The Great Quest 3p MP Campaign

Discussion and development of scenarios and campaigns for the game.

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JipperKones
Posts: 1
Joined: September 14th, 2018, 10:42 pm

The Great Quest 3p MP Campaign

Post by JipperKones »

Hello fellow Wesnoth users,

My brothers and I have really enjoyed playing through this mulitplayer campaign. However, upon getting to the 6th and final scenario as soon as the map loads we receive the error "<invalid WML found> [unstore_unit]: variable 'temp_unit_variable' doesn't exist" and the "You have been defeated" dialog box. We are all using 1.14.4 with a couple of us on MacOs and one on Windows and it is the most recent version of the campaign, 2.9.9c. Is there anyway I can debug this myself? Or is this something the developer of the campaign needs to address?

Any help/advice would be appreciated
gloccusv
Posts: 33
Joined: September 6th, 2013, 5:25 am

Re: The Great Quest 3p MP Campaign

Post by gloccusv »

I don't know why it doesn't work, but I do know what is not working. In TGQ_Scenario6_Homeland.cfg line 80 loops over all six sides, but the AI sides don't have a leader yet, so no unit gets stored. If you change the 6 to a 3 then the scenario will work, but I don't understand the code well enough to tell whether this fixes the problem or just masks it.

Hopefully the developer can shed more light on it.
Author of SP campaigns An Undead Incursion, A Beastly Tale and A Northern Village
and Asymmetric Widescreen theme for 1.12 & 1.14.
mikeanthony
Posts: 56
Joined: July 31st, 2013, 8:48 pm

Re: The Great Quest 3p MP Campaign

Post by mikeanthony »

Hello,

Just confirming this exact same issue occuring, playng on Wesnoth 1.14.5 just now -

Did that fix prove to be workable? Or did it cause any other problems?

Cheers for any suggests!
Jekyll_Island
Posts: 1
Joined: April 3rd, 2020, 7:26 pm

Re: The Great Quest 3p MP Campaign

Post by Jekyll_Island »

I had the same problem and simply removed that section of code and the scenario started.

Some tips:

hit Ctl+f and type in variable_unit to find the area of code to delete
The code will be in brackets like this { }
For me the code was in document>my games>wesnoth>data>add-ons>the_great_quest
you can use notebook to delete the code and save the file as the original

Best of luck. This was my brothers and I favorite campaign :)
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