Snow campaign

Discussion and development of scenarios and campaigns for the game.

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bignall
Posts: 82
Joined: April 20th, 2006, 12:25 pm

Post by bignall »

I see that you know that the enemy is not recruiting. Only one WC ever got recruited. Also, when you kill the leader, you lose rather than win. You might want to spellchecking your messages.
Nicolas
Posts: 349
Joined: May 18th, 2005, 4:41 pm
Location: In the isle of Anduin,chasing the Undead.

Post by Nicolas »

I fixed: Now the leader recruits greatly and it's ok. I need you to fix some bugs and to balance the game. Post the corrections with

Code: Select all

.
Bugs:
-In turn 5 there should be a dialogue event that dont works - - fixed
-coordinate for winnng must be 13,8 , not the one there is now - - fixed
-Scenario isnt balanced - - fixed

and the zip of the campaign with everything fixed, the 1st scenario is completed.
Attachments
snowcampaign 0.0.1.zip
1 scenario is ready
(39.88 KiB) Downloaded 114 times
Great Mage Nicolas
Nicolas
Posts: 349
Joined: May 18th, 2005, 4:41 pm
Location: In the isle of Anduin,chasing the Undead.

Post by Nicolas »

yay! Another scenario is ready!

- - Debugged - -
Attachments
SnowCampaign 0.0.2.zip
debugged (i may forgot some bugs...)
(45.27 KiB) Downloaded 111 times
Great Mage Nicolas
Nicolas
Posts: 349
Joined: May 18th, 2005, 4:41 pm
Location: In the isle of Anduin,chasing the Undead.

Post by Nicolas »

Can someone test the 2 scenarios and see if they work, and if they not to correct them?
Please
Thanks
Great Mage Nicolas
scott
Posts: 5243
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

Nicolas wrote:Can someone test the 2 scenarios and see if they work, and if they not to correct them?
Please
Thanks
Can't you already test the 2 scenarios by attempting to run them yourself?
Hope springs eternal.
Wesnoth acronym guide.
bignall
Posts: 82
Joined: April 20th, 2006, 12:25 pm

Post by bignall »

Scenario 1: When you "win", you are defeated. You need to change it to victory, I believe (at least that worked and allowed me to go to the second scenario).

On easy, I found it difficult to even get to the citadel, it wasn't until the third try that I managed and then only by running straight there ignoring everything else. I'm not sure what to suggest except perhaps having fewer bats recruited, that might encourage you to stay out and fight for a bit instead of just running to the citadel.

Scenario 2: Yeah, well, pretty boring. Go up, kill the leader and you're done (at which point you're defeated again, btw). It would be nearly impossible to get up to where the easter egg is before either getting killed yourself or the knight being killed.

With only one or two units at your command, there is no strategy involved.

Please, please, spell check! That alone would improve your readability.
Nicolas
Posts: 349
Joined: May 18th, 2005, 4:41 pm
Location: In the isle of Anduin,chasing the Undead.

Post by Nicolas »

bignall wrote:easter egg
Easter Egg: A prize you find only once in a gamje and is very hard to collect.

I made it for that, i will make a walkthrough in strategies forum.
There is a very good way to get there before killing leader: By defending.
bignall wrote:Scenario 1:
On easy, I found it difficult to even get to the citadel, it wasn't until the third try that I managed and then only by running straight there ignoring everything else. I'm not sure what to suggest except perhaps having fewer bats recruited, that might encourage you to stay out and fight for a bit instead of just running to the citadel.
There is a strategy.
Since Aredhel is weaker than Lenwe the vampires attack her. So use her as a shield for lenwe till she got little health and pull her in the village north than the woods, in the west.
bignall wrote:Scenario 2: Yeah, well, pretty boring. Go up, kill the leader and you're done (at which point you're defeated again, btw). It would be nearly impossible to get up to where the easter egg is before either getting killed yourself or the knight being killed.
This scenario is a time-scenario: in the dialogues they say you must go quickly after killed them. The level 3 unit must be hard to get or you have it as easyly as you recruit a spearman.
Killing the leader isnt so easy if you get out the castle but if you rest they enter 1 per 1 and you have the time to kill 1 enemy. (maybe i change it to kill everyone?)
Great Mage Nicolas
Nicolas
Posts: 349
Joined: May 18th, 2005, 4:41 pm
Location: In the isle of Anduin,chasing the Undead.

