Dwarvish unit usage code - 1.4.7

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LemonTea
Posts: 138
Joined: September 24th, 2008, 4:56 am
Location: Brisbane, Dumb State, Australia

Dwarvish unit usage code - 1.4.7

Post by LemonTea »

So I was looking at the unit CFG files in wesnoth 1.4.7, and I found this:

The dwarvish Thunderer says:

Code: Select all

    usage=mixed fighter
The dwarvish Thunderguard says:

Code: Select all

    usage=fighter
The dwarvish Dragonguard says:

Code: Select all

    usage=archer
Any particular reason for this? This unit upgrade line does not change the unit use that much does it? :hmm:
JW's Wesnoth personality quiz wrote:You are a Skeleton: a lifeless animation of bone controlled by a necromancer. See a therapist.
:augh:

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zookeeper
WML Wizard
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Location: Finland

Re: Dwarvish unit usage code - 1.4.7

Post by zookeeper »

In trunk it's now mixed fighter, mixed fighter and archer. I suppose it'd make more sense to have all of them have the same usage, though.

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Jequ
Posts: 196
Joined: February 18th, 2008, 1:28 pm

Re: Dwarvish unit usage code - 1.4.7

Post by Jequ »

Thunderer:
  • HP: 34
  • Melee: 12 damage
  • Ranged: 18 damage
  • Percentage of melee damage from the overall damage (melee damage / (melee damage + ranged damage)): 40 %
Thunderguard:
  • HP: 44
  • Melee: 18 damage
  • Ranged: 28 damage
  • Percentage of melee damage from the overall damage (melee damage / (melee damage + ranged damage)): 39 %
Dragonguard:
  • HP: 59
    Melee: 27 damage
  • Ranged: 40 damage
  • Percentage of melee damage from the overall damage (melee damage / (melee damage + ranged damage)): 40 %
Yeah.. no difference...

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LemonTea
Posts: 138
Joined: September 24th, 2008, 4:56 am
Location: Brisbane, Dumb State, Australia

Re: Dwarvish unit usage code - 1.4.7

Post by LemonTea »

Jequ wrote: Yeah.. no difference...
So why does the AI see them as mixed fighter, fighter, and archer respectively? :augh:
JW's Wesnoth personality quiz wrote:You are a Skeleton: a lifeless animation of bone controlled by a necromancer. See a therapist.
:augh:

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