Wesnoth 1.5.8

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderator: Forum Moderators

Post Reply
User avatar
ivanovic
Lord of Translations
Posts: 1149
Joined: September 28th, 2004, 10:10 pm
Location: Germany

Wesnoth 1.5.8

Post by ivanovic »

Wesnoth 1.5.8 is out!

We are slowly approaching the next stable series. To show off to everyone out there we have now a new release ready with the new dialogs being used in most cases and working with a lot less bugs. If you want to see where we are heading for 1.6, you really should try this release.

This is another release of the 1.5.x development branch. That means it may include more bugs than the 1.4.x branch and each version is not compatible with another one from the 1.4.x and 1.5.x branch since we change quite a lot between the releases. Keep in mind, it might be a lot more buggy than the 1.4.x branch so don't be disappointed if you get a crash every now and then. If you want to test the future of Wesnoth, you are free to try out 1.5.8. It would be great if you reported any bug you find while playing 1.5.8 so that we have a chance to fix them before 1.6 is released.

Several bugs that were connected to the new render engine (do you still remember those old dialogs?) were fixed and many portraits converted to look better with the new system. This is still work in progress, but we are getting closer to a clean state. Do to the great new portraits the size of the game is currently increasing a lot since those images are in a rather high resolution to provide you with a good optical experience. Due to this our source tarball has crossed the 200MB line. But it really is worth the download. ;)

Translations have made huge progress, too. The first translation (German) is complete and several others are nearing completion but help is of course still needed and welcome. If you want to help translating Wesnoth into your language of choice, have a look at this page and contact the translations maintainer. The maintainer will tell you how you can help best.

Some other important things to mention:
***
Some of the improvements in the new gui/dialog code:
- Fixed a glitch where a new dialog didn't show up after an old dialog.
- Spacebar closes dialogs without a scrollbar again.
- Pressing escape in a new dialog, behaves like in the old dialogs again.
- Fixed several glitches in with the listboxes and new portrait dialog.
- The new dialogs properly show custom unit portraits again and also some portraits on the right side. (This is done upon the request of the artist of the portrait.)
***
For a few development versions, translations of User Made Content have not worked due to a tiny mistake in the translation engine. That has been fixed in this release.
***
Improvements of the multiplayer user interface:
- Added a gui front-end to various commands, brought up by double clicking a player name, replacing the old whisper dialog.
- Automatically select the game the selected player is in.
- Provide an option to store the password for server login. Please keep in mind that the password is stored as cleartext in the config file, this might be changed later on, not sure yet how to do so.
***
The "Update All" feature of the add-ons update dialog has been fixed and should not crash anymore.
***
WML authors are encouraged to read the changelog for any new/corrected features that may be included in this release.
***

Of course there is also the full changelog listing (almost) all the changes since 1.5.7. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads
Sources:
http://downloads.sourceforge.net/wesnot ... 2?download (202.1 MB) md5sum
Here is the xDelta for the sources:
http://downloads.sourceforge.net/wesnot ... a?download (1.5.7 to 1.5.8, 20.1 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows package is available on the download page.

The MacOSX package is available on the download page.

The OpenSolaris package is not available yet. Once it is, you can find it on the download page.

All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.5.8 is already up and running. This server can only be used to play with 1.5.8. If you do encounter problems, please report them.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Re: Wesnoth 1.5.8

Post by Boucman »

I forgot to add it in the Release announcement but there is a new option to avoid the camera scrolling to the action during an opponent's turn

this was requested by our MP community in order to ease the thinking on your own moves during your oponent's turn
Fight key loggers: write some perl using vim
Post Reply