Flags! more variety than a change of color

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turin
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Post by turin »

JW wrote:
turin wrote:IMHO, stone monoliths and some of the other ideas are right out - you can't really show tcolor on a hunk of rock.
Painted rocks.
Will look absurd, or have their tcolor be unrecognizable, or both. (IMHO)
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Post by Dragon Master »

Stone monliths with TC glowing runes
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Post by Cuyo Quiz »

For those "Elven" villages, i wonder if a TC-able version of them can be made. The roofs are alredy a very fitting green, but reddish, brownish and other colors may fit as well too.

I like the faction flags idea, too.
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Post by dreampilot »

Any chance the Wesnoth code can support campaign specific flags? right now the path seems hardcoded and can't be overridden.
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Post by Zebulon »

dreampilot wrote:Any chance the Wesnoth code can support campaign specific flags? right now the path seems hardcoded and can't be overridden.
Eleazar wrote: The game currently supports custom flags for campaigns, but so far as i know, only tSG and SotBE use them.
I don't know how to do that, though.
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Eleazar
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Post by Eleazar »

make a macro something like this:

Code: Select all

#define CUSTOM_SG_FLAG
	flag=flag/SGflag-1.png:200,flag/SGflag-2.png:125,flag/SGflag-3.png:400,flag/SGflag-2.png:200
#enddef
and then refer to it as part of the side definition for each scenario in which you want it to appear.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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JW
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Post by JW »

turin wrote:
JW wrote: Painted rocks.
Will look absurd, or have their tcolor be unrecognizable, or both. (IMHO)
Tell that to cavemen and get your head bashed in.

Obviously (to me) I meant painted with a pattern like an "X" or something.
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Post by dreampilot »

Eleazar wrote:make a macro something like this:

Code: Select all

#define CUSTOM_SG_FLAG
	flag=flag/SGflag-1.png:200,flag/SGflag-2.png:125,flag/SGflag-3.png:400,flag/SGflag-2.png:200
#enddef
and then refer to it as part of the side definition for each scenario in which you want it to appear.
Thanks I'll try it out. I enjoy your undead banner and think it's a nice idea.
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Eleazar
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Post by Eleazar »

I agree with Turin's aversion to monoliths as a variant flag. Unless there's a campaign-specific rational, i thing they are too different from flags, to gracefully serve the same purpose.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Attempting Lucidity
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Post by Dragon Master »

it might be ridiculous, but TC'ed smoke? I know a lot of villages (maybe all) have chimneys. Even just make a fire going for drake owned villages.
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Post by orcish_orc »

I got some variations on those flags, edited Eleazer's and used some parts of it.

Exactly how else could we vary the flags other than adding skulls? I'm thinking change the shape of the flag but not sure which faction would get which shape.
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Two skulls on a stick
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Two flags on a stick
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JW
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Post by JW »

orcish_orc wrote:I got some variations on those flags, edited Eleazer's and used some parts of it.

Exactly how else could we vary the flags other than adding skulls? I'm thinking change the shape of the flag but not sure which faction would get which shape.
Wow, necromancy, but for a good reason! This hasn't been implemented yet? It's been over a year! I thought it was a great idea, but obviously I had forgotten all about it.
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Post by Iris »

JW wrote:This hasn't been implemented yet? It's been over a year! I thought it was a great idea, but obviously I had forgotten all about it.
The undead flags Eleazar posted have been in the 1.3.x branch for some time. And every WML coder is free to use them if they want by adding the proper values to the [side] tag.
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Post by irrevenant »

Eleazar wrote:I agree with Turin's aversion to monoliths as a variant flag. Unless there's a campaign-specific rational, i thing they are too different from flags, to gracefully serve the same purpose.
I can see something like totem poles working for the orcs, but am happy to bow to community preference.
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