Wesnoth 0.9.5

Get help with compiling or installing the game, and discuss announcements of new official releases.

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lwa
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Location: Paris, France

Post by lwa » August 22nd, 2005, 12:03 pm

Ok, I've build another image for MacOSX who is expected to fix previous issues, you may download it from

ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... 0.9.5a.dmg

(47Mb)

Changes from previous images :
- add the map editor
- fix "Web" menus
- when you press the Control key during startup, the frame rate is displayed
- faster due to a correct SDL framework
- binary may be run from terminal at any place
- some useless and dangerous startup routines removed
- really compiled for MacOS 10.2.8 deployment target (I hope so)
- minor typos and bugs fixes.

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Ankka
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Post by Ankka » August 22nd, 2005, 2:39 pm

lwa wrote:Ok, I've build another image for MacOSX who is expected to fix previous issues, you may download it from

ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... 0.9.5a.dmg

(47Mb)

Changes from previous images :
- add the map editor
- fix "Web" menus
- when you press the Control key during startup, the frame rate is displayed
- faster due to a correct SDL framework
- binary may be run from terminal at any place
- some useless and dangerous startup routines removed
- really compiled for MacOS 10.2.8 deployment target (I hope so)
- minor typos and bugs fixes.
Really nice work. The framerate doesn't drop as low when scrolling as in the former version. :) It's smoother.

Thanks. :)

scott
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Location: Alexandria, VA

Post by scott » August 22nd, 2005, 7:02 pm

If it works, let's put it on the downloads page because I can't update apple.com until there's a download link. Can anyone confirm it's compatible with 10.2.8?

On the other hand, if 0.9.6 is coming soon, then it can wait. Thanks, Iwa!
Hope springs eternal.
Wesnoth acronym guide.

Corwin
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Location: California

Thanks

Post by Corwin » August 22nd, 2005, 7:48 pm

lwa wrote:Ok, I've build another image for MacOSX who is expected to fix previous issues, you may download it from

ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... 0.9.5a.dmg

(47Mb)

Changes from previous images :
- add the map editor
- fix "Web" menus
- when you press the Control key during startup, the frame rate is displayed
- faster due to a correct SDL framework
- binary may be run from terminal at any place
- some useless and dangerous startup routines removed
- really compiled for MacOS 10.2.8 deployment target (I hope so)
- minor typos and bugs fixes.
Thanks Iwa, it seems to work great on OS X, 10.4.2.
Corwin

rogue
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Post by rogue » August 22nd, 2005, 11:22 pm

lwa wrote:Ok, I've build another image for MacOSX who is expected to fix previous issues, you may download it from

ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... 0.9.5a.dmg

(47Mb)

Changes from previous images :
- when you press the Control key during startup, the frame rate is displayed
- faster due to a correct SDL framework
- binary may be run from terminal at any place

Tried it out. It ran as good or better than 0.9.4 on my system running OS X.3.9. Thanks for sharing this with us.


One possible issue:
When I attempted to copy the Wesnoth application into my applications directory (overwriting the old one), I got an error message. It wouldn't copy it because "libiconv.2.dylib" was in use.

I restarted the computer, copied 0.9.5 into my Applications folder and it worked. Then, just to try it out, I copied the 0.9.5 app into my Applications folder again after playing the game, and I got the same error message.

Is there some dynamic library stored in the game that remains running after I exit? Is this supposed to be happening?
<rcarello>

lwa
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Joined: June 11th, 2005, 8:19 am
Location: Paris, France

Post by lwa » August 23rd, 2005, 9:10 am

rogue wrote: One possible issue:
When I attempted to copy the Wesnoth application into my applications directory (overwriting the old one), I got an error message. It wouldn't copy it because "libiconv.2.dylib" was in use.

I restarted the computer, copied 0.9.5 into my Applications folder and it worked. Then, just to try it out, I copied the 0.9.5 app into my Applications folder again after playing the game, and I got the same error message.

Is there some dynamic library stored in the game that remains running after I exit? Is this supposed to be happening?
Probably another Mac OS X ghost.
I included libiconv to be compatible with MacOSX 1.2.
libiconv is shipped in Mac OS X 10.3 and may be used by other apps.

What you can do, is to seek the application who need libconv
with this command in the Terminal :

Code: Select all

sudo lsof | fgrep libiconv
(If you kill the listed apps, you should be able to make the copy.)

Could someone repeat the operation described by Rogue, get the issue, run the code before killing anything and send me the output ?

I'm unsure that libiconv is needed by Wesnoth itself. But tt was required
by gettext who is needed by Wesnoth.

