Wesnoth 0.9.7

Get help with compiling or installing the game, and discuss announcements of new official releases.

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isaac
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Wesnoth 0.9.7

Post by isaac » September 7th, 2005, 9:43 pm

Wesnoth 0.9.7 is out!

This has been a really quick release, its main purpose is to fix some annoying and important bugs in networking, and get them tested by users. It also contains less important bugfixes.

Because of the string freeze, several languages have reached 100% in the official packages for the first time: Catalan, Czech, Russian, Italian and Hungarian. French, Swedish, German, British English and Dutch are complete again, too.

You can check details at http://changelog.wesnoth.org.

Downloads:

http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

You can get the xdelta from the 0.9.6 source to 0.9.7 here:
http://prdownloads.sourceforge.net/wesn ... a?download
http://prdownloads.sourceforge.net/wesn ... 5?download

Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

server.wesnoth.org will soon be running 0.9.7 and can be used for multiplayer games.

Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs

MacOS X, Debian, Mandrakelinux, Windows and BeOS packagers have been informed.
Last edited by isaac on September 19th, 2005, 9:02 pm, edited 2 times in total.

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Cuyo Quiz
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Post by Cuyo Quiz » September 8th, 2005, 3:10 am

Damn!. You move fast!.
Cuyo Quiz,where madness meets me :D
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lwa
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Post by lwa » September 8th, 2005, 8:54 am

Here is my Mac OS X image
ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... _0.9.7.dmg

Containt an extra patch to display the saved games titles with accents cleanly.

Sithrandel
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Post by Sithrandel » September 8th, 2005, 3:40 pm

Another MacOSX version is up at:

http://prdownloads.sourceforge.net/wesn ... g?download

Let's spoil them for choice this time... after all they deserve it for the occasional long waits :D

[edited to take into account Scott's fast error pointing!]
Last edited by Sithrandel on September 8th, 2005, 3:44 pm, edited 1 time in total.

scott
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Post by scott » September 8th, 2005, 3:41 pm

Last edited by scott on September 8th, 2005, 3:47 pm, edited 1 time in total.
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Wesnoth acronym guide.

Sithrandel
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Post by Sithrandel » September 8th, 2005, 3:45 pm

scott wrote:You mean 0.9.7
So I did :oops:

lwa
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Post by lwa » September 8th, 2005, 5:01 pm

Well... I just make images in the hope the bugs I fix and improvments I've made will be backported.

PS: you forgot to bump the editor version number into the map editor's Info.plist.

unsung
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Post by unsung » September 8th, 2005, 7:52 pm

Iwa's avatar makes me hungry.....

anyway, I think you should actually tell users which bugs were fixed, and by that I mean like "the bug that randomly closed the game was fixed" or something. Ive refused to read anyting combing errors and numbers ever since making an attempt when my crapy 98se operating ystem crashed once.
just thinking about it is frustrating.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?

muxec
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Post by muxec » September 8th, 2005, 8:48 pm

I hoped to find xdelta instructions, but I feel forced to google.

And BTW why not post gcc version on precompiled linux packages?
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lwa
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Post by lwa » September 8th, 2005, 9:49 pm

unsung wrote:Iwa's avatar makes me hungry.....

anyway, I think you should actually tell users which bugs were fixed, and by
They are too many to be listed here each time. It's from spelling mistakes to terrible post install routine passing by non working menus, poor compression ratio, unusable build project, etc. The listing is somewhere in the package. No crash fix because the game don't crash.

Dave
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Post by Dave » September 8th, 2005, 11:31 pm

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ILikeProgramming
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Post by ILikeProgramming » September 9th, 2005, 2:06 am

On mine it says the setup files are corupted. Did this happen to anyone else?

Dave
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Post by Dave » September 9th, 2005, 2:53 am

ILikeProgramming wrote:
On mine it says the setup files are corupted. Did this happen to anyone else?
It definitely works for me -- I did a full download and install and it worked. Perhaps try downloading again? File size of the download should be 39999130 bytes (and md5 sum is 5965b6c0b8c86586f0a6d56012a4c072 if that helps).

David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming

muxec
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Post by muxec » September 9th, 2005, 8:00 am

Please put links to xdelta tutorials on downloads page. xdelta manual is very hard to understand. Or, even better, include patching shell script for xdelta.

I do not have .tar.gz of v0.9.6 I have it in another archieve format (7z recompressed) Is it still possible to xdelta it without re-downloading?
Linux Penguin is coming to your computer. The Source is with him.

Shadowdweller
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Post by Shadowdweller » September 9th, 2005, 11:04 am

On mine it says the setup files are corupted. Did this happen to anyone else?
I had the exact same problem with the windows file.

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