Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Discussion and development of scenarios and campaigns for the game.

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DukeSwampy
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Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by DukeSwampy »

Spoiler:
The ability "Inspire" of Dwarvish Witness/Annalist/Loremaster has old syntax from version 1.11 though ...

Code: Select all

<Invalid WML> "Inspire" follows a depreceated format for its description, using its name as the first line. Support for that will be removed in 1.12.
And also, missing dwarf sounds.

I suggest just borrow that unit from campaign THoT with own wesnoth version 1.12.
Last edited by DukeSwampy on September 3rd, 2019, 5:37 pm, edited 1 time in total.
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)

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DukeSwampy
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Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by DukeSwampy »

In Scenario "Small Beginning", it's pretty hard for me on easy difficulty.

Edit:
Caravan carriage is not supposed arrive in 4th turn, but 10th turn. Because there are some enemy spearmans' roaming in the villages.
Edit 2:
Turn limit changed to 30 turns.
Edit 3:
Heroes must be changed from lvl1 to lvl2 (Trapper & Outlaw). So those heroes can survived the enemy pursuers after succesful bombing.
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)

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DukeSwampy
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Location: Indonesia

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by DukeSwampy »

Finally, I have reached third episode part of this campaign. Where are Milux' band going afterwards?

Edit: In scenario "The Rescue",
The Leader Vessel ship's recruit ground units as on fighting against nagas before landing main eastern island. The main ship supposed to recruit merfolks, because nagas are harder to kill and they will surround me unlimited. Also, the starting gold must have 150 or more.
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)

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DukeSwampy
Posts: 137
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Location: Indonesia

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by DukeSwampy »

Found old syntax of Accurate...

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<Invalid WML> "Accurate" follows a depreceated format for its description, using its name as the first line. Support for that will be removed in 1.12.
In "Treasure of the Goblins" scenario...
Spoiler:
In "A Hard Journey" scenario...
Spoiler:
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)

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DukeSwampy
Posts: 137
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Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by DukeSwampy »

In "The Three Forts" scenario, found another old syntax...

Code: Select all

<Invalid WML found> The key 'protect_location' is deprecated and support will be removed in 1.13.0.
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)

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tr0ll
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Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by tr0ll »

did you know that you can edit your own previous post? ;)

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DukeSwampy
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Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by DukeSwampy »

tr0ll wrote:
September 6th, 2019, 11:39 pm
did you know that you can edit your own previous post? ;)
I can. :)

At this moment, I've reached scenario so far, named "Showdown at Cluttac".
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)

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DukeSwampy
Posts: 137
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Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by DukeSwampy »

Yep, just finished this campaign, and I'll give this forum as my feedback. :) This is my statistics:
Spoiler:
Perhaps I'll miss Milux and Homorro with duo heroic as children of Doreldos.

And Also, I will sung to this topic:
Spoiler:
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)

chak_abhi
Posts: 338
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by chak_abhi »

Dear friends, I have finally uploaded this campaign on the 1.14 server. Due to time constraints I couldn't pay attention to this campaign for a long period of time. I will test this campaign and make certain changes as required. I hope you will enjoy playing this campaign. And I profusely thank all those persons who have played this campaign from the 1.12 server and provided their valuable feedback that keeps my enthusiasm going.

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DukeSwampy
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Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by DukeSwampy »

chak_abhi wrote:
May 3rd, 2020, 2:52 pm
...
Phew, welcome back, dude... :)
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)

chak_abhi
Posts: 338
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by chak_abhi »

Version 1.0.13 has been uploaded. It includes some modifications and bug fixes. Please update your add-ons.

chak_abhi
Posts: 338
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by chak_abhi »

Version 1.0.14 has been uploaded. Apart from some minor bug fixes it includes a new scenario in Chapter 2. Please update your add-ons.

Konrad2
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Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by Konrad2 »

The newest version has the name 'Doreldos_Fight_to_Liberty' and the provided topic link is incorrect.
(You've set the topic link as 'https://forums.wesnoth.org/viewtopic.php?t=38121' instead of '38121'.)

shevegen
Posts: 283
Joined: June 3rd, 2004, 4:35 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by shevegen »

Dunno if the bug was fixed yet, but in "The Rescue", when shipping the princess to the island on the left,
nothing happens when any unit touches the two-crossed-sword hexagon on the map.

If it is a new bug or not fixed yet, I would like to recommend two things:

(1) make the rescue condition more explicit, such as "reach the area marked with that x with the ship
carrying the princess on board" (which I did)
(2) change the check a bit so that, when the turns ran out, it is checked whether the princess is on
any of the tiles that belong to the island. That might be even better as a win condition because
the goal says to reach the island, so that should mean any of the island's tiles IMO

chak_abhi
Posts: 338
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by chak_abhi »

shevegen wrote:
June 17th, 2020, 8:46 am
Dunno if the bug was fixed yet, but in "The Rescue", when shipping the princess to the island on the left,
nothing happens when any unit touches the two-crossed-sword hexagon on the map.

If it is a new bug or not fixed yet, I would like to recommend two things:

(1) make the rescue condition more explicit, such as "reach the area marked with that x with the ship
carrying the princess on board" (which I did)
(2) change the check a bit so that, when the turns ran out, it is checked whether the princess is on
any of the tiles that belong to the island. That might be even better as a win condition because
the goal says to reach the island, so that should mean any of the island's tiles IMO
I have fixed this. Now the victory occurs when any unit of the player's side moves into the island.

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