Post by Nicolas »

i need lenwe to move 3 tiles on snow and so aredhel, and to have a defence of 50% on it.
What should i add to theyr lines?
Great Mage Nicolas
bignall
Posts: 82
Joined: April 20th, 2006, 12:25 pm

Post by bignall »

Nicolas wrote:
bignall wrote:easter egg
Easter Egg: A prize you find only once in a gamje and is very hard to collect.
Yes, I realize that. But, I couldn't recruit or recall to help protect the knight, so to keep him alive and get past the leader without killing him. But, if you have a walkthrough, then it must not be as impossible as it seems.
Nicolas wrote: There is a strategy.
Since Aredhel is weaker than Lenwe the vampires attack her. So use her as a shield for lenwe till she got little health and pull her in the village north than the woods, in the west.
Oh yes, I got the strategy, my point was that on *easy*, it was very difficult, especially for the very first scenario of the campaign - not that it was not difficult for even a semi-decent player. Sorry, did not mean to be unclear.

Nicolas wrote:
bignall wrote:Scenario 2: Yeah, well, pretty boring. Go up, kill the leader and you're done (at which point you're defeated again, btw). It would be nearly impossible to get up to where the easter egg is before either getting killed yourself or the knight being killed.
This scenario is a time-scenario: in the dialogues they say you must go quickly after killed them. The level 3 unit must be hard to get or you have it as easyly as you recruit a spearman.
Killing the leader isnt so easy if you get out the castle but if you rest they enter 1 per 1 and you have the time to kill 1 enemy. (maybe i change it to kill everyone?)
Actually, I went straight through the castle, no resting, still no problem killing the leader, in fact, I was trying to keep him alive (because previous tries at it had proven that it ended with him killed and I was trying to get to the easter egg to see what it was like), but every time I tried, he attacked and got himself killed before I could get away from him. I expected it to be kill everyone from the dialogues and (if I remember right) the objectives, so I was surprised when the scenario ended with killing the leader especially without even trying to do so.
Nicolas
Posts: 349
Joined: May 18th, 2005, 4:41 pm
Location: In the isle of Anduin,chasing the Undead.

Post by Nicolas »

i'll see if i could remove teh vampires without hurting the recruiting...

In this time i got a great scenario idea, here is the code:
(i calkled scenario 4 because there is one i want to make before it to make a correct storyline.)

