Question about Wesnoth

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thespaceinvader
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Re: Question about Wesnoth

Post by thespaceinvader »

You think people walk up to devs from any other area of development and ask for autographs?
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Zarel
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Re: Question about Wesnoth

Post by Zarel »

Aethaeryn wrote:Wesnoth's music/sound is not that worth it.
I wear headphones all the time, so it's not a big deal for me. :/ Easier than having to put them on whenever someone links me to YouTube or whatever.
thespaceinvader wrote:You think people walk up to devs from any other area of development and ask for autographs?
HEY TSI GIVE ME YOUR AUTOGRAPH PLEASE! JUST SIGN RIGHT HERE, NO NEED TO LOOK CLOSELY OR ANYTHING.

I, TSI, agree to give Zarel all of my money.
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thespaceinvader
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Re: Question about Wesnoth

Post by thespaceinvader »

Sadly, forum posts are not legally binding, nor am i dumb enough to fall for that :P
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Aethaeryn
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Re: Question about Wesnoth

Post by Aethaeryn »

thespaceinvader wrote:Sadly, forum posts are not legally binding, nor am i dumb enough to fall for that :P
And how are you supposed to sign that anyway? Print out the page and mail it to him?

In that case, you'd get the last laugh, selling his address to a million junkmail services.

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Gambit
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Re: Question about Wesnoth

Post by Gambit »

thespaceinvader wrote:You think people walk up to devs from any other area of development and ask for autographs?
Heck yeah.

If I ever meet one of the 3D modelers from squareenix, that'll be the first thing out of my mouth.

lmelior
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Re: Question about Wesnoth

Post by lmelior »

tsr wrote: Maybe there is a way to only recompile the files that have only changed, I don´t know...

/tsr
Scons should do this automatically, according to the CompilingWesnoth page. As long as "scons uninstall" doesn't remove the object files (I can't imagine that it does). Note that any files that depend upon the changed files also have to be recompiled, so that probably has some effect.

Personally I use the xdeltas.

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