Forgotten Kingdom

Discussion and development of scenarios and campaigns for the game.

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Adamant14
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Joined: April 24th, 2010, 1:14 pm

Re: Forgotten Kingdom

Post by Adamant14 »

I like your new arrangement of the scenarios.
I also agree that 'escape' is pretty unbalanced.
I am very curious about your healer-idea, Gashnu can really need a healer.
About the underground scenarios, I wouldn't mind, like I wrote above, there are only three of them, so please don't change it.
To create an extra scenario between scenario 1 and scenario 2 is maybe a good idea.
Gashnu and his units need a bit more time to gain experience.

Did Limabean gave you his idea about the story should go on?
Or do you have own ideas about?
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
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AxalaraFlame
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Joined: December 4th, 2011, 1:07 pm
Location: Pasadina, Caltech

Re: Forgotten Kingdom

Post by AxalaraFlame »

I suggest the campaign shall end up in a sad ending.

The gobos, trolls, orcs, nagas, bandits and all those fought for peace and freedom, get besieged and killed to the last man eventually. However, the humans faced severe losts as well. The brave rebelion for liberty became an epic, and was sung for centries by the offsprings, inspired them to rebel again and again, harder and fiercer after each time. The orc lords encouraged their grunts, they shall not be weaker than the gobos and whelps. Anger, hunger, thirst for battle, the will of revenge...the rebels have never stopped their cause.

Finally, the tyrant lord was slaughtered, and everything came back to peace once again.

-[Onto the bloody pile of human and orc corpses, an orc hero wield a flag]-
Orc hero: VICTORY!
-[The end]-
Chrysophylax
Posts: 36
Joined: October 19th, 2011, 2:42 pm

Re: Forgotten Kingdom

Post by Chrysophylax »

Guess what got worked on! I spent the summer as a research assistant so I wasn't able to work on FK. In fact, I was so busy I was on complete Wesbreak. I'm back now (who'd have guessed?) and have done some work on FK. I've reworked the pack-fury wolves to provide more variation and much stronger units, as the originals were pretty much useless. I've also worked out designs for a line of units that will serve as healers for Gashnu after Escape (I plan to make Jeord, the named thug from Escape, into the level one version) and coded the first one. In fact, I'm so pleased with them that I have hopes other people may want to use them once they're balanced!

My immediate plans involve finishing the healer units and making another unit chain that I'm not sure will make an appearance. (I know I want it, I'm just not sure how to accomodate it in the plot.) I also plan to combine the Troll Mountain and Troll Fury, as I said last time I posted here.

I plan to reorder the scenarios, but first I need to finish off the plot. There are also a number of text changes I want to make, including giving the spear-wielding trolls descriptions. After that it's time for balancing, scenario alterations and adding new scenarios!
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Adamant14
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Re: Forgotten Kingdom

Post by Adamant14 »

Chrysophylax wrote:.. I'm back now (who'd have guessed?) ...!
Not me. :P

But I am really glad you are back. :)

I am very curious about your plans, and about how the story goes on.
The campaign is definitely worth to be continued.

About the Troll Mountain and Troll Fury fusion I am not sure, - both are completely different units.
Is it really wise to combine them? :hmm:
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Chrysophylax
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Joined: October 19th, 2011, 2:42 pm

Re: Forgotten Kingdom

Post by Chrysophylax »

I'm not sure about it as I didn't use them during my run through the campaign. From looking at the files it doesn't seem that the Mountain is made proper use of, being not much tougher than the Spearman. The Fury seems more useful but I have mages for blowing through chokepoints (and there aren't many of those (YET)). My plan is to make a beserker troll that's got so much of the troll equivalent of scar tissue that it has better defences and uses the flat of its axe on the defensive so as not to be driven into a frenzy by the blood.
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Adamant14
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Re: Forgotten Kingdom

Post by Adamant14 »

Don't you fear such a unit is overpowered?
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Chrysophylax
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Joined: October 19th, 2011, 2:42 pm

Re: Forgotten Kingdom

Post by Chrysophylax »

It may be, which is why I'm making all changes to a separate copy of the game files as of two weeks ago.

I've finished coding the new healer units! Jeord is going to be a Herbalist. If I include Witches I'm going to use a special variant for FK so that they can't advance to DAs or Mages. The new units are attached as .txt files and will need to become .cfg files if you want to take them for a test run. They've also got textdomain wesnoth-Forgotten_Kingdom. What do you think?
Attachments
Hedge-mage.txt
L2
(6.64 KiB) Downloaded 98 times
Herbalist.txt
L1
(6.56 KiB) Downloaded 99 times
Witch.txt
L0
(7.64 KiB) Downloaded 99 times
Last edited by Chrysophylax on January 23rd, 2014, 9:18 pm, edited 1 time in total.
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Adamant14
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Re: Forgotten Kingdom

Post by Adamant14 »

Sorry, i was elsewhere.
Chrysophylax wrote:The new units are attached as .txt files and will need to become .cfg files if you want to take them for a test run.
Where can I find them?
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Chrysophylax
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Joined: October 19th, 2011, 2:42 pm

Re: Forgotten Kingdom

Post by Chrysophylax »

Attached to the post, of course. Anyone who suggests I forgot to upload them is probably a spy for Ashevierre and not to be trusted.
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Adamant14
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Re: Forgotten Kingdom

Post by Adamant14 »

Chrysophylax wrote:Anyone who suggests I forgot to upload them is probably a spy for Ashevierre and not to be trusted.
:lol: :lol: :lol:
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
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