Kitty's random stuff: The South Guard

Contribute art for mainline Wesnoth.

Moderators: Forum Moderators, Developers

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Kitty's random stuff: Bat!

Post by kitty »

Yeah, the head is a tad oversized - but if I make the wings larger it will get really tiny in comparison at the final size. I'll experiment with it a bit, but won't probably change it much.
And I like the rat-ish tail, to me it makes it a bit more ugly and less cute. But I'll definitely give it another, more brown colour scheme.


EDIT:
Changed lines and flats - I'll shade this guy tomorrow.
Attachments
bat02.png
bat02.png (164.87 KiB) Viewed 3326 times

Sangel
Moderator Emeritus
Posts: 2232
Joined: March 26th, 2004, 10:58 pm
Location: New York, New York

Re: Kitty's random stuff: Bat!

Post by Sangel »

I predict the appearance of many more talking bats in UMCs once this little beauty gets finished and committed. :wink:
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry

User avatar
Neoskel
Art Contributor
Posts: 724
Joined: November 27th, 2007, 5:05 am

Re: Kitty's random stuff: Bat!

Post by Neoskel »

Any thoughts on recoloring it for each kind of bat? Nothing else would really need to be changed to differentiate between bat types.

User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Kitty's random stuff: Bat!

Post by kitty »

Seems to be pretty much finished now to me.


Neoskel: I generally don't like simple recolours used as portraits - they look cheap. Wether original art or the same for the whole line.
Attachments
bat_bg.png
bat_bg.png (125.82 KiB) Viewed 2901 times
bat03.png
bat03.png (176.77 KiB) Viewed 3170 times

User avatar
StDrake
Posts: 996
Joined: July 21st, 2009, 6:50 am

Re: Kitty's random stuff: Bat!

Post by StDrake »

looks pretty much done to me
i wouldn't be myself if i didn't pin out something for correction though :)
i can understand the idea of bat=flying rat..but actual bats don't have such long hairy tails :eng: it's not very aesthetic either, though qualitatively well done
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here

Yeran
Posts: 40
Joined: August 20th, 2009, 8:25 pm

Re: Kitty's random stuff: Bat!

Post by Yeran »

Still we are talking about wesnoth and not about reality. Last time I checked there are no bats sucking blood from humans after all (and very few that suck blood at all). Well done, I'm glad someone finally will give those suckers a portrait. :)

Still the color seems a bit off. I'd like it to be more brown (lvl 0/1) or with glowing eyes if this is the lvl2 version, but thats only my taste.

fmunoz
Founding Artist
Posts: 1469
Joined: August 17th, 2003, 10:04 am
Location: Spain
Contact:

Re: Kitty's random stuff: Bat!

Post by fmunoz »

StDrake wrote:i can understand the idea of bat=flying rat..but actual bats don't have such long hairy tails :eng: it's not very aesthetic either, though qualitatively well done
Kitty=German -> Bat=Fledermaus

User avatar
melinath
Posts: 1298
Joined: May 20th, 2009, 7:42 am

Re: Kitty's random stuff: Bat!

Post by melinath »

maus=mouse; ratte=rat. Germans know the difference too. ;-)

I like its quirky freakiness. It's a vampire bat - it doesn't have to be pretty.

User avatar
PsychoticKittens
Posts: 573
Joined: May 29th, 2006, 8:49 pm

Re: Kitty's random stuff: Bat!

Post by PsychoticKittens »

I agree that the tail strikes me oddly. It kinda pulls my eyes away from the rest, and aren't bat tails more like a triangle of skin?
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde

User avatar
scienceguy8
Posts: 226
Joined: June 27th, 2007, 2:54 pm
Location: Middle of Nowhere, U.S.A.
Contact:

Re: Kitty's random stuff: Bat!

Post by scienceguy8 »

Remember that the world of Wesnoth is not Earth, so it is completely possible that bats in Wesnoth have ratlike tails.
"You can't kill an unarmed, upside down man!"
Dr. Rodney McKay
Stargate Atlantis
Runner

Gilberti Industries
scienceguy8
Proud Member of the Marching Salukis

catwhowalksbyhimself
Posts: 411
Joined: January 23rd, 2006, 8:28 am

Re: Kitty's random stuff: Bat!

Post by catwhowalksbyhimself »

and very few that suck blood at all
None actually. Real vampire bats lick blood, they don't suck it.

So already Wesnoth bats are different from ours, so a guess a tail like that doesn't hurt anything.

User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Kitty's random stuff: Bat!

Post by kitty »

As I already stated: I like the rat tail, it is ugly and takes away from the bat's fluffy cuteness. It will stay.

Since no substantial crits came up I declare the last version final.

User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Kitty's random stuff: Bat!

Post by thespaceinvader »

I'll wire this up for the whole line tomorrow? Or would you prefer it to be used for specific levels?
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.

User avatar
Crunchy
Posts: 29
Joined: August 2nd, 2009, 10:06 am

Re: Kitty's random stuff: Bat!

Post by Crunchy »

I have a comment about the tail as well. I actually like the tail, but what strikes me odd about it is that it is not being pulled down by gravity, yet it appears to be limp.

User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Kitty's random stuff: Bat!

Post by kitty »

thespaceinvader wrote:I'll wire this up for the whole line tomorrow? Or would you prefer it to be used for specific levels?
This will need to do for the whole line for now - I don't think those are the most important units warranting seperate portraits right now ;) And thanks!

Post Reply