Wesnoth 1.6.2

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ivanovic
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Posts: 1147
Joined: September 28th, 2004, 10:10 pm
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Wesnoth 1.6.2

Post by ivanovic »

Wesnoth 1.6.2 is out!
This is a bugfix release for the 1.6.x series and it is compatible with the other 1.6.x versions.

1.6.2 fixes several smaller bugs, provides some smaller and many bigger updates to many translations and ships several updated graphics (not everything is listed in the changelog...). This time the most important fix is that start of scenario saves should have the special graphics back, so an invisible Konrad in "Heir to the Throne" should not happen anymore. In general the speed should be a little better, too. As a consequence of this AI turns might be over a little faster, especially on slower systems. If the speed is still too bad for you, please consider turning off all animations.

Of course there is also the full changelog listing (almost) all the changes since 1.6. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads
Sources:
http://downloads.sourceforge.net/wesnot ... 2?download (218.3 MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnot ... a?download (1.6.1 to 1.6.2, 5.1 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows package is already available. You can find it on the download page.

The MacOSX package is already available. You can find it on the download page.

The OpenSolaris package is not available yet. Once it is you can find it on the download page.

Many of the Linux packages have already been created. All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.6.2 is already up and running. This server can be used to play with 1.5.13, 1.5.14, 1.6, 1.6.1, 1.6.2 as well as all 1.6.x releases that are to follow. If you do encounter problems, please report them.

By now the add-on server already offers much content that should be completely compatible with 1.5.13, 1.5.14, 1.6, 1.6.1, 1.6.2 as well as all upcoming 1.6.x releases. Have a look at this forum post for the new rules which are to be followed from now on. If you encounter any problems with content from the add-on server not working as expected, please notice the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
Sangel
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Joined: March 26th, 2004, 10:58 pm
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Re: Wesnoth 1.6.2

Post by Sangel »

Cool beans. :D
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
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