Count Kromire

Discussion and development of scenarios and campaigns for the game.

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taptap
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Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: Count Kromire

Post by taptap » August 8th, 2016, 1:16 pm

Got curious and looked into Velensk's replay and it crashed my game, so I add my own replay for scenario 3. Imo the key is to push hard early to take the village with a sufficient amount of cheap recruits incl. L0, it will deny opponent income, grant you healing and better defence. (I only recalled a single unit, an obedient, intelligent fledgeling earmarked as future Methusalem.) A few turns in there will be a moment when you have more units than the opponent (while the opponent is both distracted and not yet finished with recruiting and you are already done thanks to your larger keep) this is your opportunity. I tried to play this defensively as well, but I was roundly defeated. Good use of leadership and experience management (intelligent bloodborns only need 14 xp for level up and heal) helps.
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CK-Michbie_replay.gz
1.12.6 replay
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I am a Saurian Skirmisher: I'm a real pest, especially at night.

User avatar
taptap
Forum Regular
Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: Count Kromire

Post by taptap » August 11th, 2016, 8:32 pm

I used to manage Valemoi scenario just fine, but I have serious trouble now (hard, 250 = minimum gold, find it hard to arrive with more). (Valemoi recruits almost exclusively Gargoyles, probably the worst recruit choice available to him.)
I am a Saurian Skirmisher: I'm a real pest, especially at night.

86siris
Posts: 3
Joined: January 31st, 2017, 5:38 pm

Re: Count Kromire

Post by 86siris » January 31st, 2017, 5:46 pm

Hi, love this campaign. However can't play it on 1.13.6. Always get this error:


The following add-on had errors and could not be loaded:
C:\<folder>\Wesnoth1.13/data/add-ons/Kromire/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

Macro/file '~add-ons/Era_of_Myths/campaign.cfg' is missing
at ~add-ons\\Kromire\\_main.cfg:46


Anyone knows how to fix this?

86siris
Posts: 3
Joined: January 31st, 2017, 5:38 pm

Re: Count Kromire

Post by 86siris » January 31st, 2017, 5:50 pm

My bad. Didn't realize the game hadn't warned me about needing Era of Myths. Thought I had it installed. Nevermind :D

Santiago-zx
Posts: 1
Joined: October 11th, 2013, 7:40 am

Re: Count Kromire

Post by Santiago-zx » September 6th, 2018, 3:27 am

Hi i was looking for this campaign in the addons, and the era of myths as well, but i cant find it, why is that?

white_haired_uncle
Posts: 153
Joined: August 26th, 2018, 11:46 pm

Re: Count Kromire

Post by white_haired_uncle » January 15th, 2019, 9:47 pm

Played on easy, and it was about right, though the turn limit is pretty high at first. Valemoi was tougher than the rest, except of course the last one which I didn't even bother with.

Valemoi: Need to update the objectives at one point.

Using the same image for bloodborn and malborn is confusing.

Help for warrior wolf: know>known

I never got the chance to investigate the blood apprentice advances. I think I levelled up one of each, once. They are just too fragile. Rarely do they get injured, they just get dead in one turn.

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