Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Discussion and development of scenarios and campaigns for the game.

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nemaara
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Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by nemaara »

There's a lit area to the southeast that should be indicated by a minicutscene and in Aryel's dialogue.

Zaklog
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Joined: May 24th, 2020, 10:43 pm

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by Zaklog »

I went to that corner of the lava room. I tried moving the characters all around, and nothing happened. Is something wrong with my game?

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nemaara
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Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by nemaara »

You'll also notice that if you move there with the wrong person some dialogue will trigger.
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hex.JPG

Zaklog
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Joined: May 24th, 2020, 10:43 pm

Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by Zaklog »

Okay, found it. Thank you.

I saw that spot highlighted earlier in the scenario, but by the time I actually got to the area, I'd lost track of it. I assume you (nemaara) are one of the creators of this + Invasion from the Unknown? If so, I recently finished IftU. It was very well done, thank you. I hope After the Storm can be updated to work with the new engine.

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kabachuha
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Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by kabachuha »

Zaklog, After the Storm was updated two days ago. https://forums.wesnoth.org/viewtopic.ph ... 14#p656214

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nemaara
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Re: Genesis 0.2.6 [1.12/1.14] [Ep 1 complete]

Post by nemaara »

There will be a patch for episode 1 in a week. Here's a little teaser for it. :roll:
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genesis_teaser.JPG

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