Code: Select all

[scenario]
	id=Snow4
	name= _ "The lacked information"
	map_data="SSSSSFFFFWWRWRWRWRW?WRWRWRWRWWFFFFFFSSSS
SSSFFFFWWRRRWWRRRCCKCCRRRWWRRRWWFFFFSSSS
SSFFFFFWRWRWRRrWRR?C?RRWrRR//|RWFFFFFFSS
SFFFFFFWRWRRWRRRWRRRRRWRR//RR|RWFFFFFFSS
SFFFFFFWRWRRRRWRWRRRRRWR|RRRR|RWFFFFFFFS
SFFFFFFWRWRRRRWRWRRRRRWR|R|RR|RWFFFFFFFS
SFFFFFFWRWRRRRWRWRRRRRWRRR|RR|RWFFFFFFFS
SFFFFFFWRWRRRRWRrRRRRRrR|R|RR|RWFFFFFFFS
SFFFFFFWRWRRRRWRWRRRRRWR\\RRR|RWFFFFFFFS
SFFFFFFWRRRWWRRWWWRRRWWWRR\//RRWFFFFFFFS
SFFFFFFFWWRRRWWRRRWrWRRRWWRRREWFFFFFFFFS
SFFFFFFECFWWRoWR?R?R?R?RWoRWWFEEFFFFFFFS
SFFFFEEFFFFWopW?R?R?R?R?WpoWFFFFEEFFFFFS
SFFEEFFFFFFWooW?R?R?R?R?WooWFFFFFFEEFFFS
SEEFFFFFFFFFWWWRRRRRRRRRWWWFFFFFFFFFEEFS
ESFFFFFFFFFFFFWR?2???R?RWFFFFFFFFFFFFFEE
SSFFFFFFFFFFFFWWR?R1R?RWWFFFFFFFFFFFFFFS
SSSFFFFFFFFFFFFFWWRrRWWFFFFFFFFFFFFFFFFS
SSSSFFFFFFFFFFFFFFWEWFFFFFFFFFFFFFFFFSSS
SSSSSSSSFFFFFFFFFFFEFFFFFFFFFFFFFFFSSSSS"
	music="wesnoth-1.ogg"
	victory_when_enemies_defeated=no
	{TURNS 20 15 10}

	{DUSK}
	{FIRST_WATCH}
	{FIRST_WATCH}
	{SECOND_WATCH}
	{SECOND_WATCH}
	{DAWN}
	{MORNING}
	{AFTERNOON}
	{DUSK}
	{FIRST_WATCH}
	{SECOND_WATCH}
	{DAWN}
	{MORNING}
	{MORNING}
	{AFTERNOON}
	{AFTERNOON}

