. We can just hope that 1.3.x will get even more testing once 1.4 is approaching so this won't happen again.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
Thanks for the xdeltas. I'll update my bfw 1.2.1 (or was it 1.2.2?) build (I downloaded an extra xdelta, probably).
Why can't you build xdeltas for the Windows installer? Well, I think that it'd be more possible if you put the files in a separate archiver with the installer, i.e.:
install.exe
bfw-1.2.4-win32-bin.tar.bz2
Like the xdeltas for the source code work on the tar.bz2 archive.
Why can't you build xdeltas for the Windows installer? Well, I think that it'd be more possible if you put the files in a separate archiver with the installer, i.e.:
install.exe
bfw-1.2.4-win32-bin.tar.bz2
Like the xdeltas for the source code work on the tar.bz2 archive.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
OK. Sorry for this _big_ delay..
I just was waiting for 4.1 release So OpenBSD 4.1 out, and Wesnoth 1.2.4 (latest stable) is ready too.
Note: it requires OpenBSD 4.1 (so please upgrade)
Previous stable (1.2.3) for OpenBSD 4.0 is also available, but only @ SF.net, not @ my mirror
I just was waiting for 4.1 release So OpenBSD 4.1 out, and Wesnoth 1.2.4 (latest stable) is ready too.
Note: it requires OpenBSD 4.1 (so please upgrade)
Previous stable (1.2.3) for OpenBSD 4.0 is also available, but only @ SF.net, not @ my mirror