Wesnoth 1.7.4

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ivanovic
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Wesnoth 1.7.4

Post by ivanovic » August 31st, 2009, 8:31 pm

Wesnoth 1.7.4 is out!

This is the fifth release of the 1.7.x development branch. That means it may include a bigger amount of bugs than the 1.6.x branch and each version is not compatible with another one from the 1.6.x and 1.7.x branch since we do change quite a lot between the releases. Keep in mind, it might be a lot more buggy than the 1.6.x branch so don't be disappointed if you get a crash every now and then. "Normal" players should not use this release, you should stay with the stable branch. But if you want to test the future of Wesnoth and help us find bugs early, you are welcome to check out 1.7.4.

The last release is only two weeks old by now and yet you already see a new dev release. The main reason for this is that there were some ways for the AI to end in infinite loops. Those issues should now be fixed. In general our artists have again been very busy which results in many new and update portraits as well as some more work on the Drakes. Some scenarios in "Legend of Wesmere" were redone to make better use of the available (AI-)features and to provide a better gaming experience. To see these and all the other changes that I am not willing (or able) to list here, just get 1.7.4 and play it.

Of course there is also the full changelog listing (almost) all the changes since 1.7.3. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads
Sources:
http://sourceforge.net/projects/wesnoth ... 2/download (248.6 MB) md5sum
Here is the xDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.7.3 to 1.7.4, 18.4 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows package is already available. You can find it on the download page.

The MacOSX package is already available. You can find it on the download page.

Many of the Linux packages have already been created. All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.7.4 is already up and running. This server can probably only be used to play with 1.7.4. If you do encounter problems, please report them.

A new add-on server for the new development branch was started, too. If you encounter any problems with content from the add-on server not working as expected, please notify the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.

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Wajimba
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Re: Wesnoth 1.7.4

Post by Wajimba » September 1st, 2009, 3:33 pm

There is a mildly serious bug in this relase. It happens when someone levels a Fire Drake into an Inferno Drake, the map crashes and exits. To fix this, replace your Fire.cfg file with this one. On my windows install, this file is at "C:\Program Files\Battle for Wesnoth 1.7.4\data\core\units\drakes\Fire.cfg".
Using this fix will cause OOS errors, however they can be safely ignored. It's much better than losing your game progress at turn 20. ;)
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LASTWARRIOR
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Re: Wesnoth 1.7.4

Post by LASTWARRIOR » September 3rd, 2009, 6:25 pm

Thankyou off to try it now!

Thx for your time

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LASTWARRIOR
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Re: Wesnoth 1.7.4

Post by LASTWARRIOR » September 4th, 2009, 11:08 am

Did what you said but it still crashes pity

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thespaceinvader
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Re: Wesnoth 1.7.4

Post by thespaceinvader » September 4th, 2009, 11:29 am

Don't worry, there is a bugfix release in the offing.
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LASTWARRIOR
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Re: Wesnoth 1.7.4

Post by LASTWARRIOR » September 4th, 2009, 12:33 pm

Thats good news, I love the new graphics in 1.7.4 great work!
Where do we find out when the fix is out!

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thespaceinvader
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Re: Wesnoth 1.7.4

Post by thespaceinvader » September 4th, 2009, 12:43 pm

It will be psoted here as v1.7.5

EDIT: actually, it seems oyu might be talking about a different bug than what I thought. I don't think the upcoming release does fix the bug you're talking about, unfortunately.
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LASTWARRIOR
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Re: Wesnoth 1.7.4

Post by LASTWARRIOR » September 4th, 2009, 5:11 pm

Ah well thx for the info!

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