	next_scenario=Snow5

	[event]
	name=prestart
		[objectives]
		side=1
		note= _ "Search well and you might find a bonus here too"
			[objective]
				description= _ "Find the information the knight lacks"
				condition=win
			[/objective]
			[objective]
				description= _ "Death of Lenwe Isilra"
				condition=lose
			[/objective]
			[objective]
				description= _ "Death of the King"
				condition=lose
			[/objective]
			[objective]
				description= _ "Death of Aredhel"
				condition=lose
			[/objective]
		[/objectives]
	[/event]
	[side]
	team_name=ally
	type=hero1
	description=Lenwe Isilra
	user_description= _ "Lenwe Isilra"
	unrenamable=yes
	side=1
	canrecruit=0
	controller=human
	[/side]
	[side]
	team_name=ally
	type=Paladin
	description=Knightmaster
	user_description= _ "Knightmaster"
	side=2
	canrecruit=0
	controller=computer
	[/side]
	[event]
	name=prestart
	[recall]
	description=Aredhel
	[/recall]
	[recall]
	description=Ciryan
	[/recall]
	[terrain]
	letter=R
	x=18
	y=16
	[/terrain]
	[terrain]
	letter=R
	x=20
	y=17
	[/terrain]
	[item]
	x,y=25,5
	image=items/soup.png
	[/item]
	[item]
	x,y=27,8
	image=items/soup.png
	[/item]
	[item]
	x,y=28,10
	image=items/soup.png
	[/item]
	[item]
	x,y=30,5
	image=items/soup.png
	[/item]
	[item]
	x,y=25,6
	image=items/pig.png
	[/item]
	[item]
	x,y=25,9
	image=items/pig.png
	[/item]
	[item]
	x,y=30,7
	image=items/pig.png
	[/item]
	[item]
	x,y=29,10
	image=items/pig.png
	[/item]
	[item]
	x,y=30,8
	image=items/plate.png
	[/item]
	[item]
	x,y=27,6
	image=items/plate.png
	[/item]
	[item]
	x,y=26,9
	image=items/plate.png
	[/item]
	[item]
	x,y=27,4
	image=items/fruits.png
	[/item]
	[item]
	x,y=29,3
	image=items/fruits.png
	[/item]
	[item]
	x,y=30,3
	image=items/fruits.png
	[/item]
	[item]
	x,y=27,7
	image=items/fruits.png
	[/item]
	[item]
	x,y=11,4
	image=items/book1.png
	[/item]
	[item]
	x,y=13,5
	image=items/book1.png
	[/item]
	[item]
	x,y=11,7
	image=items/book1.png
	[/item]
	[item]
	x,y=13,9
	image=items/book1.png
	[/item]
	[item]
	x,y=11,8
	image=items/book2.png
	[/item]
	[item]
	x,y=14,6
	image=items/book2.png
	[/item]
	[item]
	x,y=14,8
	image=items/book2.png
	[/item]
	[item]
	x,y=11,10
	image=items/book2.png
	[/item]
	[item]
	x,y=11,5
	image=items/book3.png
	[/item]
	[item]
	x,y=14,7
	image=items/book3.png
	[/item]
	[item]
	x,y=12,9
	image=items/book3.png
	[/item]
	[item]
	x,y=12,4
	image=items/book3.png
	[/item]
	[item]
	x,y=14,5
	image=items/book4.png
	[/item]
	[item]
	x,y=11,6
	image=items/book4.png
	[/item]
	[item]
	x,y=11,9
	image=items/book4.png
	[/item]
	[/event]
	[event]
	name=moveto
	[filter]
	x=11
	y=4
	side=1
	[/filter]
		[message]
		description=unit
		message= _ "Some phrases from:
The lord of the Rings:
Pippin looked out from the shelter of Gandalf's cloak. He wondered if he was
awake or still sleeping, still in the swift-moving dream in wich he had been
wrapped so long since the great ride began. The dark world was rushing by
and the wind sang loudly in his ears. He could see nothing but the wheeling
stars, and away to his right vast shadows against the sky where the mountains
of the south marched past. Sleepily he tried to reckon the times and stages
of their journey, but his memory was drowsy and uncertain."
		[/message]
	[/event]
	[event]
	name=moveto
	[filter]
	x=12
	y=4
	side=1
	[/filter]
		[message]
		description=unit
		message= _ "Looks like this book has been burnt a time! the words are unreadable...
i can only read some letters of a title: .a..ri.n a.d m.l.ei."
		[/message]
	[/event]
	[event]
	name=moveto
	[filter]
	side=1
	x=13
	y=5
	[/filter]
		[message]
		description=unit
		message= _ "Some phrases from:
Sherlock Holmes:
<<Yes, 3 years ago, he had a huting incident, he had high temperature and deliring.
He continued to repeat a name. He repeated it alngrily and in terror. McGinty, it was the name - Bodymaster McGinty. When he felt better, i asked him who was Bodymaster McGinty and who was his Lord. ''Not mine, thanks to God!'' he said laughing, and it was all i could know from him.
But there is something betweed Bodymaster McGinty and the Valley of Fear.>>
<<Another thing>> Said  the inspector McDonald.
<<You have met lord Douglas in a retreated house at London, if i am right, and you fell in love with him. Were there between you two something romantic, something secret or misterious in your love?>>
<<It was something Romantic. There is always something romantic. But nothing misterious.>>"
		[/message]
	[/event]
	[event]
	name=die
	[filter]
	description=Lenwe Isilra
	[/filter]
	[endlevel]
	result=defeat
	bonus=no
	[/endlevel]
	[/event]
	[event]
	name=die
	[filter]
	description=KnightMaster
	[/filter]
	[endlevel]
	result=defeat
	bonus=no
	[/endlevel]
	[/event]
	[event]
	name=moveto
	[filter]
	side=1
	x=14
	y=16
	[/filter]
	[message]
	speaker=unit
	message= _ "yes! Now we can proceed"
	[endlevel]
	result=victory
	bonus=yes
	[/endlevel]
	[/event]
	[event]
	name=start
	[message]
	description=KnightMaster
	message= _ "I have no spare time, i MUST find that information, it is somewhere in this castle"
	[/message]
	[message]
	description=Lenwe Isilra
	message= _ "Hmmmm i shouldent do it but it's my task. Do you remember where it can be?
	[/message]
	[message]
	description=KnightMaster
	message= _ "no idea man, however i think you will find something in the bibliotheque and in the dining room, if you see a poisoned soup it doesent matters..."
	[/message]
	[message]
	description=Lenwe Isilra
	message= _ "(poor king he must have many enemies)"
	[/message]
	[message]
	description=KnightMaster
	message= _ "I think the mage books deposit is somewhere outside..."
	[/message]
	[message]
	description=Aredhel
	message= _ "And whe finally know what he wasn't finding..."
	[/message]
	[message]
	description=Cirytan
	message= _ "i may help to find the deposit outside with my speed"
	[/message]
	[/event]
[/scenario]
In this i have a problem to fix: I click the end turn for passing to turn 2 and before passing the turn to the blue leader it says "defeat". and i cant find out Why.

