The Return of Disto

Contribute art for mainline Wesnoth.

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What d'ya think?

Great
26
32%
Good, but needs some work.
45
55%
Ok, but need's a lot of work.
5
6%
Bad and needs lots and lots of work.
2
2%
Very bad and is unsaveable.
4
5%
 
Total votes: 82

iKe
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Post by iKe »

Take away the horns on the pillagers hat.. i think it would look better.. imo..
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turin
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Post by turin »

I would suggest taking away the horns on both the warrior and the pillager.

In fact, why not just take the horns off all of them? Historical vikings didn't have horns on their heads anyway. ;)
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Ankka
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Post by Ankka »

turin wrote:The mauler does look better.

But, the pillager still looks messed up, to me at least. Am I the only one?
You're not the only one. Now he leans rather funnily forward...
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Elvish_Pillager
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Post by Elvish_Pillager »

turin wrote:I would suggest taking away the horns on both the warrior and the pillager.

In fact, why not just take the horns off all of them? Historical vikings didn't have horns on their heads anyway. ;)
The horns are necessary to adorn the helmets. Without them, the helmets would be very drab and flat, accentuating their slight unwesnothishness. They could be replaced by metal bands.
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wayfarer
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Post by wayfarer »

Hey these units do look good the only thing what makes the pillager look a little bit off is the torch the flame is to near to his face I think else good work.
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Disto
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Post by Disto »

I've changed the pillager, made it look like the smoke isn't going in his face and also made it so he looks like he isn't about to fall over in my opinion.
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Temuchin Khan
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Post by Temuchin Khan »

Looking at all the recent versions of the Pillager, it seems to me that what made Turin think the Pillager was leaning backward had less to do with his waist or upper body than with his legs. I may be wrong, but it seems to me that the Pillager, and perhaps the whole warrior line, should have a different stance. Maybe left leg should be a little further forward and the right leg a little further back. Anyway, the warrior line, I think, should have a slightly more dynamic pose. Aside from that, I love the Marauders! When will they finally get in the game?
Disto
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Post by Disto »

I've moved it another pixel so hopefully that is fixed.
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Burnsaber
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Post by Burnsaber »

Random sidenote:Hahaa! I`m back!

Disto, you`re doing an amazing job! I`m completely speechless(in a good way of course). There are still some issues, but i`m sure you`ll work them out. I`ll start doing those .cfgi`s.

BTW, Disto, when you have time would you be so kind and post me the new marauders in large .zip file so that they are in singular files? I`d like to start use these images right now as i playtest my campaign.
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Disto
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Post by Disto »

Sure, i'll get on to that, give me something to do. I want them perfect before i animate.
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Hearold
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Post by Hearold »

Two things. First,it's kind of weird that the higher level of hunter is spelled "woodsmen." I only see one guy. Also, why does the hunter dump the bow? In my opinion, the woodsman should either keep the bow or switch places with the hunter. It would be weird to lose an attack type when you move up a level... :?
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Disto
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Post by Disto »

He doesn't loses the attack, he just no longer focuses on it when he levels. So he may get say 1 extra damage but he won't be focusing on it. I think it helps differentiate the charecters, if you can think of a better way to differentiate then please say, and the e is a type.
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Post by Assasin »

They look great Disto! Really great, except for the death frames, his hips look weird. Hey, you wouldn't mind if I use them in the Dark Elves campagin would you? They would work great in one scenerio I have planned.
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Disto
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Post by Disto »

Sure you can, i'll pm them too you, not animated yet sadly, as i've changed too much.
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Temuchin Khan
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Post by Temuchin Khan »

Nice work, Disto! I like them better than ever.
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