New animations

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ghype
Posts: 978
Joined: December 13th, 2016, 4:43 pm
Location: Berlin, Germany

new Harrier animation

Post by ghype »

So I am not gonna be much around the next days, so I thought to leave this one here.

Its a bit choppy but it should do it. I took kaleh/nym as a reference, but now I am wondering wether in the 2nd last frame the bolas should still be slung somehow?


harrier-ranged-animation-1.gif
harrier-ranged-animation-1.gif (10.86 KiB) Viewed 821 times
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Hejnewar
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Re: New animations

Post by Hejnewar »

I don't think that spear should be disappearing during defence animation.
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ghype
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Re: New animations

Post by ghype »

Hejnewar wrote:
April 30th, 2020, 7:57 pm
I don't think that spear should be disappearing during defence animation.
It is the ranged defense animation.
The melee defense animation was already done by doofus and it shows the spear
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beetlenaut
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Re: New animations

Post by beetlenaut »

ghype wrote:
April 28th, 2020, 5:48 pm
Is there something that needs to be improved or can be considered good enough?
It looks fine to me. You did a great job with the footwork in my opinion. His upper body is a bit stiff-looking though. It would probably be better if he leaned forward, but I realize that it would be a lot more work, and it might not matter in the game. I think the melee slide must make it hard to see things like that because that original ranger animation is surprisingly bad.
ghype wrote:
April 30th, 2020, 10:46 am
rover-animation-ranged-3....harrier-ranged-animation-1
These look good.
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ghype
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Location: Berlin, Germany

Re: New animations

Post by ghype »

beetlenaut wrote:
May 1st, 2020, 8:15 am
It looks fine to me. You did a great job with the footwork in my opinion. His upper body is a bit stiff-looking though. It would probably be better if he leaned forward, but I realize that it would be a lot more work, and it might not matter in the game. I think the melee slide must make it hard to see things like that because that original ranger animation is surprisingly bad.
About the stiffness, given that there I think currently at least 6 frames for the melee animation, that the animation will happen rather quickly and details as such won't be even noticed in-game. I was considering to change the angle of the bow as that might be the reason why it appears so stiff.

Changing the angle of the bow should do it I think ... will work on that and copy the animation to the trapper as well.
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MoonyDragon
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Re: New animations

Post by MoonyDragon »

I would like to draw attention to two animations which, though not new, have been strangely overlooked. They are of sufficient quality, but have been neither accepted nor explicitly rejected in the respective threads. The first is a victory animation for the dwarvish fighter, made by Redeth - the second a death animation for the elvish shyde, make by henkutsu. Perhaps somebody could clarify why they were not added -or- if they were indeed simply overlooked/forgotten, reconsider including them into mainline.
fighter-jump.gif
fighter-jump.gif (19.08 KiB) Viewed 52 times
shyde-die.gif
shyde-die.gif (30.86 KiB) Viewed 52 times
Code + Pngs

Code: Select all

# dwarf fighter victory animation
[victory_anim]
    start_time=0
    [frame]
        image="units/dwarves/fighter.png:300"
    [/frame]
    [frame]
        image="units/dwarves/fighter-jump-[1~8,4,2,1].png:[100*3,200,100*4,200,100*2]"
    [/frame]
[/victory_anim]

# elvish shyde death animation
[death]
    start_time=0
    [frame]
        image="units/elves-wood/shyde-die[1~14].png:[120*8,80*6]"
    [/frame]
[/death]
anim-pngs.7z
(19.21 KiB) Downloaded 2 times
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