Wesnoth 1.7.1

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Wesnoth 1.7.1

Post by ivanovic »

Wesnoth 1.7.1 is out!

This is the second release of the 1.7.x development branch. That means it may include a bigger amount of bugs than the 1.6.x branch and each version is not compatible with another one from the 1.6.x and 1.7.x branch since we do change quite a lot between the releases. Keep in mind, it might be a lot more buggy than the 1.6.x branch so don't be disappointed if you get a crash every now and then. "Normal" players should not use this release, you should stay with the stable branch. But if you want to test the future of Wesnoth and help us find bugs early, you are welcome to check out 1.7.1.

Lots of things were changed, many things were fixed. Because of the amount of changes I don't have a good overview either. All I can tell you is that there were changes in most areas, especially concerning AIs and making them more modular.

Some other important things to mention:
The game now supports desktop notifications. They are enabled at configure time if the build system detects the availability of gtkmm and libnotifymm.

Of course there is also the full changelog listing (almost) all the changes since 1.7.0. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

http://downloads.sourceforge.net/wesnot ... 2?download (230.2 MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnot ... a?download (1.7.0 to 1.7.1, 3.7 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows package is already available. You can find it on the download page.

The MacOSX package is already available. You can find it on the download page.

The OpenSolaris package is not available yet. Once it is you can find it on the download page.

Many of the Linux packages have already been created. All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.7.1 is already up and running. This server can only be used to play with 1.7.1. If you do encounter problems, please report them.

A new add-on server for the new development branch was started, too. If you encounter any problems with content from the add-on server not working as expected, please notify the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.


PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
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Re: Wesnoth 1.7.1

Post by tremor »

You guys never slow down! I have hardly played 1.6...
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Re: Wesnoth 1.7.1

Post by thespaceinvader »

1.6 and 1.7 are parallel branches - the latter is in development, and will have new features, need more testing, and be more liable to errors because of this. It's not guaranteed that all sub-versions will be compatible. The former is stable, and will only have bug-fix type updates, and all sub-versions are compatible. It's not intended that you should switch to the Development version (1.7.x) unless you're happy with this, and prepared to submit bug reports when things go wrong.
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