Tabletop Default Era
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- Ken_Oh
- Moderator Emeritus
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- Joined: February 6th, 2006, 4:03 am
- Location: Baltimore, Maryland, USA
Re: Looking for a Mod
No.ibaxx wrote:what about the moving in hordes? is this possible?
Re: Looking for a Mod
why not? isn´t there a possibility to ask for the type and the team of the unit on the near hex field????
Re: Looking for a Mod
I missed the whole "move in hordes" thing when implementing this first version.ibaxx wrote:why not? isn´t there a possibility to ask for the type and the team of the unit on the near hex field????
Could you please elaborate on what you mean by it?
- I need to know things like:
- how many units should be able to make a horde?
- do all units in a horde need to be of the same type?
- how do you chose movement?
- based on the slowest unit (least mp)?
- based on the slowest unit on given terrain? (i mean: say that you pack a cavalry, a naga and a goblin spearman - how do they move over mountain, water, grassland and why?)
- the relation ship between the unit that goes into the horde and the horde (be it one or more units) - you said something about standing next to it...
- should units be able to move out of the horde?
-
- how does the fighting work?
- are all units in the horde combined into one?
- is one unit chosen for each fight? How is it chosen?
- How does a horde receive healing? poison? slow?
- Whatever you or anyone else have to add
/tsr
ps. I will give you my delivery address so that you can send me that netbook you offered me in return for coding this...
...it is a joke, but also a warning, don't expect other people to code your stuff, ibaxx was just lucky here cause I found the topic fun, fairly easy to do (up until the horde thing that is) and had some free time on my hands
Re: Looking for a Mod
as much as you wanthow many units should be able to make a horde?
quote]do all units in a horde need to be of the same type?[[/quote]
yes the units should be the same type
Code: Select all
how do you chose movement?
the benefits of a horde are that they got the unit items like quick, inteligent and so on only when they are in a horde.
i think all units in a horde should get the same item.
the fact is that you move the units one by one it would be a problem of yout tectic that you have to look to get them into a horde to get its benefits.based on the slowest unit (least mp)?
based on the slowest unit on given terrain? (i mean: say that you pack a cavalry, a naga and a goblin spearman - how do they move over mountain, water, grassland and why?)
i think there should be a lower limit like 3 units.the relation ship between the unit that goes into the horde and the horde (be it one or more units) - you said something about standing next to it...
a horde menas that 3 or more units have base contact (they are standing next to)
yes, when you have no base contact to the other units, the unit lost their unit benefits like quick an so on.should units be able to move out of the horde?
no special fighting...how does the fighting work?
no...are all units in the horde combined into one?
no, the fighting is the same like other... you can only atack units where you have base contactis one unit chosen for each fight? How is it chosen?
no horde system for thatHow does a horde receive healing? poison? slow?
thank you again... the first alpha is great... i have not enough time yesterday to test it really but i have tried one match...
is it possible to edit the ai?
no wonder but the ai seems not to understand the new gameplay
maybe i can help by programming...
maybe you can give me the code and i am looking whats possible?
is that c++ or just a scripting language?
i thing you have to compile it with eclipse?
Re: Tabletop Default Era
I foud a big bug!!!
when random map size is 20x20 fileds
there is no fog on the other side of the wall and you can move your units trough the wall to the other side!!!
with 40x40 no problem!
what do you mean with the player one advantage?
i see no advantage to be the first
when random map size is 20x20 fileds
there is no fog on the other side of the wall and you can move your units trough the wall to the other side!!!
with 40x40 no problem!
what do you mean with the player one advantage?
i see no advantage to be the first
Re: Tabletop Default Era
@ibaxx: I've read your comments...
Ok, now I understand what you mean by horde, thanks - will think about how that could be implemented
I know why that bug happens, in reality it is an engine bug, but I can fix it in the meantime.
/tsr
Ok, now I understand what you mean by horde, thanks - will think about how that could be implemented
I know why that bug happens, in reality it is an engine bug, but I can fix it in the meantime.
/tsr
Re: Tabletop Default Era
where can i see your code?
i want to know how you developed it
i want to know how you developed it
Last edited by ibaxx on December 2nd, 2009, 1:07 pm, edited 1 time in total.
- Ken_Oh
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Re: Tabletop Default Era
Sorry, when you said moving in hordes I thought you meant the actual movement of a group. What you're talking about is some sort of ability that depends on having units adjacent to each other.
Re: Tabletop Default Era
that makes it more tactically i think...
in the tabletop game armalion, the units which has lost their group often flee from the battlefield.
but i think the benefit system for the group is more tactically and it is possible to without groups too
in the tabletop game armalion, the units which has lost their group often flee from the battlefield.
but i think the benefit system for the group is more tactically and it is possible to without groups too
- Ken_Oh
- Moderator Emeritus
- Posts: 2178
- Joined: February 6th, 2006, 4:03 am
- Location: Baltimore, Maryland, USA
Re: Tabletop Default Era
Not really to discourage this, and with all respect, I disagree. There are many, many reasons for units to group together in Wesnoth, even without abilities like Healing and Leadership that effect adjacent units. It takes much more tactical ability employ separation of units, as with Backstab.
Re: Tabletop Default Era
You already have itibaxx wrote:where can i see your code?
i want to know how you developed it
You have to locate your user-data-folder and inside that is a folder named "TabletopMod" in that is a file named "_main.cfg" and that is all there is to it.
/tsr
Re: Tabletop Default Era
Ok, I moved the development of this era into a pack, I think we can continue to talk here until it is complete but then we should move the discussion into the pack-thread
/tsr
/tsr