First Wesnoth 1.0 release candidate

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isaac
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First Wesnoth 1.0 release candidate

Post by isaac » September 19th, 2005, 9:50 pm

Wesnoth 1.0rc1 is out!

This is the first release candidate for Wesnoth 1.0 and we would like it to be the last one too ;)

Lots of bugs have been fixed and several more languages have reached 100% in the official core packages. As it was announced, only languages for which the core packages are translated up to 100% will be included in 1.0.

Languages not-yet-included which reach 100% core-completion can still be included in the final 1.0 if more RC versions are required. Otherwise, they will be included in 1.0.x versions after 1.0. As you see, you still can get your language in, so keep (or start) helping with your translation. :)

In addition, The Dark Hordes campaign has been removed from the official tarball, and it's now available on the campaign server.

You can check details at http://changelog.wesnoth.org.

Downloads:

http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

You can get the xdelta from the 0.9.7 source to 1.0rc1 here (256 Kb):
http://prdownloads.sourceforge.net/wesn ... a?download
http://prdownloads.sourceforge.net/wesn ... 5?download

Check http://www.wesnoth.org/wiki/Download_Xdeltas for info on using xdelta.

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

server.wesnoth.org will soon be running 1.0rc1 and can be used for multiplayer games.

Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs

MacOS X, Debian, Mandrakelinux, Windows and BeOS packagers have been informed.
Last edited by isaac on October 3rd, 2005, 3:16 pm, edited 1 time in total.

Corwin
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Location: California

Post by Corwin » September 19th, 2005, 10:38 pm

Yeah, 1.0!!!!!!!!!
Corwin

unsung
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Joined: May 15th, 2005, 5:54 pm
Location: Raging somewhere..

Post by unsung » September 19th, 2005, 11:02 pm

no more feature freeze!
when 1.0 doescome out, we need an ewok dance animation.
Last edited by unsung on September 19th, 2005, 11:19 pm, edited 1 time in total.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?

Dave
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Post by Dave » September 19th, 2005, 11:14 pm

The Windows version: http://www.wesnoth.org/files/wesnoth-windows-1.0rc1.exe (edited by isaac: please, use the link from the next post if possible)

Some explanation of what a 'Release Candidate' is might be needed:

This is not version 1.0. Rather, it is a version which we think 'might be' 1.0, if it doesn't have any severe bugs. So, we're releasing it to the community for testing. If after a suitable time period -- perhaps a week -- we decide it's good enough to be 1.0, we will relabel it and declare it 1.0.

If it turns out to not be suitable to be used as 1.0, we will fix the problems that appear with it, and release a second release candidate.

This process will continue until we come up with a version that is suitable to be used as 1.0. Of course, we are hoping that this version is it, but only time will tell.

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming

isaac
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Posts: 173
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Location: Zaragoza, Spain
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Debian packages available, Windows in SF, xdelta available

Post by isaac » September 19th, 2005, 11:29 pm

I've just uploaded Debian packages for 1.0rc1 to the official Debian mirrors. They will be available in incoming.debian.org after some minutes and tomorrow in every Debian mirror.

I've also uploaded to Sourceforge Dave's Windows binary (please, use this preferently over files.wesnoth.org to save us bandwidth), (38.9 Mb):
http://prdownloads.sourceforge.net/wesn ... e?download

XDelta from 0.9.7 (3.9 Mb):
http://prdownloads.sourceforge.net/wesn ... a?download

XDelta instructions:
http://www.wesnoth.org/wiki/Xdelta_for_Windows

Nothsa

Post by Nothsa » September 19th, 2005, 11:59 pm

1.0rc1
Is it just coincidental that this is the 'Orc' release?! :P

quartex
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Location: Boston, MA

Post by quartex » September 20th, 2005, 2:10 am

Congratulations Isaac! This is very exciting.

lwa
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Post by lwa » September 20th, 2005, 12:24 pm

Here is my Mac OS X build,

Full version (40Mb):
ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... 1.0rc1.dmg

Lite version (23Mb):
ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... 1_lite.dmg

The lite version containts the game only, with music and large story images removed.

Changes from previous :

- (ugly) hack to display timestamp in selected language for save files when possible.
- add editor macros in the menu.
- update Folders menu.
- move the builtin beta scenario editor from the game to the map editor.

Dwarven Lord
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Joined: September 20th, 2005, 7:27 pm
Location: Oregon USA

Question

Post by Dwarven Lord » September 20th, 2005, 7:32 pm

:? so is this is a new version of Wesnoth right?

and is version 1.0 the final version of Wesnoth?

I hope not but i was just wondering.
The Dwarven Lord has spoken!

User avatar
Tomsik
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Location: Poland

Post by Tomsik » September 20th, 2005, 7:36 pm

Develooping do not will stop after 1.0.

wisdomless
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Location: A galaxy far far away...

Post by wisdomless » September 20th, 2005, 8:34 pm

Way to go Isaac!
I love the game and like everything that you've done with it. I hope you continue to keep up the good work!
If stupidity got me into this, it should get me out.

Most pointless statement of the year award goes to me!
"People are lazy unless they care."
I'd like to thank unsung for this award... and all the people who helped make this possible...

isaac
Inactive Developer
Posts: 173
Joined: January 15th, 2004, 5:09 pm
Location: Zaragoza, Spain
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To quote my on IRC

Post by isaac » September 20th, 2005, 8:55 pm

22:47 < EdB> isaac: congratulation for your work
22:48 < isaac> EdB: well, I only do the releases and a bit of housekeeping :P
Lots of people are doing the real work.

Best regards

Dwarven Lord
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Joined: September 20th, 2005, 7:27 pm
Location: Oregon USA

Post by Dwarven Lord » September 21st, 2005, 4:29 am

Does any one have any idea when the Mac version of 1.0rc1 will be out?
The Dwarven Lord has spoken!

guest
Posts: 109
Joined: April 16th, 2005, 3:15 am

Post by guest » September 21st, 2005, 8:02 am

Hello.

Changelog (changelog.wesnoth.org) doesn't seem to mention the removal of TDH. It probably should?

User avatar
Tomsik
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Joined: February 7th, 2005, 7:04 am
Location: Poland

Post by Tomsik » September 21st, 2005, 8:05 am

Dwarven Lord wrote:Does any one have any idea when the Mac version of 1.0rc1 will be out?
lwa wrote:Here is my Mac OS X build,

Full version (40Mb):
ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... 1.0rc1.dmg

Lite version (23Mb):
ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... 1_lite.dmg

The lite version containts the game only, with music and large story images removed.

Changes from previous :

- (ugly) hack to display timestamp in selected language for save files when possible.
- add editor macros in the menu.
- update Folders menu.
- move the builtin beta scenario editor from the game to the map editor.

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