I fixed: -now the leader recruits only walking corpses in great quantity :wink:
- added some leader_value in scenario 2 :wink: :wink:

(if you think there's no storyline, i'll build it up after, ok?)
Attachments
snowcamp 0.0.3.zip
The 3 actual scenarios
(59.42 KiB) Downloaded 116 times
Great Mage Nicolas
Nicolas
Posts: 349
Joined: May 18th, 2005, 4:41 pm
Location: In the isle of Anduin,chasing the Undead.

Post by Nicolas »

Oof! Finally i got it!
I made a storyline, fixed a lot of bugs, fixed 3rd scenario. Now the 1st three scenarios are completely playable.
With storyline i include the [story] in each scenario and the description of when and where happens this campaign.
In other words It's ready to be a campaign as the others. :D
Attachments
snowcamp 0.1.0.zip
(326.76 KiB) Downloaded 119 times
Great Mage Nicolas
server
Posts: 39
Joined: July 26th, 2006, 11:07 am
Location: you know where it is!

Post by server »

There seems to be some problem with Lenwe. Everytime I tried to see his/her unit description (BTW, Lenwe seems to have a gender mixed-up, as Snow1.cfg contains "... While he was trying to defend himself, her friend,...."), wesnoth crash with

Code: Select all

(bunch of errors about images,[sound], firststrike)
terminate called after throwing an instance of 'untils::invalid_utf8_exception'
  what(): N5utils22invalid_utf8_exceptionE
Aborted
Using Wesnoth 1.1.8 on GNU/Linux, campaign version 0.1.0 from the official server, UTF8 locale.

The file units/Lenwe isilra.cfg seems to have its name mangled, as Lenw? isilra.cfg (\353 is the character '?', it seems.) Renaming that file doesn't remove the above error.

Also, there are lots of .cfg~ files in scenario/ that you might want to clean up.

P.S. Tried again with version 0.1.2, got the same error.
Nicolas
Posts: 349
Joined: May 18th, 2005, 4:41 pm
Location: In the isle of Anduin,chasing the Undead.

Post by Nicolas »

i tryed it on my mom's computer but it works,
i made it with 1.1.1, and i think it should work with versions that come after or same...
i will update that name error, it should be an ë but i never used it ingame... this should fix the description that dont works.
For the story error i can't tell... don't see what's bad
Great Mage Nicolas
Nicolas
Posts: 349
Joined: May 18th, 2005, 4:41 pm
Location: In the isle of Anduin,chasing the Undead.

Post by Nicolas »

I need a centaur avenger picture... can someone help? No animation is needed, only base frame. Something that looks as this:
Attachments
centaur shooter.png
centaur shooter.png (4.45 KiB) Viewed 4419 times
Great Mage Nicolas
Nicolas
Posts: 349
Joined: May 18th, 2005, 4:41 pm
Location: In the isle of Anduin,chasing the Undead.

Post by Nicolas »

For lack of ideas i suspend momentarily the building of other scenarios, but if you want you can build some and i'll add them and your name in "author"
Great Mage Nicolas
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