Wesnoth 1.5.12 - 1.6rc1

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ivanovic
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Wesnoth 1.5.12 - 1.6rc1

Post by ivanovic »

Wesnoth 1.5.12 aka 1.6rc1 is out!

This is the first release candidate for the new 1.6 series. The current work is to just get rid of the bugs left and polish things a little further. Beside that we want this version to get as much testing as possible, to make sure that it really can be 1.6 very soon.

In the last days several bugs were killed and some "optical improvements" took place. You will notice brand new forest terrain images providing lots of different kinds of forest terrains. So it is now possible to not only play in some pine forest scenario, but also in some autumn like setup. Most of the mainline campaigns were already converted to make use of the new diversity.

Some other important things to mention:
***
This release is the first 1.6 release candidate, meaning that no further compatibility-breaking changes are expected. We invite all content-providers, Wesnoth-related external sites, and any other concerned parties to test compatibility with this release. We also encourage players to playtest this release heavily. Now is the time to report all the bugs that are obvious to you but which we may not have noticed.
***
There are quite some changes on the GUI front and things should start to stabilize now. If you see bugs which should be fixed before 1.6 please report them in the bug tracker.

The message dialog got overhauled with some new images. These are placeholders. They will be polished prior to releasing 1.6.
***

Of course there is also the full changelog listing (almost) all the changes since 1.5.11. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads
Sources:
http://downloads.sourceforge.net/wesnot ... 2?download (206.1 MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnot ... a?download (1.5.11 to 1.5.12, 3.1 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows package is available on the download page.

The MacOSX package is available on the download page.

The OpenSolaris package is not available yet. Once it is, you can find it on the download page.

All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.5.12 is already up and running. This server can be used to play with 1.5.11 as well as 1.5.12. It will probably also be compatible up to the soon to come 1.6 stable line. If you do encounter problems, please report them.

A new add-on server for the new stable branch was started, too. The reason for this is to make sure that no old content which is not compatible with the soon to come 1.6 stable series is left. Have a look at this forum post for the new rules which are to be followed from now on. If you encounter any problems with content from the add-on server not working as expected, please notify the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
Corny
Posts: 3
Joined: February 12th, 2009, 7:23 pm

Re: Wesnoth 1.5.12 - 1.6rc1

Post by Corny »

I'm still amazed by the speed Wesnoth evolves, especially in terms of artworks, like the portraits. Thanks a lot!
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