If theyre is still unexplainable issues about this, I will link a static version of libiconv but it will make the build process more hairy is someone else would want to build a release. Another possibility is to remove the 10.2 compatibilty.

lwa
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Location: Paris, France

Post by lwa » August 23rd, 2005, 9:25 am

scott wrote:Can anyone confirm it's compatible with 10.2.8?
I would positively like to know. It is compiled for, but the 10.2 SDK
is unavaiable for C++ (Westnoth is written in C++). 10.2 is just the target and it could remain some unresolved symbols.
scott wrote:On the other hand, if 0.9.6 is coming soon, then it can wait.
Fine. On next image, I will localize the name of the Application, when
the translation is avaiable (french speaking people will have a "La Bataille pour Wesnoth" app, by example)
[/url]

lwa
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Post by lwa » August 26th, 2005, 5:24 pm

Yet another Mac OS X build :

ftp://victor.teaser.fr/pub/lwa/wesnoth/ ... 0.9.5b.dmg

(41Mb, for some reason, it's smaller)

Changes from previous :
- new menus un windowed mode. In fact, most of them
are keyboard macros (excluded turbo, mute, fullscreen)
and work only in a game.
The menu is unavaiable if theyre is no shortcut attached
and some may do nothing depending the context.
This new menus are localized.
- The name of the applications are localized.
- Manuals have a .txt extension (instead of .french, for example)
- Update ambigous "Launch editor" menu entry.
- Removed the need of libiconv to avoid conflicts
- Disk image name containt the version number
- Background logo in the image for the Finder
- Rewritten the Xcode project to make less uneasy to build.

IMHO, the windowed mode is less playable than full screen, but
the menus may help beginner to learn shortcuts.

If it didn't work in Mac OS X 10.2 before (who knowns ?), it is a little chance to be better now.

Star Gazer
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Post by Star Gazer » August 27th, 2005, 12:19 pm

@Iwa - is 0.9.5b a complete package? I can't get it to run at all - it never opens - tries to, but...

OSX 10.4.2>>>
********************************
Command: Battle for Wesnoth
Path: /Games Galore/Wesnoth/Wesnoth_0.9.5b/Battle for Wesnoth.app/Contents/MacOS/Battle for Wesnoth
Parent: WindowServer [65]

Version: ??? (0.9.5)

PID: 228
Thread: Unknown

Link (dyld) error:

Library not loaded: @executable_path/../Frameworks/SDL_ttf.framework/Versions/A/SDL_ttf
Referenced from: /Games Galore/Wesnoth/Wesnoth_0.9.5b/Battle for Wesnoth.app/Contents/MacOS/Battle for Wesnoth
Reason: image not found
***********************
same in 10.3.9

Haven't had a chance to boot up my old G4 Mac with 10.3.9 and 10.2.8 yet.

lwa
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Location: Paris, France

Post by lwa » August 27th, 2005, 9:01 pm

Oops, the third-party framworks are missing.
I didn't noticed in my test because I need to have them installed to compile.

I will drop a fixed image monday. If you want to test until then,
you may copy with the terminal the Contents/Frameworks directory from the application bundle of a previous Wesnoth binary.

Thanks for report.

blackjack
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Joined: February 11th, 2004, 11:12 am

Post by blackjack » August 28th, 2005, 1:49 am

You may be interested to know that Sithrandel has released his version of 0.9.5.

And if the changelog is anything to go by, 0.9.6 may be imminent.
A witty saying proves nothing.
-Voltaire

Disto
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Post by Disto » August 28th, 2005, 9:03 am

I don't believe there will be a 0.9.6 it's 1 next.... as they were aiming for 1 to be in the 3rd of September i don't see why they've released 0.9.6.
Creator of A Seed of Evil
Creator of the Marauders
Food or Wesnoth? I'll have Wesnoth

Sithrandel
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Post by Sithrandel » August 28th, 2005, 10:45 pm

Disto wrote:I don't believe there will be a 0.9.6 it's 1 next.... as they were aiming for 1 to be in the 3rd of September i don't see why they've released 0.9.6.
Version 0.9.6 is up now :)

Disto
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Post by Disto » August 29th, 2005, 2:26 pm

Sithrandel wrote:
Disto wrote:I don't believe there will be a 0.9.6 it's 1 next.... as they were aiming for 1 to be in the 3rd of September i don't see why they've released 0.9.6.
Version 0.9.6 is up now :)
I know i was the first person to post in the 0.9.6 topic.
Creator of A Seed of Evil
Creator of the Marauders
Food or Wesnoth? I'll have Wesnoth

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