Wesnoth 1.5.13 - 1.6rc2

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ivanovic
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Wesnoth 1.5.13 - 1.6rc2

Post by ivanovic »

Wesnoth 1.5.13 aka 1.6rc2 is out!

This is the second release candidate for the new 1.6 series. If no bigger problems show up in the course of the next week, this will also be the last release candidate for 1.6. The current work is to just get rid of the bugs left and polish things a little further.

Most changes were smaller things like fixing some crashes and things like this. So far it looks rather good regarding 1.6, but to make sure that no bigger problems are left, you should switch to this version as soon as you can and point us to any bugs left.

Some other important things to mention:
***
This release is the second 1.6 release candidate. We invite all UMC authors to test this release for compatibility with their add-ons. We also encourage players to playtest this release heavily. Now is the time to report all the bugs that are obvious to you but which we may not have noticed.
***
The previous release candidate contained a bug involving ambushed units which sometimes resulted in corrupted replays or in multiplayer games going out-of-sync. As a result, we must require that players upgrade to 1.6RC2 in order to play on the 1.5 MP server. Savegames and replays that worked with previous versions will continue to work with 1.6RC2, although old corrupt replays will remain corrupt.
***

Of course there is also the full changelog listing (almost) all the changes since 1.5.12. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads
Sources:
http://downloads.sourceforge.net/wesnot ... 2?download (207.3 MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnot ... a?download (1.5.12 to 1.5.13, 2.6 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows package is available on the download page.

The MacOSX package is available on the download page.

The OpenSolaris package is not available yet. Once it is, you can find it on the download page.

All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.5.13 is already up and running. This server can be used to play only with 1.5.13+. The reason for breaking compatibility with the previous releases was a fixed mentioned above. We plan to have 1.5.13 compatible with all versions in the soon to be started 1.6.x line. If you do encounter problems, please report them.

With the release of 1.5.12 a new add-on server for the new stable branch was started. The reason for this is to make sure that no old content which is not compatible with the soon to come 1.6 stable series is left. Have a look at this forum post for the new rules which are to be followed from now on. If you encounter any problems with content from the add-on server not working as expected, please notify the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
opensourcejunkie
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Re: Wesnoth 1.5.13 - 1.6rc2

Post by opensourcejunkie »

Okay, I think that perhaps I'm being a little dense here; I feel like I should automatically understand the versioning of wesnoth, but I guess I don't So, sorry if I'm asking a stupid question. :-]

Basically, this is the first time I've witnessed a wesnoth version go stable, but I assumed what would happen is that 1.4 would become obsolete, 1.5 would become the new stable release, and 1.6 would become the development branch. Instead, if I understand correctly, 1.4 is becoming obsolete, 1.5 is becoming obsolete, 1.6 is becoming the stable release, and 1.7 the development branch. Is that correct? If so, it seems a little weird to me, but everyone's got their own system, I guess :-).

Thanks for clearing things up for me.
--OSJ
what if the Bible's claims about Christ depicted accurate, verifiable history? given some research, you might be surprised at the evidence...
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Re: Wesnoth 1.5.13 - 1.6rc2

Post by turin »

opensourcejunkie wrote:Okay, I think that perhaps I'm being a little dense here; I feel like I should automatically understand the versioning of wesnoth, but I guess I don't So, sorry if I'm asking a stupid question. :-]

Basically, this is the first time I've witnessed a wesnoth version go stable, but I assumed what would happen is that 1.4 would become obsolete, 1.5 would become the new stable release, and 1.6 would become the development branch. Instead, if I understand correctly, 1.4 is becoming obsolete, 1.5 is becoming obsolete, 1.6 is becoming the stable release, and 1.7 the development branch. Is that correct? If so, it seems a little weird to me, but everyone's got their own system, I guess :-).

Thanks for clearing things up for me.
--OSJ
That is correct. Odd numbered releases are "development", even numbered releases are "stable", and there's always two releases "current" at one time, a stable release and a development release. It's been like this since the release of 1.0, IIRC (before that there was no stable/development distinction).
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opensourcejunkie
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Re: Wesnoth 1.5.13 - 1.6rc2

Post by opensourcejunkie »

okay, just making sure I understood correctly, tx,
--OSJ

Edit: Okay, I know I'm being a pest here, sorry. I just compiled && installed 1.6rc2, and the first thing that hit me was the fact that the map is back to being the intro screen's background. I had to slit my wrists a little, since I rather liked the randomized scenic views. I'm sure this decision was discussed on some forum post somewhere; could someone point me to the post so I can understand the rationale behind keeping the map? Thanks,
--OSJ
what if the Bible's claims about Christ depicted accurate, verifiable history? given some research, you might be surprised at the evidence...
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Re: Wesnoth 1.5.13 - 1.6rc2

Post by dfranke »

OSJ, here's the thread you're looking for: http://www.wesnoth.org/forum/viewtopic.php?f=6&t=24375

Btw, the even/odd version number convention is far from unique to Wesnoth. The Linux kernel uses it, for example.
opensourcejunkie
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Re: Wesnoth 1.5.13 - 1.6rc2

Post by opensourcejunkie »

dfranke wrote:OSJ, here's the thread you're looking for: http://www.wesnoth.org/forum/viewtopic.php?f=6&t=24375

Btw, the even/odd version number convention is far from unique to Wesnoth. The Linux kernel uses it, for example.
Well, that settles it - I'm the weird one. And thanks for the link,
--OSJ
what if the Bible's claims about Christ depicted accurate, verifiable history? given some research, you might be surprised at the evidence...
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Re: Wesnoth 1.5.13 - 1.6rc2

Post by AI »

dfranke wrote:OSJ, here's the thread you're looking for: http://www.wesnoth.org/forum/viewtopic.php?f=6&t=24375

Btw, the even/odd version number convention is far from unique to Wesnoth. The Linux kernel uses it, for example.
It used it, they went back to something similar to the versioning system wesnoth used to use.
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