Wesnoth 1.7.9 aka 1.8-beta2

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ivanovic
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Wesnoth 1.7.9 aka 1.8-beta2

Post by ivanovic »

Wesnoth 1.7.9 aka 1.8-beta2 is out!

This is the second beta for the upcoming 1.8 series. We do encourage every player to test this release and report all bugs they find so that we can still fix them before we release 1.8. Beside this content creators should start porting their work to the soon to come 1.8 series. Since we are in a feature freeze for some time already, WML should be rather stable. The add-on server was already restarted. Please make sure that everything you upload is compatible with 1.7.8 and later.

This release mainly consists of bugs fixes that accumulated since 1.7.8. Due to your reports several issues in the new multiplayer lobby could be fixed. Beside this we were able to improve speed at some places (anyone stuck again in the "Initializing teams"-loading-phase? ;) ). Please do continue reporting bugs so that we got a chance to fix them before 1.8 is out.

Some other important things to mention:
***
We've had several reports of problems with SDL 1.2.14, for now we advice to stick with SDL 1.2.13.
***
Thanks to the testers of the new lobby we got several reports about problems in the lobby. Many of those problems have been fixed, the others are still worked upon.
***
There's a regression that some dialogs are larger as in beta 1, this will be fixed in the next release 1.7.10.
***
All users relying on the official MacOSX binaries that experienced problems with 1.7.8 should check if those are fixed in 1.7.9. If they are not, please make sure that they are reported. There were some problems with the Mac packagers harddrive when he packaged which resulted in some strange problems. Those should be fixed in 1.7.9.
***

Of course there is also the full changelog listing (almost) all the changes since 1.7.8. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads
Sources:
http://sourceforge.net/projects/wesnoth ... 2/download (260.1 MB) md5sum
Here is the xDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.7.8 to 1.7.9, 10.0 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows package is already available. You can find it on the download page.

The MacOSX package is already available. You can find it on the download page.

Many of the Linux packages have already been created. All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.7.9 is already up and running. This server can be used to play with all versions since 1.7.8. If you do encounter problems, please report them.

A new add-on server was started when 1.7.8-beta1 was released. All content uploaded to this new server should be compatible with the following 1.7.x beta releases, release candidates for 1.8, as well as the final 1.8.x series. If you encounter any problems with content from the add-on server not working as expected, please notify the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
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