Wesnoth 0.9.6

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isaac
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Wesnoth 0.9.6

Post by isaac » August 28th, 2005, 1:52 pm

Greetings from the Akademy.

Wesnoth 0.9.6 is out!

As the previous release, this one is just another step towards a shiny Wesnoth 1.0. It contains mainly bugfixes but also new portraits for lots of units and, of course, translation updates.

Several translation teams have already got the core packages translated, so British English, Latin, Swedish, German and Catalan translations will be for sure in Wesnoth 1.0. If you would like Wesnoth 1.0 translated to your language, you still can help your language team.

You can check details at http://changelog.wesnoth.org.

Downloads:

http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download

You can get the xdelta from the 0.9.5 source to 0.9.6 here (1.6MB):

http://prdownloads.sourceforge.net/wesn ... a?download
http://prdownloads.sourceforge.net/wesn ... 5?download

As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.

server.wesnoth.org will soon be running 0.9.6 and can be used for multiplayer games.

Instructions for bug reporting can be found -
http://wesnoth.slack.it/?ReportingBugs

MacOS X, Mandrakelinux, Windows and BeOS packagers have been informed. Debian packages are already uploaded to Sid and will be available tonight.

Enjoy it!
Last edited by isaac on September 7th, 2005, 9:48 pm, edited 1 time in total.

Disto
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Post by Disto » August 28th, 2005, 2:13 pm

I didn't think we were going through the integers to 1, i thought we would just jump, so whats the expected time it'll be done.
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isaac
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Post by isaac » August 28th, 2005, 3:35 pm

IIRWIIR, it's quite probable the next release is the first release candidate for 1.0.

Best regards

Disto
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Post by Disto » August 28th, 2005, 6:30 pm

Ok, ok, it was i was just surprised about it, as people like ivanovic hinted at the 3rd of September. So no need to pull a IIRWIIR on me. :P
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ivanovic
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Post by ivanovic » August 28th, 2005, 6:41 pm

Okay, the windows binarys are out, too:
http://prdownloads.sourceforge.net/wesn ... e?download (37,4MB)
There is a xdelta-patch for the installer, too:
http://prdownloads.sourceforge.net/wesn ... a?download (0.9.5 to 0.9.6)
Enjoy the new version.

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Post by Sithrandel » August 28th, 2005, 10:42 pm


lwa
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Post by lwa » August 28th, 2005, 11:14 pm

Sithrandel wrote:Mac binary is at:
Did you merged the bug fixes and improvements I added in my builds of 0.9.5 ?

Anyway, I've build an image for 0.9.6 at
ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... _0.9.6.dmg

It's 42 Mb (instead of 50)

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Post by Nicolas » August 29th, 2005, 7:49 am

Good!
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Ankka
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Post by Ankka » August 29th, 2005, 1:15 pm

lwa wrote:
Sithrandel wrote:Mac binary is at:
Did you merged the bug fixes and improvements I added in my builds of 0.9.5 ?

Anyway, I've build an image for 0.9.6 at
ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... _0.9.6.dmg

It's 42 Mb (instead of 50)
Oh, great, now I'll have a hard time choosing which to use. ;)

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Post by Sithrandel » August 30th, 2005, 2:00 pm

lwa wrote:Did you merged the bug fixes and improvements I added in my builds of 0.9.5 ?
I haven't had the time to look at the changes you have made... so no. When I have the time I'll have a look at them :)

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Post by lwa » August 30th, 2005, 2:39 pm

Sithrandel wrote:I haven't had the time to look at the changes you have made... so no. When I have the time I'll have a look at them :)
I'm doing an install kit for Mac with few requirments (Xcode 2.1, SDL frameworks family) and a single step (copy the kit into the source directory, open the project and press "build" on the "Disk image" target). Should be ready in the next days.

muxec
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Post by muxec » August 30th, 2005, 4:36 pm

Great news:)

BTW why archeiving in tar.gz? 7z works better for both source code and executables.
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lwa
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Post by lwa » August 30th, 2005, 4:51 pm

muxec wrote:BTW why archeiving in tar.gz? 7z works better for both source code and executables.
Probably because it does not need extra software to use it.
tar and gzip are very common. It may be a good idea to offer an extra archive compressed with bzip2 who offer a better compression ratio and who is common too.

On MacOSX, the prefered way is to use disk images you just have to mount by clicking on. The disk image may be internaly compressed (with gzip. bzip2 is only supported since 10.4). But it mean that only Mac users are able to use this images.

If you want ot use POSIX utilities, you should use .pax.Z, but nobody use this in real life.

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Post by scott » August 30th, 2005, 4:52 pm

muxec wrote:Great news:)

BTW why archeiving in tar.gz? 7z works better for both source code and executables.
PowerPC's can't unzip .7z, as far as I can see.
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Wesnoth acronym guide.

muxec
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Post by muxec » August 30th, 2005, 4:54 pm

scott wrote:
muxec wrote:Great news:)

BTW why archeiving in tar.gz? 7z works better for both source code and executables.
PowerPC's can't unzip .7z, as far as I can see.
You mean handhelds? Do handhelds have GCC?
Linux Penguin is coming to your computer. The Source is with him.

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